Starfleet Veteran
Join Date: Jun 2012
Posts: 281
# 671
07-08-2012, 10:15 AM
Quote:
Originally Posted by themuilo View Post
"Rainbow" is an energy weapon phenomenon people refer to when a ship appears in STF's using more than one energy type, or even having every beam being of a different energy type. "Skittles" is referred to when the same thing happens with cannons or turrets.

10% rule is the usual method of success in infected space elite. It involves taking each nanite generator down to 10% and then bursting them down all at once, followed by quickly taking down the transformer before the nanite spheres get to heal it. It is much faster and easier than trying to fight off a horde of spheres coming towards the transformer.
Thank you. I appreciate the response.
Captain
Join Date: Jun 2012
Posts: 658
# 672
07-08-2012, 10:27 AM
Quote:
Originally Posted by synkr0nized View Post



Interestingly, it's been my experience that carrier captains will often volunteer for probe duty as the initial tac cube is engaged. But if you get a bunch of escorts or tac cruisers or whatever on your team, it's likely no one will jump at the easiest (read: least amount of movement) job.


Also super fun is when someone brings out a cube and then kites it to other people so that they can go back to killing defenseless structures. This happens more than I would have assumed when I first started playing.


More importantly, though, is the huge lack of communication, especially in KASE, that I've seen. Or not seen. Hardly anyone ever asks for help on probes until after they let 1-3 through the vortex, if they even ask at all.
The easiest way to solve lack of communication is to communicate at the start of the mission, and position ownship at a obscure but important strategic point such as R probes on KASE. Make sure the team knows about it and you have a strong basis for communication.

If there are people destroying generators and not dealing with their sphere or cube spawns call them out BY NAME so the rest of the team knows to prepare for additional hostiles. Whether the 'saboteur' in question is willing or not to learn to deal with his own crap is a non issue, if I can redeploy 2-3 others to compensate and even relieve said saboteur of duty. Some do it to grief, so when they see competitive, competent mission control, they see that they have two choices - contribute to the mission, or leave.

Sometimes I deliberately tell demolition crews to lead the cube over to the R probe area so I can provide supplementary DPS. Kiting is even a valid tactic in my book when known inexperienced players are on a training run but strong ships are deployed in probe cover position (veterans play strategic role, assist newbies.)

Many a time STF players these days no longer have to follow recommended tactics because they've been running the same mission over and over again for months. Many a time I can ignore the minor issues with coordination and communication by simply using DPS or riot control functions as a 'universal language'.

Identifying the weak points in a map and reinforcing them to the point of guaranteeing success is a sure fire way to not just improve general player quality over time but form guilds and alliances out of the simple act of sharing competency and knowledge while contributing to team victories.

To the point of player quality being poor in STFs, I disagree. Misinformed, ill-guided, yes, but poor, no.

Many of the STF guides and teachings are due for updating as they do not take into account new methods and new alternative tactics that require much less micromanagement for success in PUGs. Different people have different learning styles.

The only fault I can see in the STF playerbase is the "prepared to fail" mentality. Cut that out, actively promote communications and identifiying weaker players (to assist them), and we'll all realize that everyone has the potential to excel in these very simplistic challenges.

It's a no brainer to send people URLs and get them to do their homework.

But I much prefer giving a rainbow pilot a little key ideas and watching his build develop into another potential Cygone or Dragon over time as he starts to communicate, develop and evolve with the right ideas of success and the right amount of positive reinforcement.

Labelling them as poor STFers or noobs as most others are prone to do, is a mistake. These noobs are the lifeblood of F2P STO, a source of excellent company, Season 6 fleet manpower, and of course, future STF experts in their own right.

Just as other initiatives posted on this forum are implying, player development, not criticism, is the way to go. If only for the fact, Starfleet exists as an organization in this franchise because people development ranks very high in its list of priorities, regardless of race, culture, or prejudices.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

My Youtube Channel

Last edited by carmenara; 07-08-2012 at 10:35 AM.
Captain
Join Date: Jun 2012
Posts: 556
# 673
07-08-2012, 03:31 PM
Quote:
Originally Posted by themuilo View Post
"Rainbow" is an energy weapon phenomenon people refer to when a ship appears in STF's using more than one energy type, or even having every beam being of a different energy type. "Skittles" is referred to when the same thing happens with cannons or turrets.

