Lt. Commander
Join Date: Jun 2012
Posts: 237
# 1 STF - Ground Missions - Gear?
07-04-2012, 10:18 AM
I have just started doing STF's and read a fair bit into the basic guides that I have found. What I have found is that often I read gear is not that important, so long as its better than "this" which mine currently is. However, I have been having difficulty on the ground missions, so would like some input on to what is the best gear to get from the STF vendors, I have enough right now for two XI items, and wanted to get ground items. What are the best shield and armour for doing ground STFs. I am an Engineer, if that makes a difference. Also this is for normal, not elite mode.

Thank you.
Cloaking generators break down at first sign of language.
Lt. Commander
Join Date: Jun 2012
Posts: 120
# 2
07-04-2012, 11:44 AM
Save your Electronic Data Chips for either the Maco or Omega Mk XI items. Do not waste them on other ground items. Rather collect 2 x Rare Borg Salvages or Prototype Borg Salvages for Mk XI or Mk XII items respectively. Do not acquire the Maco or Omega Mk X items, it is a bit of a waste to collect them.

Weapons:
  1. Polaron Pulsewave Assault [CritD] [CrtH] [Borg] (Buy at the STF store) (Cure, KA, Rebecca's Room)
  2. Tetryon High Density Beam Rifle [CritD] [CrtH] [Borg] (Buy at the STF store) (Rebecca's Room, Cure Turrets)
  3. Phaser Split Beam Rifle Mk [CritD] [CrtH] [Borg] (Buy at the STF store) (Infected, Most STF situations)
  • Facewave = Pulsewave being used with in your face tactics!
  • Knockback weapons are great to use except in the first part of Infected Ground. In Rebecca's room you want just Knockback weapons so switch before going in. In Rebecca's room you can knock the borg into the Plasma Soup with Knockback weapons. Get your High Density and Facewave out.

If you cannot afford the Maco or Omega items yet then use the following:
Armor:
  1. Energy Dampening Armor Mk XII (Blue quality with [Pla] modifier if possible) buy it on the exchange.
  2. Energy Dampening Armor Mk XI [Pla] [HP] [Phys] (Buy at STF store with 2 x Rare Borg Salvages)
  3. Energy Dampening Armor Mk XII [Pla] [HP] [Phys] (Buy at STF store with 1 x Prototype Borg Salvage)
[Note Armek's Gauntlet hit does Physical Damage so switch to a Polyalloy Weave Armor before engaging him and get close and personal with a facewave gun.]

Shield:
  1. Personal Shield Mk XII (Blue quality with [Pla] modifier) buy it on the exchange.
  2. Personal Shield Mk XI [Ap] [Cap]x2 (Buy at STF store with 2 x Rare Borg Salvages)
  3. Personal Shield Mk XII [Ap] [Cap]x2 (Buy at STF store with 1 x Prototype Borg Salvage)

Now onto Maco an Omega and how to Pick them:
  • Science: Omega is by far the best suited for a Science Officer, it plays into their Armor Tanking. For PvP consider switching the Omega armor out for the Maco Armor and keep the gun and Shield.
  • Engineer: Maco or Omega can work well here. The Maco Shield Charge can be speced into with the Engineer's Repair skill. Making it a lot more powerful. If you do not have points in Repairs then you would be better off with the Omega set. You can also increase your Shield resistance if you plan to do shield tanking.
  • Tactical: The Omega set gives the Tactical officer a longer period of surviving. Omega Distortion Field lasts 11 seconds and the Maco Shield charge lasts 5 seconds. The Maco Sniper Rifle Mk XII is one of the highest damage snipers in the game and so for a Tactical Officer it can be desirable.

Exploit Damage with the Omega set is not always that easy. You would often want to use a Facewave with your setup to do the massive damage. Both the Facewave and Omega gun are Expose guns and therefore does not lend well towards exploits damage. Ask a team mate to run a Split Beam rifle as long as it doesn't destroy their build.

Crouch (C Key): Adds 50% dodge!
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Good Luck!
Ensign
Join Date: Jun 2012
Posts: 16
# 3
07-06-2012, 05:41 PM
Gear is important, don't let anyone tell you any different! Pug covered it pretty well, though I don't care for Split Beams since they do less damage and by hitting more targets you just speed up the Borg's adaptation. I'm more of a pull, encircle and shotgun (Pulsewave) em down kind of player.

For my Engineer I run the MACO Shield/Armor with Pulsewave weapons and the Bunker Kit (Moderate DPS, More Utility, Survival and CC) or Fabrication Specialist (High DPS).

