Captain
Join Date: Jun 2012
Posts: 568
# 11
07-05-2012, 12:06 PM
Quote:
Originally Posted by ussultimatum View Post
It's exceedingly rare you will face 5 unshielded targets, making one of the main benefits of TS3 moot.
Seconded. TS is best used against tightly clustered, unshielded, targets so that the Kinetic Splash Damage stacks up to ridiculous levels.

Unless you're planning to strip the shields yourself, or you have a trigger-happy buddy with Cannon Scatter Volley and/or Gravity Well, you're probably better off using Attack Pattern Beta 2 instead. My own preference for the Excelsior would probably be something like TT1, BFAW2 and APB2 (with at least 1 Purple 'Tac Team recharge' Conn officer DOFF).

[ <<<--- @Maelwys --->>> ]
Republic Veteran
Join Date: Jun 2012
Posts: 10
# 12
07-05-2012, 02:37 PM
Ok thanks alot for the feedback and sound like AC will be my ship of choice..and tanking now that in mind. i plan on 3 forward ba and torp....3 aft ba and ...well its up in the air considering ill be pretty close to the cube or target broadsiding...would mines be viable option ...and if so what type would be the best.....never used a rear torp...so know how much it will on target while broadsiding and orbiting the target is huge question for me.
so any further info on that idea woudl be helpful.


ty once again in advance Captains.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 13
07-05-2012, 03:20 PM
Quote:
Originally Posted by nycteris1523 View Post
Ok thanks alot for the feedback and sound like AC will be my ship of choice..and tanking now that in mind. i plan on 3 forward ba and torp....3 aft ba and ...well its up in the air considering ill be pretty close to the cube or target broadsiding...would mines be viable option ...and if so what type would be the best.....never used a rear torp...so know how much it will on target while broadsiding and orbiting the target is huge question for me.
so any further info on that idea woudl be helpful.


ty once again in advance Captains.

Most mines are not so great, you won't be getting much out of it but if you are willing to fight like an escort and just sit right on top or below cubes you can drop Tricobalt mines on them.
Captain
Join Date: Jun 2012
Posts: 1,063
# 14
07-05-2012, 04:05 PM
Quote:
Originally Posted by nycteris1523 View Post
Ok thanks alot for the feedback and sound like AC will be my ship of choice..and tanking now that in mind. i plan on 3 forward ba and torp....3 aft ba and ...well its up in the air considering ill be pretty close to the cube or target broadsiding...would mines be viable option ...and if so what type would be the best.....never used a rear torp...so know how much it will on target while broadsiding and orbiting the target is huge question for me.
so any further info on that idea woudl be helpful.


ty once again in advance Captains.
A rear torp is probably not something you're going to be using a whole lot, but it's helpful when it's there.

I believe that the current thinking is that 6 beam arrays is the "sweet spot" for a cruiser - 7 arrays helps a little bit more, and 8 arrays actually hurt your DPS due to power drain. An engineer can mitigate it somewhat, but contrary to popular belief, Nadion Inversion is not a cure-all (and considering its cooldown it's kind of a band-aid for burst increased damage).

If you're good with mines you would probably do well with them. But also keep in mind that what you're firing in rear is probably what you'll be firing when trying to run from an enemy. So IMO, it's probably best to put a torp there. I've toyed with the idea of sticking one of the "big" torps on the back of my cruisers, the logic being that I don't need it much but I want to cause great suffering to any in pursuit, but I've never actually tried it.

The rear torp, while not used too much, WILL be used more than you'd think. Back in the SNES Star Trek game days I remember using the Enterprise's rear torp launcher as my main weapon, and, well, keep in mind that the first and last shots the Enterprise D ever fired in anger (that we've seen on screen) were in fact very important shots from the rear tube. Not precisely consistent with STO, but it should illustrate that they can be VERY useful at a critical moment.

Myself, I've finally settled on two possible builds for all my cruisers (AC, Excel-R, Ody) - 3 beam arrays, 1 torp both fore and rear, or 2 beam arrays, 1 dbb and 1 torp in front, and 3 beam arrays and 1 torp in rear. The first configuration is the "classic" cruiser build. The second configuration is able to leverage the front arc, but there is a small, but important, wedge wherein you dramatically lose DPS because it's all focused on the fore with the DBB.

Remember that you can do a lot of neat things with cruisers, and I've seen some "insane" builds actually work pretty well with some work, but I'd personally start with something more traditional so you can get a feel of just how to fly it. One advantage of the beam array build is that you don't have to aim so much, and as a result you don't need to worry too much about where the enemy is positioned as you learn how to fly the cruiser. While IMO a (SINGLE, high-powered) RCS console can help a bit, allowing an AC into a "sweet spot" of turn rate if paired with decent Impulse Thrusters skill and a good engine, simple fact of the matter is that even if us cruiser fans somehow manage to convince the devs of the need for a turn rate boost for all cruisers, they will never be anywhere near as nimble as an escort, and as such there are things far more important than firing arc to worry about with them.
Empire Veteran
Join Date: Jun 2012
Posts: 195
# 15
07-05-2012, 06:35 PM
Quote:
Originally Posted by nycteris1523 View Post
Gal-r is frowned upon at this point in the sto gameplay
Balderdash.