10% rule is the usual method of success in infected space elite. It involves taking each nanite generator down to 10% and then bursting them down all at once, followed by quickly taking down the transformer before the nanite spheres get to heal it. It is much faster and easier than trying to fight off a horde of spheres coming towards the transformer.
Rainbow is also there because people are deluded into thinking that a 2.5% proc chance means that they'll stack every proc on every target they ever go against.

10% should be the standard for EVERY Infected run because Normal should be a gateway to Elite, not a way to pick up stupid habits that screw everyone else down the line.

/Last ISN run, someone ran to the right to start popping Generators AFTER one of the heroes on the left popped a Generator. I expect someone to kill the closest Generator to the Gateway in every ISN run, but it's kind of rare to see "Starfleet Tac Captain in a Cruiser" guy #02939 go right after popping a Generator on the left.

At that point, that hero sat around max range for their beam boat, slowly picking off generators as we cleared the trash around the left so as to avoid the Spheres that spawn after killing generators... so apparently, this happened enough times before for this person to KNOW how to avoid damaging their shields.

Still managed to get the optional, though.
Nessia (KDF Sci), IKS Aluminum Falcon (B'rel Retrofit)

Swimsuits: People will pay almost any price to let their characters show a little skin... any price except joining the KDF.
Commander
Join Date: Jun 2012
Posts: 321
# 674
07-08-2012, 04:42 PM
Quote:
What is it about these players? Honestly? I mean, how can these players not notice that their firepower is horribly underwhelming?!
1) They've probably single-playered the whole game as far as the STFs, so no one's told them it's a dreadful idea. I think about the T3 Akira build I had when I had only been playing the game for two weeks now, and I cringe. But I had my affairs sorted by the time I went near STFs.

and

2) They haven't actually taken thirty seconds to sit down and compare the consoles and made connection that all the same colour = more damage. I bet a lot of them haven't even thought of stacking the energy consoles.

I see a Rainbow Beam Escort and I really cringe. That's as wrong as you can get weapons on a ship. They're probably all flying around on /50 power for everything too.

Last edited by skhc; 07-08-2012 at 04:45 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 234
# 675
07-08-2012, 10:26 PM
It wasn't my worst but almost.
It was KAGE. We started really fine. Good team. At the second floor. A guy said : "I'm going. Bye". And he left. Argh... Happiness another player come in. He was good. While we are running to the last big room. I noticed one player is really weak because he always die. Call him "weaker" (it's not his real name). We went to the last roomm. Suddenly weaker went to the room console. And he let us make clean the big place floor by floor. And while we make clean the place he always asking us which one "B3? A3?". I told him stop it and come help us to make clean the place. He went and we did it. When it's time to deal with the shield. I said now you can go to the room. He said "where?" I said the room with transportation. And did it. Transportation to his ship. So then he left. At 4 we deal with the shield. A guy died in the tunnel. He said "Thanks I got my boff". And he left. We end up at 3 without optionnal. Thiw last week end people were crazy.
http://i.imgur.com/RVocq.jpg
Captain
Join Date: Jun 2012
Posts: 658
# 676
07-08-2012, 11:05 PM
Quote:
Originally Posted by dapperdrake View Post
It wasn't my worst but almost.
It was KAGE. We started really fine. Good team. At the second floor. A guy said : "I'm going. Bye". And he left. Argh... Happiness another player come in. He was good. While we are running to the last big room. I noticed one player is really weak because he always die. Call him "weaker" (it's not his real name). We went to the last roomm. Suddenly weaker went to the room console. And he let us make clean the big place floor by floor. And while we make clean the place he always asking us which one "B3? A3?". I told him stop it and come help us to make clean the place. He went and we did it. When it's time to deal with the shield. I said now you can go to the room. He said "where?" I said the room with transportation. And did it. Transportation to his ship. So then he left. At 4 we deal with the shield. A guy died in the tunnel. He said "Thanks I got my boff". And he left. We end up at 3 without optionnal. Thiw last week end people were crazy.
Unfortunately this is all too common. KAGE is a map that requires micromanagement or at least someone to get loud and decide for the team what kind of tactics should be used. Or at the very least make it clear an experienced player should man the room to get the shield extensions done right (assuming PUGs are half the time short on DPS or don't have a demolition engineer).

Many a time crazy people have to be told to leave the game because they insist on running into the control room and cocking it up for everyone by randomly disabling shields everywhere. In the typical worst case scenario it's when half the team quits that a PUG half-team can finally get its act together and start the actual demolition.