Flanking, Aiming, Taking Advantage of Exposes, Switching Weapons and Remodulating as needed is the key to personal success. The rest is up to team work.
Veritas - U.S.S. Archangel | Tempus - U.S.S. Requiem | Chiam - U.S.S. Gladius
S.O.B.
Lt. Commander
Join Date: Jun 2012
Posts: 120
# 4
07-08-2012, 08:08 PM
I am going to list the kits that are useful for STFs. I will be ranking the kits from 1 star to 3 stars. If a kit isn't listed then I generally wouldn't consider using it at all. If it has 1 star then there are times where I would consider using it but it wouldn't be often. If a kit has two stars then I would consider using it regularly but it could be trumped by another kit. With 3 stars a kit would probably be the most preferable kit with the most diversity and I would rarely consider using another kit, except in different conditions.

I will point out some kits that can be very useful for different classes:
Science:
  1. Medic (2 stars) (Great to keep you and your team alive, but a fast moving high damage team doesn't always need a medic) (You can solo Armek with this kit, In-fact you can solo any boss with this kit).
  2. Physicist (3 stars) (Great High damage kit and the Exothermic Induction Field paralyzes the borg for a brief period. Great to use this on the big Turret in Cure just before you want to upload)
  3. Borg Medical Analyzer (3 stars) (Amazing kit with survivability and Tachyon Harmonics, with this kit you could do massive shield stripping and still solo Armek)
  4. Analyst (1 star) (I would use this kit for the Tachyon Harmonics)

Tactical:
  1. Squad Leader (2 stars) (This kit only gets two smiles because it is an amazing kit for a team that is geared towards exploit damage, but can fall flat in a PuG STF) (For this kit to work well you will need points in Squad Command, Advanced Tactics, and Grenades.)
  2. Close Combat (1 star) (The only thing in this kit that really can come into play is the Motion Accelerator. You will sometimes find yourself in a situation where reaching the next objective will require some fast running. It is rare and it is an attempt at patching a previous bad move.)
  3. Fire Team (3 stars) (This kit has it all: Damage increase from Battle Strategies, and Ambush. Damage Dealing and borg stun from Plasma Grenade. Incoming Damage reduction and slow from Suppressing Fire.)(Use the Plasma Grenade on the Big Turrets in Cure to stop the small turrets from shooting just before you try to upload. Or use it on an Elite or Heavy Drone to stun them for a small period.) (For this kit to work well you will need points in Special Forces, Grenades, Advance Tactics) Youtube Video on how to use this kit against the borg. (Click Here)

Engineer:
  1. Bunker Fabrication (1 star) (A fast moving team will rarely have use for a full fledge bunker in STFs. The scenarios where this kit can have great use is where the whole team decides to pull a large room of borg and fight them in a narrow bottleneck. This doesn't work if the team isn't on the same page.)
  2. Fabrication Specialist (2 star) (This kit has the Quantum Mortar Fabrication which is a great tool in some STFs. Combined with an Explosive Expert Duty Officer you can have the chance to beam down additional Mortars. A good set of Mortars can almost keep a Cure Device clear from borg. The issue though is that this kit has some of the same limitations with a fast moving team as the Bunker Fabrication kit and the time delay between the mortar targeting and landing can cause frustrations when it comes to killing borg)
  3. Enemy Neutralization (3 stars) (This is the high damage shutdown kit. With Weapon malfunction you can prevent that Elite Tactical Drone from shooting. And with Chroniton Mine Barrier and Transphasic Bomb you can deal massive Kinetic damage, especially once the borg's shields are down. Just don't get too excited to charge up in Infected ground, you might trigger the assimilation too quickly.(Click for Map of Trigger Points)) (This kit requires skill points in Demolition and Modification Specialist)
  4. Equipment Technician (2 stars) (This is a major Surviving kit. It can help you increase your damage reduction to shields with Shield Charge and Equipment Diagnostics. At the same time it has the Weapon Malfunction and Fuse Armor of the Enemy Neutralization kit. If you plan to tank or need to survive more damage then this kit can help. If you combine this kit with 3 x Diagnostic Engineer Duty officers, you can get a damage increase to your weapon and Orbital strike when you use Equipment Diagnostics. This kit is great for those teams that move very fast and tend to do range attacks. Its drawback is the lack of the assured damage dealing.)

There is a complex reason why I cannot write about the methods that you can use to increase your effectiveness. So I will therefore let Cryptic speak on my behalf by posting a loading screen image with a game tip on it. Read it several times, and very carefully and you will gain insight into what is possible. (Image Click Here)
Captain
Join Date: Jun 2012
Posts: 635
# 5
07-08-2012, 11:34 PM
I think you undervalue Analyst a bit. Sonic Pulse can be quite useful, the knockback can provide a bit of breathing room when you are doing transformers in cure ground and is especially great for the final room in infected where it can knock borg into the soup, and triage is always nice to top off everyone's health in lieu of the medic kit. Physicist has sonic pulse as well, but Analyst gives a nice variety for certain situations.

