For those with a Tuffli, what are you equiping in the 5 device slots and the 3 engineering slots? What BO powers would be good? Mainly I want to know what could make the primary function (non-combat, doffing, anomaly gathering) of the ship better
Remember, this is a non-combat vessel and please dump all the arguing about the Tuffli in the other threads. (Lock Boxish, gambling, it's stupid, stf grief, blah blah blah)
This is what I have so far:
Transwarp computer - %50 Transwarp cool down reduction (this ship has transwarps to exploration sectors. (can only equip one, already tried)
Borg or M.A.C.O. engine for high warp
Two Ferengi consoles would give sector space tycoon, but I don't know if it stacks or works with the quartermaster that's onboard.
RCS consoles maybe for anomaly hunting when not in sector space.
You put a turret on the front to shoot down the torpedoes being fired at you, you put chroniton torpedoes in the back to snare the guys chasing you, you put surplus diterium in a device slot, and you run away run away!
the freighter can't even fight a cold. Took it into a exploration mission, go jumped by 3 BOP which was 2 more then needed since the 1st one pretty much 1 shotted me. Left mission hopped in Tactical Escort-R, came back and wiped the floor with everything.
Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
Fighting is simple: RUN. Engine power is priority followed by shields and aux. wep power for the turrets is irrelevant as they are there only to shoot down heavy torpedoes and to plink targets with phaser disable effect.
The real fight is with rear torpedoes and the dropped torpedo platform plus scorpion fighters.