"Optional" and "standard" actually has different techniques in some elite STF groups. It's actually faster to start the demolition immediately from the bottom level up provided there is a good team to do the Optional, but most times it's far simpler for PUGs to do the 'clear all mobs first' routine.

On one hand ground elites are better handled by pre-teams, fleets or ESTF / proSTF channel players. On the other hand sometimes you get very good teams in PUG elites, or good new tactics to try out with experienced players.

But most of the time you get half the team comprised of people who seem to be using Mark X common weapons, can't even shoot down a normal drone and that's where most of the frustration comes from. It's apparently a good idea in some peoples' minds to skip the normal STF learning stage and go right to Elites in the hope of getting prototype gear.

In space, this is not much of a matter since one or two 'tactical players' can make all the difference on their own provided deployment or mission procedure is not cocked up. Drop rate is decent now so the "hopefuls" do get upgunned eventually.

On ground is a different matter as (using a more extreme example) CGE can be made impossible if it takes 3 PUG players (and their useless peashooters) to guard a single Borg device - that abysmal lack of preparation makes for a very tedious or even an impossible mission.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

My Youtube Channel

Last edited by carmenara; 07-08-2012 at 11:12 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 180
# 677
07-09-2012, 01:36 AM
Quote:
Originally Posted by carmenara View Post
a lecture

lol
My comment about communication includes instances of people who seem to be communicating at first, claiming roles and the like, and then still going silent until after they let probes through. I don't always have the want or time to be playing babysitter or checking the map.

In any case, I'd wager I have more positive stories than negative, but that's not what this thread is all about...
_______
equal parts cynical and helpful

Last edited by synkr0nized; 07-09-2012 at 01:51 AM. Reason: missed an r
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 678
07-09-2012, 01:46 AM
Saw the ultimate rainbow skev storm the other day

A Cannon armed Escort (with turrets to rear) opened fire on AOE (scatter volley)
It was firing over several bursts in Red , green , orange and Mint
the target (a Raptor) went bye bye very fast

At this point a science ship (Gorn C store ) messaged "oh fail rainboe boltboat"
And triggered a blazing row

Myself and the other cruiser present then had to hold back everything for three solid minutes while those two called each other names

I do not usually side with an escort
But he was pouring on the fire AND moving at speed also he was pulling his weight

the gorn sci ship WASN'T
Career Officer
Join Date: Jun 2012
Posts: 4,295
# 679
07-09-2012, 02:20 AM
Quote:
Originally Posted by carmenara View Post

It's a no brainer to send people URLs and get them to do their homework.

But I much prefer giving a rainbow pilot a little key ideas and watching his build develop into another potential Cygone or Dragon over time as he starts to communicate, develop and evolve with the right ideas of success and the right amount of positive reinforcement.

Labelling them as poor STFers or noobs as most others are prone to do, is a mistake. These noobs are the lifeblood of F2P STO, a source of excellent company, Season 6 fleet manpower, and of course, future STF experts in their own right.

.
Very noble of you, seriously - but I've encountered a few problems with these:

"It's a no brainer to send people URLs and get them to do their homework".
- true, and some probably do follow the URL. Sadly I suspect that the majority don't, as they either don't think that there is anything wrong with their build or, as I often encounter, think that running as many different weapon-types as possible = more powerful ship.

"I much prefer giving a rainbow pilot a little key ideas and watching his build develop into another potential Cygone or Dragon over time as he starts to communicate, develop and evolve with the right ideas of success and the right amount of positive reinforcement." - as do I, but they seldom listen as they either don't think that there is anything wrong with their build or, as I often encounter, think that running as many different weapon-types as possible = more powerful ship.

"Labelling them as poor STFers or noobs as most others are prone to do, is a mistake. These noobs are the lifeblood of F2P STO, a source of excellent company, Season 6 fleet manpower, and of course, future STF experts in their own right.
"
- I agree, and I've never been one to shout 'noob' all over the place in an STF.

Sad fact is that, like most games, a large portion of the playerbase have poor attention spans and don't/won't bother reading anything much about the game they're playing as they think that they already know what to do, and what is best, from the onset.

The best that one can hope is that the Rainbow boat players one day realise that their DPS is naff, that the players running single weapon types are doing more damage, and that they either switch to single weapon type, or start asking questions in the in-game chat.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 680
07-09-2012, 06:12 AM
I tend to send people spare weapons that will do the job better if they seem to be held back

I have a few spare items banked I would never personally use (polaron for example im not jem hadar so I regard them as not any use)
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