Captain
Join Date: Jun 2012
Posts: 568
# 21
07-06-2012, 05:33 AM
Quote:
Originally Posted by nycteris1523 View Post
Well for one i am not noob i am close to 500 day vet and running around pew pew pew in a escort is about boring ...oh and i do have the armitage and still the same game...and i very aware that current stfs is dps race...doesnt mean i am be pigeon holed into just flying escort and being tactical...id like to try something different and when i am done outfitting ill challenge you to take threat from me in my noob picard crusier.
Ignore the troll. In space your Captain profession does not matter nearly as much as your ship build. Pick a good build and you'll do fine; especially on a Sovvie

[ <<<--- @Maelwys --->>> ]
Republic Veteran
Join Date: Jul 2012
Posts: 308
# 22
07-06-2012, 05:52 AM
Quote:
Originally Posted by maelwy5 View Post
Ignore the troll. In space your Captain profession does not matter nearly as much as your ship build. Pick a good build and you'll do fine; especially on a Sovvie
Damn,you beat me to it

What he said


Join date July 2012 ... My feckin arse ( Feb 2010 )
"The great thing about the internet is its leveling effect; online all opinions are equally WORTHLESS." <------> Grant Morrison

Last edited by tinead51; 07-06-2012 at 06:00 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 23
07-06-2012, 06:24 AM
Quote:
Originally Posted by lordcorrino View Post
Excelsior works really well for STF's since they are a DPS chase. I run mine like a fat escort as I'm a Tac. Slap on two EPS relays, 3 cannon, 4 turret, one torp layout, and then run both CRF 1 & 2 for some very impressive DPS for a cruiser. Here's my setup.
I don't really have a problem with the Excelsior, or cannon build Excel. It's a good ship, and cannons are doable.

I find actually tanking is a lot easier with FAW as my positioning is basically irrelevant and I can tag enemies from any direction.

Which brings me to my last point.

You are not a fat escort, you really aren't.

Tac Captain or no Tac Captain, single or even Dual Cannons (for KDF builds) if you're in any type of a cruiser at all, your job is to either tank or support the team, and preferably some combination of both.

I'm not saying you can't do some, or even decent DPS* - but this is secondary or at best equal to the main function of the ship.

I'm not saying you're not, you might have 6 ranks of threat control and play damage sponge, but I just wanted to reiterate this point.




Quote:
Originally Posted by nycteris1523 View Post
Well for one i am not noob i am close to 500 day vet and running around pew pew pew in a escort is about boring ...oh and i do have the armitage and still the same game...and i very aware that current stfs is dps race...doesnt mean i am be pigeon holed into just flying escort and being tactical...id like to try something different and when i am done outfitting ill challenge you to take threat from me in my noob picard crusier.

Feel free to ignore him.

Last edited by ussultimatum; 07-06-2012 at 07:15 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 147
# 24
07-06-2012, 08:21 AM
Quote:
Originally Posted by maelwy5 View Post
Ignore the troll. In space your Captain profession does not matter nearly as much as your ship build. Pick a good build and you'll do fine; especially on a Sovvie
Agreed, for endgame cruisers, the Sovvie is pretty much the pick of the litter, if you're not shopping at the C-Store. Even then, before the Odyssey became available, I flew it above all others and was never disappointed.
Empire Veteran
Join Date: Jun 2012
Posts: 204
# 25
07-06-2012, 09:54 AM
Quote:
Originally Posted by maelwy5 View Post
Isn't the Odyssey the "Current" flagship of the Federation (Enterprise-F)?
And before that it was the Sovvie...

All things being equal, the "Galaxy Retrofit" (the one with Saucer Seperation) is probably the worst choice possible out of all the current Fed endgame cruisers. The Engineering Ensign slot is bad enough (no Ensign Tac slot means running 2 copies of Tac team is tricky without sacrificing FAW, even a Sci slot for Sci Team or PH would have been better), but what really hurts it is only having two Tac Console slots (and a very bad turn rate, unseperated; and no abillity to mount Dual Cannons). It excels neither at Mitigation, nor DPS. The Dreadnought or Sovvie simply beat it in every conceivable way. That's not to say it's a bad ship - it still "works", but anything else you pick will probably perform better.
Yes, the Ody is the Flagship. I was pointing out where the Ody is superior when I said that.
On the rest, we both said pretty much the same thing, so we agree

We also agree that the Sovvy is a more practical choice, but the Gal-R has 1000 more hull than the sovvy. So it beats it there, but I fully admit that it doesn't mean squat
-------------------------
It's me, Chrome. [Join Date: May 2009]

"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
Ensign
Join Date: Jul 2012
Posts: 23
# 26
07-06-2012, 03:51 PM
Quote:
Originally Posted by red01999 View Post
A rear torp is probably not something you're going to be using a whole lot, but it's helpful when it's there.

I believe that the current thinking is that 6 beam arrays is the "sweet spot" for a cruiser - 7 arrays helps a little bit more, and 8 arrays actually hurt your DPS due to power drain. An engineer can mitigate it somewhat, but contrary to popular belief, Nadion Inversion is not a cure-all (and considering its cooldown it's kind of a band-aid for burst increased damage).

If you're good with mines you would probably do well with them. But also keep in mind that what you're firing in rear is probably what you'll be firing when trying to run from an enemy. So IMO, it's probably best to put a torp there. I've toyed with the idea of sticking one of the "big" torps on the back of my cruisers, the logic being that I don't need it much but I want to cause great suffering to any in pursuit, but I've never actually tried it.

The rear torp, while not used too much, WILL be used more than you'd think. Back in the SNES Star Trek game days I remember using the Enterprise's rear torp launcher as my main weapon, and, well, keep in mind that the first and last shots the Enterprise D ever fired in anger (that we've seen on screen) were in fact very important shots from the rear tube. Not precisely consistent with STO, but it should illustrate that they can be VERY useful at a critical moment.

Myself, I've finally settled on two possible builds for all my cruisers (AC, Excel-R, Ody) - 3 beam arrays, 1 torp both fore and rear, or 2 beam arrays, 1 dbb and 1 torp in front, and 3 beam arrays and 1 torp in rear. The first configuration is the "classic" cruiser build. The second configuration is able to leverage the front arc, but there is a small, but important, wedge wherein you dramatically lose DPS because it's all focused on the fore with the DBB.

Remember that you can do a lot of neat things with cruisers, and I've seen some "insane" builds actually work pretty well with some work, but I'd personally start with something more traditional so you can get a feel of just how to fly it. One advantage of the beam array build is that you don't have to aim so much, and as a result you don't need to worry too much about where the enemy is positioned as you learn how to fly the cruiser. While IMO a (SINGLE, high-powered) RCS console can help a bit, allowing an AC into a "sweet spot" of turn rate if paired with decent Impulse Thrusters skill and a good engine, simple fact of the matter is that even if us cruiser fans somehow manage to convince the devs of the need for a turn rate boost for all cruisers, they will never be anywhere near as nimble as an escort, and as such there are things far more important than firing arc to worry about with them.
I use Harpheng Torpedoes or however you spell it. One in the front one in the back. I like the AE damage they can do and their cooldowns are right around where i like them since I spend most of the time broadside and tanking. When you are spamming BFAW there are almost always targets in mutiple arcs, and I have no reservations clicking on a ship in my foward or rear arc to make the torp in that arc (on auto fire) shoot off. When tanking KA or IS I will happily park my whale in the middle of the transformer and click around on the generators to hit them with the torps while using BFAW to hold on to the aggro.
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