Hey guys. I got a few questions that i need an answer to.
1. I am running (in escort, pve dps) 3x duals and photon torp in front and aft 3x turrets (all antiprotons) - does this provide best dps?
Now im usually one of the best dps in any group but i keep thinking i missed something...
2. I bought defiant few months ago, now I am thinking to buy Intrepid in near future, but i see a lot of new better and better ships coming. Is it worth it? Will ships today that we buy eventually become worthless/replaced by better ones or will the receive some stat boost etc?
First question: Dual heavy cannons are better than dual cannons. They have an innate crit severity advantage and also benefit from some of the oddities in how firing cycles and energy drains overlap. Some people like trading one DHC for a dual beam bank. If you can fit a beam overload power into your boff setup it can give you a bigger front-loaded punch at the cost of lower damage from prolonged fire. Quantum torpedoes in place of photons do the same - bigger instant punch, smaller prolonged output.
Second: Generally, no. You can argue C-store ships have gotten better, but it's not entirely consistent. The Odyssey had improved stats and loadout compared to other cruiers and could fill many niches, but the Atrox was almost a clone of an existing carrier and the Armitage had no stat advantage over other escorts and didn't replace any C-store ship niches. The Excelsior is one of the oldest C-store ships and remains one of the most popular ships in the game to this day for several reasons.
The fleet advancement system is creating the ability for fleet starbases to produce ships that are in-line with the Odyssey - higher hull, better shields, extra console slot - but they don't come with special powers that C-store ships do. If a ship has variants in both sets, like the C-store Defiant with its cloak and the Fleet Defiant with its extra console, they can transfer the console to either ship if you have both.
The fleet ships aren't going to invalidate your current ship. The Odyssey is already in line with them, and it's a fine ship, and it did steal the show from the Exploration and Star Cruisers, but it's failed to do the other things to PVP or endgame that people predicted when they first saw its superior stats.
If you get an Intrepid now, you might eventually replace it with a Fleet Intrepid, but if you wait and just get the fleet version, you won't get the armor emitters. So whether or not you want the ablative emitters (some people swear by it, some people take it off and never use it) might be your decision point.
Something else to consider, though, you mention having a DPS setup and seem to value getting the most out of your DPS setup. Which is fine, as a fellow escort pilot I commend that. But the Intrepid isn't really a DPS ship, it's a science vessel. In season 6, which should come out this month, it's found itself in a very good place - several new encounters are more about protection, control, and support than blood for the blood god like the current endgame. It can almost carry a group in the starbase blockade run.
1) As an escort, dual heavies and the boff power, Cannon rapid fire, are the best way to get DPS. You already have all the same energy type, and i am assumign the consoles to boot.
The best way to boost your dps from there is to synchronize your boff powers to buff yourself and debuff your targets.
2) The new fleet ships are on there way, but it will take several months after season 6 premiers before anyone can start using them. Also, there will always be a new ship down the line as long as the game is active. So worrying about "the next ship down the line" becomes a near paranoia.
Also, you have to remember that the ships are just templates. While each one is different and has their own strengths and weaknesses, it is how you load it out that effects it the most. Anyone can make a RA Tier 4 ship competitive. However, even though you paid for a tier 5 Rainbow Oddey with mk X Regenitive shields, it will still suck.
To amplify the above poster's comment about coordinating Captain and BOFF abilities, you need to stack damage buffs for yourself and damage resistance debuffs on the target. You're limited on how much damage buffing your can do for yourself. But what stacks wonderfully is damage resistance on the target. Damage Resistance means the target takes more damage from all sources.
So you fire off Attach Pattern Alpha and Cannon Rapid/Scatter Fire AND Attack Pattern Beta and Fire on my Mark (and best of all stacking Science Captains Sensor Scan). Your target will be taking massive amounts of damage. But unfortunately you can't maintain that for long 30 seconds at best. Generally most Escorts Captains will space out their abilities during a mission until you get to the big bad boss.
You bread and butter can be Cannon abilities and Attack Pattern Beta. That can keep your DPS higher. I use Attack Pattern Beta on my non-Tactical Captains in Escorts.
So i might go with 2x dual heavy cannons 1x dual beam bank with beam overload and photon in front?
That would be even more dps?
Less DPS, more burst. Beam overload with a dual beam bank can regularly take out a shield facing, letting you get off a high yield torpedo salvo early while your buffs are still running, and with rapid fire letting the rest of your weapons chew through any leftover hull or shields, you can regularly end a fight in your opening strike, so the hit you take to DPS doesn't come into play. Works against just about any target in solo PVE but it can work on anything up to a Borg Sphere in STFs.
BTW i know Intrepid is science guys >.<
I have a lvl 44 Science toon that I am leveling...
Fair enough, I misinterpreted you as saying you were replacing the Defiant with an Intrepid. My apologies.