As for weapons, I use an antiproton split beam rifle, the Maco does phaser and I don't want 2 weapons of the same damage type since borg adapt per damage type. i wouldn't really recommend it for anyone without a full MACO Moega Force or Honor Guard set, however; the high fire rate and the secondary hitting so many enemies causes borg to adapt very quickly, I have had borg adapt before my integral finished cooldown, so it could be to the detriment of someone with a separate frequency remodulator. I switch to pulsewave for cure ground transformers for the knockback.
Lt. Commander
Join Date: Jun 2012
Posts: 120
# 6
07-09-2012, 08:46 AM
Quote:
Originally Posted by raptor63549 View Post
I think you undervalue Analyst a bit. Sonic Pulse can be quite useful, the knockback can provide a bit of breathing room when you are doing transformers in cure ground and is especially great for the final room in infected where it can knock borg into the soup, and triage is always nice to top off everyone's health in lieu of the medic kit. Physicist has sonic pulse as well, but Analyst gives a nice variety for certain situations.
You mentioned the other kit that has sonic pulse. Keep in mind that my listing doesn't mention that it is a bad kit. Just that there are other kits that might perform better. In the case of Analyst you can do a lot. It is just that the other kits are so nice that they quite often can out perform the Analyst kit. Especially in a PuG STF. But if you have the right team and need to strip shields, and you don't have the Borg Medical kit then, yes Please switch to Analyst and those borg will melt quickly. The Physicist kit it the preferred kit in Cure since you can throw the Fire on the Big Turrets and it will cause the small Turrets to stop firing. Its a great tool for solo uploads and you can kick borg off devices at the same time.

Quote:
Originally Posted by raptor63549 View Post
As for weapons, I use an antiproton split beam rifle, the Maco does phaser and I don't want 2 weapons of the same damage type since borg adapt per damage type. i wouldn't really recommend it for anyone without a full MACO Moega Force or Honor Guard set, however; the high fire rate and the secondary hitting so many enemies causes borg to adapt very quickly, I have had borg adapt before my integral finished cooldown, so it could be to the detriment of someone with a separate frequency remodulator. I switch to pulsewave for cure ground transformers for the knockback.
The only split beams that are available in the STF store is the Phaser or the Antiproton Split beam. You should always have two different flavor of weapons for STF. At the same time you do not want to use the Omega gun with an Antiproton gun since the Omega Gun is an AntiProton flavor. A very neat trick is to press Z when the borg adapt to your weapon and use your secondary weapon. Once the borg adapt to your secondary weapon, then remodulate. The issue of the fast remodulation is not a big issue with split beams as long as you have that secondary gun to switch to. If you do use the Maco set then you will need to use the Antiproton Split beam, as you do. The exploit damage that a split beam can do is also something you do not want to just disregard. To hit 3 targets with an exploit damage can be a great damage dealing step. Furthermore, one of the best ways to complete the Infected Ground optional requires the use of ranged weapons such as the split beam. You should always have a collection of weapons and adjust for what you expect to face.

I am doing more extensive explanations of the issues to help anyone that is new to STFs, so that they might gain from the discussion.
Captain
Join Date: Jun 2012
Posts: 635
# 7
07-09-2012, 08:30 PM
Quote:
Originally Posted by pug02 View Post
The only split beams that are available in the STF store is the Phaser or the Antiproton Split beam. You should always have two different flavor of weapons for STF. At the same time you do not want to use the Omega gun with an Antiproton gun since the Omega Gun is an AntiProton flavor. A very neat trick is to press Z when the borg adapt to your weapon and use your secondary weapon. Once the borg adapt to your secondary weapon, then remodulate. The issue of the fast remodulation is not a big issue with split beams as long as you have that secondary gun to switch to. If you do use the Maco set then you will need to use the Antiproton Split beam, as you do. The exploit damage that a split beam can do is also something you do not want to just disregard. To hit 3 targets with an exploit damage can be a great damage dealing step. Furthermore, one of the best ways to complete the Infected Ground optional requires the use of ranged weapons such as the split beam. You should always have a collection of weapons and adjust for what you expect to face.

I am doing more extensive explanations of the issues to help anyone that is new to STFs, so that they might gain from the discussion.
As I mentioned, I have the MACO rifle, hence picking AP secondary weapons. you are, of course, correct that someone with a different set wants a different damage type.

You do bring up an important note with regards to remodulation and just switching weapons. Your time in an STF is precious, so I would say it's best to hold off remodulation until the borg have adapted to both of your weapons when you have a remodulator device since the less time you spend remodulating, the more time you have to do other things (remodulating cannot be interrupted, so you can't shoot, you can't heal and you can;t use abilities). The exception is that you should always remodulate when moving between groups so that your weapons are fresh.

