Cryptic Studios Team
Join Date: Jun 2012
Posts: 349
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120705a.5

General:
  • Resolved an issue with targeting arcs that, most noticeably, caused Beam: Fire at Will not to work as intended.
  • Added new NPC floaty icons for Lobi stores, Fleet Weapons Stores, and Bar/Chef contacts on player starbases.
  • Updated the icon for the EV suit obtained as a reward in the Tholian Invasion.
  • Updated the French and German translations.
  • Resolved an issue that prevented the Available Expertise and Spent Expertise from properly updating when a bridge officer skill is changed.

Fleets:
  • Updated Special Projects:
    • They now award 5 xp per category.
    • These projects have a completion time of 30 minutes.
  • All Operational Assets and Boosts that have a requirement for purchase now also have an error message that lists the requirement if a player tries to purchase one before the starbase has unlocked the prerequisites.
  • Fleet Science Boosts now properly scale from +1 to +10 as they increase in tier.
  • Corrected Fleet engine, deflector, and space weapon stores to use the appropriate requisition provisioning instead of Operational Assets.
    • Weapons and Engines require Engineering Personal Requisition Provisions.
    • Shields and Deflectors require Science Personal Requisition Provisions.
  • Updated the text for Military Tier 1 so that it is more informative.

Tholian Invasion:
  • The Tholians are no longer quite so jittery.
  • All mission items can now be discarded.
  • Vanity pets cannot be summoned in hazardous environments.
    • The Duty Officer summoned assistants still die in the fire; a resolution is in progress.
  • The mission debrief for the easy interior now includes information about career-based hints.
  • It's no longer possible to get multiple Zone-wide missions of the same type.
    • Only one Kill Tholians and/or one Collect Ore.
  • There's a new intermediary step between the interior boss fight room and the other floors.
    • It's worth noting that on the intermediary step, floor 3, a force field will go up when the mission for that room is running, but it doesn't stop you from using the door.
      • This is working as intended.

Known Issues:
  • It is possible to cause the Tholian Project Leader to stop attacking you.
    • Doing so will result in your being prompted to leave the area.
    • You will not receive mission credit if you defeat the Project Leader in this fashion.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 2
07-10-2012, 12:17 PM
Can engineers now summon turrets and generators without them catching fire in the Tholian maps?
Career Officer
Join Date: Jun 2012
Posts: 163
# 3
07-10-2012, 12:19 PM
When we discard mission items is there a monitory exchange? 5 ec or something?
Lt. Commander
Join Date: Jun 2012
Posts: 165
# 4
07-10-2012, 12:24 PM
I was doing that yesterday and they seemed to be working OK.
Lt. Commander
Join Date: Jun 2012
Posts: 215
# 5
07-10-2012, 12:30 PM
the turret issue has been fixed for days

and ec for discarding those items? you know thats just typical STO player logic.. complain and complain and complain and whine and demand as a community to be able to discard them so they allow you to discard them now some guy wants to get paid for discarding them......
Career Officer
Join Date: Jun 2012
Posts: 1,016
# 6
07-10-2012, 12:40 PM
Any word on fleet projects being in a stuck state? One of our projects is not accepting duty officer contributions. When you try, it gets stuck in the "Contributing duty officers..." window.
_____________________
Come join the 44th Fleet.
startrek.44thfleet.com
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 7
07-10-2012, 12:43 PM
Quote:
Originally Posted by paulyman View Post
the turret issue has been fixed for days
Ah, cool. Good to know. Thanks.
Lieutenant
Join Date: Jun 2012
Posts: 41
# 8
07-10-2012, 01:01 PM
Any fix for the Stuck Upgrade to Starbase Tier 1 Bug?

http://i280.photobucket.com/albums/k...8-10-50-03.jpg
Starfleet Veteran
Join Date: Jun 2012
Posts: 12
# 9
07-10-2012, 01:07 PM
I hope the things are translated, which i reported
Captain
Join Date: Jun 2012
Posts: 503
# 10
07-10-2012, 01:11 PM
Is anything being done to reduce the Tholian respawn rates? Especially on the Interior Ground Missions?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:06 AM.