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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
little bits of intrepid debris tends to disagree that it can tank
OK, this is my first time actually calling you out... but seriously?
That's a troll post right there.
Please Stop.
Why should an Intrepid be debris? (in the game, not in Star Trek Voyager... that series was downright ridiculous when it came to space combat, Voyager basically ended up as a toothless carrier with infinite shuttlecraft due to the Chakotay effect...)
In STO the Intrepid is one of the hardier Science Vessels.
Back when Shuttlecraft were allowed in the STF queues, you had teams of them completing Elite runs. An Intrepid if specced properly can solo anything in the game (read: weather the damage from it and not die - actually "tanking" things would require that it be able to reliably hold aggro over allied ships with higher DPS, which is probably doable in certain situations, especially with a Torpedo boat build, but will be trickier than on a Cruiser/Escort.)
No offense mate, but this is what you've been doing, you've been doing it really, really, really badly. Posting a topic in the Character Builds and Powers section about a an in-game skill kinda suggests the topic is about the workings (i.e mechanics) of the game. The fact that about 90% of the posts in this topic are also talking about the Threat Control Skill also seem to point in the direction that this is a discussion about the mechanics surrounding threat control and tanking in general.
So you didn't read the first post
At all??
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discussion boards are for discussion not preaching mechanics
True, but if you're trying to relate to some sort of of half-baked attempt to role-play you might wanna say so beforehand.
Yes I did, you seemed to be saying how you shouldn't be taking threat control if you didn't WANT to tank, and how you should read the description of the skill, and you also mentioned something about how you only used it with your tactical officer which is how the entire thing got started.
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Did several times#
When? I saw you were trying to draw parallels to in universe examples, but you never mentioned the fact that this discussion was meant as such, or that what you write should be viewed through a more RP lens.
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can someone shut this thread down please
Because its now doing the opposite of intended and making people NOT read the descriptions
Why don't I just post it, saving them some trouble?
This is in the little blue box on the side of the page, and is also in the details section
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Starship Threat Control
Captain (Tier 4)
This skill increases the Threat generated by all your Starship's damage dealing abilities. The increase in Threat is always active and cannot be deactivated, so you must be prepared for the additional incoming damage as enemies focus on you. This skill also grants you a small passive Damage Resistance bonus, to help compensate for the additional incoming damage. Note that Threat generation from this skill will have no effect against another player (PvP), however the bonus damage resistance still applies.
This is under Special Notes on the Page
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An explanation of the mechanic known as 'Threat' or 'Aggro'
Threat is a widely used term in multiplayer games. Put simply, it refers to the degree to which an enemy Non Player Character wishes to kill one player over another. By default, all Starship attacks do a fixed amount of threat per point of damage dealt and enemies will subsequently attack the player who is dealing the most damage to the NPC. By increasing your threat generation, you are increasing the amount of threat you generate on a target per unit of damage dealt.
The idea is that one or more players in the group will be outfitted and talented with specific items/abilities/skills which allow them to take very large amounts of focused incoming damage, at the expense of raw damage output. These player characters are often called 'Tanks'. Their job is to generate as much threat as possible so that enemies attack only them, and not other players in the team, who would be unable to survive the same amount of incoming damage.
Due to the reduced damage output that a survivability specced player generates over a player who has invested all their resources in producing as much as damage as possible, a mechanism is required to increase their threat generation to match and exceed that of the damage dealers. Therefore the use of this skill is limited to players wishing to play a tanking role, protecting other party members from attack.
This is the latter half of the Details section, the first part was the same as the in-game description as seen above.
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Speculation: It is rumored that this skill is either bugged or insufficient for the purpose intended. i.e. A defensively specced Cruiser Captain with full ranks in this skill may still find it difficult, if not impossible, to generate enough threat to prevent the enemy from attacking the less defensively specced Escorts and Science Vessels. Many players claim that due to the ability of any ship to 'tank' for short periods of time, this is not a problem, and therefore that spending any points in this skill is a waste, preferring instead to focus on skills that will allow the party to kill the enemy before the enemy kills a player.
"The universe is a beautiful place, full of wonders. And it wants to kill you."
the other held station and used science powers it survived
That's the player, not the ship.
It's easy to point the finger at a certain ship class, but it's more difficult to cure the age-old root cause of the problem: a combination of ignorance and stupidity that transcends captain type, ship class, and even the game itself... (besides, if anything, it's Odysseys that have a reputation for being completely bloody useless!)
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Because its now doing the opposite of intended and making people NOT read the descriptions
which will lead to more newbies getting blown to hell and back
Unfortunately the kind of people who need simple game mechanics pointed out to them are usually precisely the kind of people that think they know it all already, and aren't prepared to listen.
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Originally Posted by sovereignman
Hey look, its the description of threat control and what it does in-game.
Please everyone knows flying an Intrepid is just like this. Threat Control actually probably helps an Intrepid since odds are you're grav wells are grabbing the attention of everything anyway.
"The universe is a beautiful place, full of wonders. And it wants to kill you."