That doesn't change the fact the split beam reduces the time between remodulation (if you wait till bot weapons are adapted to before remodulating then the time between remods is the combined value of the two weapons, lowering the time for one weapon lowers the combined time, though higher alpha sniper rifles do economize better, so they make a good companion weapon). I have an integral remodulator and often have to swap weapons since the split beam can cause the borg to adapt in less than the 10 second cooldown for the integral remodulator. I think it is an excellent weapon, and swear by mine, but until you get your set gear, you need to economize on your remodulations, and the split beam is awful at that.
====
I feel the suggestion that you save all your EDCs for a MK XI set needs restated, the other set features are nice, but the integral remodulator makes such a huge difference. I also recommend not getting set equipment requisitions at all until you can buy all three pieces at once. you might be lucky enough to get a rare tech drop it will save you 40 EDCs, but not if you already have (or have a requisition for) that piece of equipment.
Empire Veteran
Join Date: Jun 2012
Posts: 234
# 8
07-09-2012, 10:18 PM
Quote:
Originally Posted by pug02 View Post
Save your Electronic Data Chips for either the Maco or Omega Mk XI items. Do not waste them on other ground items. Rather collect 2 x Rare Borg Salvages or Prototype Borg Salvages for Mk XI or Mk XII items respectively. Do not acquire the Maco or Omega Mk X items, it is a bit of a waste to collect them.

Weapons:
  1. Polaron Pulsewave Assault [CritD] [CrtH] [Borg] (Buy at the STF store) (Cure, KA, Rebecca's Room)
  2. Tetryon High Density Beam Rifle [CritD] [CrtH] [Borg] (Buy at the STF store) (Rebecca's Room, Cure Turrets)
  3. Phaser Split Beam Rifle Mk [CritD] [CrtH] [Borg] (Buy at the STF store) (Infected, Most STF situations)
  • Facewave = Pulsewave being used with in your face tactics!
  • Knockback weapons are great to use except in the first part of Infected Ground. In Rebecca's room you want just Knockback weapons so switch before going in. In Rebecca's room you can knock the borg into the Plasma Soup with Knockback weapons. Get your High Density and Facewave out.
Do you mean disruptor is not useful energy?
In my case I'm using disruptor because it's less using by players...



Quote:
Originally Posted by pug02 View Post
I am going to list the kits that are useful for STFs. I will be ranking the kits from 1 star to 3 stars. If a kit isn't listed then I generally wouldn't consider using it at all. If it has 1 star then there are times where I would consider using it but it wouldn't be often. If a kit has two stars then I would consider using it regularly but it could be trumped by another kit. With 3 stars a kit would probably be the most preferable kit with the most diversity and I would rarely consider using another kit, except in different conditions.

I will point out some kits that can be very useful for different classes:
Science:
  1. Medic (2 stars) (Great to keep you and your team alive, but a fast moving high damage team doesn't always need a medic) (You can solo Armek with this kit, In-fact you can solo any boss with this kit).
  2. Physicist (3 stars) (Great High damage kit and the Exothermic Induction Field paralyzes the borg for a brief period. Great to use this on the big Turret in Cure just before you want to upload)
  3. Borg Medical Analyzer (3 stars) (Amazing kit with survivability and Tachyon Harmonics, with this kit you could do massive shield stripping and still solo Armek)
  4. Analyst (1 star) (I would use this kit for the Tachyon Harmonics)

Borg Medical Analyzer is really expensive more than 20 million By the way I don't know where people can get it except in exchange.
http://i.imgur.com/RVocq.jpg
Ensign
Join Date: Jul 2012
Posts: 3
# 9
07-10-2012, 02:25 AM
The borg sci kit was sometimes a drop in cure (old stf design - pre ftp times). it's not longer avaiable in game , but its an unbound item, so maybe you can buy it from other players or exchange.
Lt. Commander
Join Date: Jun 2012
Posts: 194
# 10
07-10-2012, 04:29 AM
All the splitbeams are in the stf store, just a lot have been misnamed miniguns for some reason. check the stats, if it says auto-targetting beam as the secondary, it's a splitbeam no matter what it's called.

I'll throw in another vote for Analyst, it's my go to kit for anything except boss fights. You also skipped Operative which is about on par with fire team, especially with the issues plasma grenades can cause.

As to buying Mk XI gear with chips, that's something I completely disagree with. The integrated remod is the most valuable thing you get from the sets and you should be getting that ASAP. Unless you get lucky with drops first, drop the 60 EDCs for the Mk X set then get Mk XI from tech drops. Also, don't use EDCs for a set item unless you can complete the set there and then, with the exception of the HG grenade launcher if you're KDF.
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