It performs more-or-less as well as the other options.
While some people consider the 3rd ens eng station less practical, it still holds it's own admirably.
I am currently tanking with it in elite STF's. I have no problems doing my job.

All T5 cruisers are valid in elite STF's.
The thing many are saying is that the boff station loadout on the Star and Assault cruisers are more useful. (and to some extent, the console slots).
It's not that it's frowned upon, just that... for a 1600 C-point ship, a uni ens station would have made it more worth it.

Some creative (and some less imaginative) setups are around to make good use of that 3rd ens eng station. The shield and hull are at LEAST on par with the Star and Assault cruisers.
Sure, the Ody beats it there, in the versatility dept. with 2 uni stations, and the C-Store versions having 10 consoles.
But it's the current flagship of the Federation.
-------------------------
It's me, Chrome. [Join Date: May 2009]

"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
Career Officer
Join Date: Jun 2012
Posts: 1,183
# 16
07-05-2012, 07:30 PM
Quote:
Originally Posted by nycteris1523 View Post
Well first i want to give my background been running Norm and leet stf on a Mvae and def-r for past couple months and really tired of the escort while fun its same role for me over..so with that and how quick it is to lvl i made new engineer and now VA i am trying to figure out what cruiser id like to with i have everyone from C-store minus the new monstrosity that is Oddy. Not sure what role I want to fill as tank or support(healer for kang ). Now with that out of the way i am huge canon trek nerd...so i am really leaning towards sovy and gal-r ...but i have looking over the forums and its seems Gal-r is frowned upon at this point in the sto gameplay . But i will accept all advice on other ships i can move past my Picardism for Gal-r and Sovvy...to help my team the best in stfs. So please give me serious advice on what ship will perform the best in leet stfs.

thank you fellow Captains.
Punctuation should be your friend.
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Captain
Join Date: Jun 2012
Posts: 568
# 17
07-06-2012, 12:46 AM
Quote:
Originally Posted by bladeofkahless View Post
But it's the current flagship of the Federation.
Isn't the Odyssey the "Current" flagship of the Federation (Enterprise-F)?
And before that it was the Sovvie...

All things being equal, the "Galaxy Retrofit" (the one with Saucer Seperation) is probably the worst choice possible out of all the current Fed endgame cruisers. The Engineering Ensign slot is bad enough (no Ensign Tac slot means running 2 copies of Tac team is tricky without sacrificing FAW, even a Sci slot for Sci Team or PH would have been better), but what really hurts it is only having two Tac Console slots (and a very bad turn rate, unseperated; and no abillity to mount Dual Cannons). It excels neither at Mitigation, nor DPS. The Dreadnought or Sovvie simply beat it in every conceivable way. That's not to say it's a bad ship - it still "works", but anything else you pick will probably perform better.

[ <<<--- @Maelwys --->>> ]
Lt. Commander
Join Date: Jun 2012
Posts: 161
# 18
07-06-2012, 01:13 AM
Excelsior works really well for STF's since they are a DPS chase. I run mine like a fat escort as I'm a Tac. Slap on two EPS relays, 3 cannon, 4 turret, one torp layout, and then run both CRF 1 & 2 for some very impressive DPS for a cruiser. Here's my setup.

Full MACO set.
3 single canons fore (AP), 1 Quantum
4 turrets aft (AP)
3 AP relays
2 EPS flow regulators, 2 Neutroniums
2 Field Generators

1 Comm. Eng. Aceton III, EWP I, EPS 2 ,EPS 1
1 Lt. Comm. Tac. CRF 2, CRF 1, THY 1
1 LT. Sci. PH 1, PH 2
1 LT. Eng. DEM 1, ET 1
1 Ens. Eng. ET 1
Ensign
Join Date: Jun 2012
Posts: 26
# 19
07-06-2012, 03:50 AM
save us all the pain and stick with your escort/tac. rare is the cruiser that can put out enough damage to be useful. Even an AC with full threat skill is practically useless. A good dps escort can pull aggro in seconds. You want to do something different, get an armatiage and keep dps'ing as its only tactical captains that have any use in pve. The only exception I can give to this is engineers on KDF side in Vo'Quv carriers, as their adv bop can equal an escorts dps while they still can throw out a lot of heals. fed cruisers are for newbs with delusions of being Picard.
Republic Veteran
Join Date: Jun 2012
Posts: 10
# 20
07-06-2012, 04:16 AM
Well for one i am not noob i am close to 500 day vet and running around pew pew pew in a escort is about boring ...oh and i do have the armitage and still the same game...and i very aware that current stfs is dps race...doesnt mean i am be pigeon holed into just flying escort and being tactical...id like to try something different and when i am done outfitting ill challenge you to take threat from me in my noob picard crusier.
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