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Starfleet Veteran
Join Date: Jun 2012
Posts: 51
# 11
06-30-2012, 01:29 PM
Hey guys,

here is a word from a very good experienced escort person:

For your Boff get:

Commander Tactical Slot: Tactical Team I, Rapid Fire 1, Beam Overload 3, Rapidfire 3
Lt. Cmdr. Tactical Slot: Tactical Team 1, Beam Overload 2, Attack Pattern Beta 2
Science slot: Polarize Hull 1, Shield Emitters 2.
Engineering Slot: Emergency Power to Shields/Weapons 1 [Your choice], Shield Reverse Polarity 1, Shield Reverse Polarity 2

Engineering: 2xRCS Accelerator MK XII (Blue) or Mk XI (Blue), EPS Flow Regulator Mk XI (Blue) or better.

Science: Field Generator Mk XI (Blue) or better, Assimilated Module.
Tactical Slots: 4x your weapon type (in my case 4x Mk II (Purple)).

Weapons I use:

Foreward: 3x Dual Heavy Cannons Mk XI or XII [Acc]x3 + Dual Beam Bank Mk XII [CrtH]x3 or [Acc]x3

Aft: 3x Turrets [Acc]x3

Deflector: Borg
Impulse: Borg
Shields: Maco XII

Thats what I use and I am flying my escort perfectly. People have a lot of trouble getting me in PVP. This is just a suggestion but this is a very very good build in my opinion and I couldn't be any happier with it.
Lifetime - Joined 2008 - U.S.S. Kilimanjaro - Inner Circle

Last edited by kanecabal; 06-30-2012 at 01:33 PM.
Join Date: Jun 2012
Posts: 321
# 12
06-30-2012, 05:27 PM
Commander Tac.
Beam overload I(need somethin to change it to)
Torp High Yield II
Cannon Scatter Volley II
Attk Ptrn Omega II

Lieutenant Tac.
Tact Team I
Cannon Rapid Fire I

Ensign Tac(not in use right now)
Between the unused Ensign Tac and the BO1 you want rid of, you can put in another TT1 and either a Torp High Yield 1 or a Torp Spread 1.

I think you should run a higher copy of Cannon Rapid Fire than 1. CSV's great when you're on probe / Kang babysitting duty on an STF, but in other situations I prefer CRF. Consider having two different BOffs to switch between, so you have one with CSV2 for multi-targets and one with CRF2 if you're going to be focusing your DPS on single targets.

Also if you can find a reliable Tac officer (ie. who won't run off with your BOff) to train in Attack Pattern Omega 3 or Cannon Rapid Fire 3, it'd be helpful.

My own BOff layout for an Armitage is:

Tac Commander: Tac Team1, Torp Spread 2, Attack Pattern Omega 1, Cannon Rapid Fire3 (I swap in one with CSV2 and APO3 if I'm given a job where I need to hit multiple tagets)
Tac Lieutenant: TT1, CRF1,
Tac Ensign: THY1
Eng Lt. Commander: Emergency Power to Shields 1, EPtS2, Aux2SIF2
Sci Lieutenant: Polarise Hull 1, Hazard Emitters 2

Last edited by skhc; 06-30-2012 at 05:30 PM.
Join Date: Jun 2012
Posts: 5
# 13
06-30-2012, 09:13 PM
Ok, well this is how I've changed my consoles and Boffs already.

Tac Consoles: i'm now running 4 AP mag regulators. 1 XI and 3 X with devastating results from what I can tell

Eng Consoles: I'm running 1 neutronium XI, I still have Ablative XI and Borg Console

Sci Consoles: I now have a Field Generator XI and the torp point defense(I still don't know if I should put it in my inventory, I just don't know what to do with it? should I not use it?)

As for my Boffs, this is what I've done...

Commander Tac
Torp Spread I
Torp HY II
Cannon Scatter Volley II
Attck Ptrn Omega II

Lt. Tac
Tac Team I
Cannon Rapid Fire II

En. Tac
Tac Team I

Lt. Commander Eng.
Eng. Team I
Reverse Shield Polarity I(is this a bad ability for my idea?)
Eject Warp Plasma I(should I keep this?)

Lt. Sci
Hazard Emitters I
Tractor Beam Repulsors I(only because every time I do Infected Space no one can keep the nanite spheres away long enough unless they have this or Gravity Well)

If you wanna see my setup prior to the thread, check out my video on my first STF miss. with it: https://www.youtube.com/watch?v=Z9ji...&feature=g-upl

Thanks for all the help and advice you've all provided me so far. I'm interested in seeing where this forum will take me in this game!
Join Date: Jun 2012
Posts: 321
# 14
07-01-2012, 04:32 AM
I don't think Reverse Shield Polarity is too bad, but I don't use it a lot myself, so I can't give you great feedback on it.

I wouldn't reccomend Engineering Team, though, since it shares a global cooldown with the Tactical Teams. And since you'll be using the Tac Teams in combat the as much as possible for their shield redistribution effect, you won't get much use out of the Engineering Team. I would recommend replacing it with Emergency Power to Shields.

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