Career Officer
Join Date: Jun 2012
Posts: 208
# 11
07-07-2012, 05:15 PM
Quote:
Originally Posted by howlngwlf View Post
Ugh, a cool down? Theses arent STF's..Let us contribute to the fleet. No one is doing other stuff on tribble..Just the S6 fleet stuff...
Quote:
Originally Posted by artfulmerkage View Post
The cooldown is absolutely pointless, just an added inconvenience.
A. They've been saying since the first DevBlog regarding these missions that they'd have a 30min cooldown.

B. It's not a GLOBAL cooldown. You do Colony Invasion, then maybe goto Nukara Prime for 30 minutes and get the same (or more) marks, then you can go right back to Colony Invasion.

This change just means you can't sit there and mindlessly grind the same mission over and over and over...
Career Officer
Join Date: Jun 2012
Posts: 3
# 12
07-07-2012, 05:22 PM
True, but they could wait till this goes to holodeck to do that.
Lieutenant
Join Date: Jun 2012
Posts: 86
# 13
07-07-2012, 05:29 PM
By all that is holy, stop the incessant whining!!! I am running out of cheese to pass out to you people.

Find three that you really like and just cycle them. Problem solved.

As far as holodeck, these could be daily missions and I'd be happy. Just play the game and quit whining. It doesn't change ANYTHING for the better.
Ensign
Join Date: Jul 2012
Posts: 20
# 14 retarded
07-07-2012, 05:38 PM
there is no point to the bloody cool downs it is just a inconvenience to all
Career Officer
Join Date: Jun 2012
Posts: 765
# 15
07-07-2012, 05:41 PM
Quote:
Originally Posted by gowdragon View Post
Why don't they just set up a daily contribution limit instead of a 30 minute cap on the mission.
If that is what they were trying to accomplish I tend to agree. Otherwise what in the world was the point of this (especially on the existing time gated events)?
Commander
Join Date: Jun 2012
Posts: 278
# 16
07-07-2012, 05:42 PM
Quote:
Originally Posted by gowdragon View Post
Why don't they just set up a daily contribution limit instead of a 30 minute cap on the mission.
because that would hinder smaller fleets as they would hit the cap and not be able to start the project despite having ample resources for it

join date: Jan. 2012
Community Moderator
Join Date: Jun 2012
Posts: 1,830
# 17
07-07-2012, 05:52 PM
looks good
Volunteer Community Moderator for the Star Trek Online forums
My views may not represent those of Cryptic Studios or Perfect World Entertainment
If you wish to speak to someone on the community team, file a community support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Contact: Twitter Skype: askray113
Empire Veteran
Join Date: Jun 2012
Posts: 1,633
# 18
07-07-2012, 06:15 PM
Quote:
Originally Posted by blazingangel426 View Post
there is no point to the bloody cool downs it is just a inconvenience to all
actually, there is: a first step to make sure certain exploits don't happen.

plus, it only prevents you from running the exact same event over and over again... it doesn't apply to doing Nukara Prime, then the Starbase Defense, and so on.
Was named Trek17, but still an author.
Career Officer
Join Date: Jun 2012
Posts: 1,448
# 19
07-07-2012, 06:20 PM
Quote:
Reduced damage done by Tholian Web
I find this surprising. It was hardly over the top.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
Ensign
Join Date: Jul 2012
Posts: 20
# 20
07-07-2012, 06:36 PM
so when do we get the tribble and the doff?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:25 AM.