Career Officer
Join Date: Jun 2012
Posts: 515
# 1 Tuffli Buildout
06-22-2012, 04:16 PM
So,

For those with a Tuffli, what are you equiping in the 5 device slots and the 3 engineering slots? What BO powers would be good? Mainly I want to know what could make the primary function (non-combat, doffing, anomaly gathering) of the ship better

Remember, this is a non-combat vessel and please dump all the arguing about the Tuffli in the other threads. (Lock Boxish, gambling, it's stupid, stf grief, blah blah blah)

This is what I have so far:
  1. Transwarp computer - %50 Transwarp cool down reduction (this ship has transwarps to exploration sectors. (can only equip one, already tried)
  2. Borg or M.A.C.O. engine for high warp
  3. Two Ferengi consoles would give sector space tycoon, but I don't know if it stacks or works with the quartermaster that's onboard.
  4. RCS consoles maybe for anomaly hunting when not in sector space.

What devices would I want?
Lieutenant
Join Date: Jun 2012
Posts: 48
# 2
06-27-2012, 05:37 PM
Went full borg set

have the universal assimilated device, +3.2 weapon setting MK XI engy counsel, +18 energy/kinetic armor

Bow Weapons:
MK XII Phaser Beam [borg][Acc][CrtH], Array x2

Aft Weapons:
MK XII Phaser Beam [borg][Acc][CrtH], Array

Still get butt kicked in exloration combat encounters.
Career Officer
Join Date: Jun 2012
Posts: 487
# 3
06-27-2012, 05:40 PM
I just have to ask how well it works in actual battle.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Ensign
Join Date: Jun 2012
Posts: 25
# 4
06-28-2012, 01:07 AM
You put a turret on the front to shoot down the torpedoes being fired at you, you put chroniton torpedoes in the back to snare the guys chasing you, you put surplus diterium in a device slot, and you run away run away!
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
# 5
06-28-2012, 01:29 AM
nah put a tricobalt on it or the super phaser from that ds9 episode with the rogue BoP
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln

Last edited by disposeableh3r0; 06-29-2012 at 10:17 PM.
Lieutenant
Join Date: Jun 2012
Posts: 48
# 6
06-29-2012, 10:57 AM
the freighter can't even fight a cold. Took it into a exploration mission, go jumped by 3 BOP which was 2 more then needed since the 1st one pretty much 1 shotted me. Left mission hopped in Tactical Escort-R, came back and wiped the floor with everything.
Trimen Ranger
Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
Commander
Join Date: Jun 2012
Posts: 411
# 7
06-29-2012, 05:22 PM
Quote:
Originally Posted by trimenranger1 View Post
the freighter can't even fight a cold.
Yes it can, medical supplies and antigens are sold on-board cheaply.

Captain
Join Date: Jun 2012
Posts: 1,313
# 8
06-29-2012, 10:53 PM
It should have had the ability to jump to full impulse no MATTER the situation.


Since it can't fight and it can't just crank its shields it should have ridiculous engine reliability.
Career Officer
Join Date: Jun 2012
Posts: 7
# 9
06-30-2012, 04:12 AM
Quote:
Originally Posted by foundrelic View Post
Since it can't fight and it can't just crank its shields it should have ridiculous engine reliability.

There's an app... I mean console... for that
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The Rule of Kobayashi:
If at first you don't succeed, activate "Kirk" mode
Captain
Join Date: Jun 2012
Posts: 1,241
# 10
07-01-2012, 06:03 AM
The freighter can be set up to survive exploration mission combat encounters. As a freighter you need to fight with consumables.


Weapons:

Phaser Turrets x2 in front
Photon Torpedo mk12 in rear.

BOFFS:

LT Engineer: Emergency power to shields 1, engineering team 2
Ensign Science: Polarize Hull

Ship kit:

Aegis kit

Consoles:
nadeon detonator, kinetic resist armor plate x2

Devices:

Scorpion Fighters, Engine Battery, Shield Battery, subspace field modulator, chroniton torpedo platform.


Fighting is simple: RUN. Engine power is priority followed by shields and aux. wep power for the turrets is irrelevant as they are there only to shoot down heavy torpedoes and to plink targets with phaser disable effect.

The real fight is with rear torpedoes and the dropped torpedo platform plus scorpion fighters.
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