Captain
Join Date: Jun 2012
Posts: 511
# 11
07-05-2012, 01:26 PM
Probably because your told beam arrays suck vs hull, yet beam boats work quiet well.

Really they need to edress torp balance IMHO. Drop the global cooldowns, adjust the damage modifiers for hull and sheilds, (to bring them in line with beams), and bring their DPS in line with their fire arc, (i.e. same for all torp types as dual beam banks), i'd also put them all on an 10-15 second CD myself, with the exception of tricobolts which (since they're supposed to be burstier, and that is a big part of their advantage), i'd puch out to 20-30 seconds or so.

Right now despite being somwhat useful torps are the red headed step child of weapons.
Captain
Join Date: Jun 2012
Posts: 1,392
# 12
07-06-2012, 03:14 PM
Unless the Romulan has a unique VM, Engineering Team clears VM.

NPCs generally have a lot of hull, so burst builds aren't as good as sustained dps. I'd just go w/4 dhcs (dual heavy cannons). Use APBx2 since most NPCs don't have TT. Use CRF 3, APO1, CVS1 to clear spam, TT to auto distribute your shields. If you're gonna use BO, TTSx, or HYT/TSV drop a turret for a beam array or torp and use piloting skills.

Use TB to lower target's defense and keep it in your forward arc while staying at it's side where it can't launch torps @ you. 2xEPTS (if you're not using Eng Team) will boost shield resists, shield power, and add shield regen. HE (hazzard Emitters) will clear plasma damage proc (among others), provide resist buff to hull, and HoT (Heal over Time).

Don't forget you have BFI (Brace for impact) to reduce torp damage. Evasives manuvers and full power to engines or Eng Batt should break you free of a single TB. All else fails just turn your exposed shield facing away from the enemy until you can distribute shields to the exposed facing.

Use cloak to pick the side you want to target while prebuffing what you can, and use TB as soon as you decloak. Start w/APB buffed to save your APO incase you're TB'd and to buff your hull damage. Often you'll rip apart NPCs before their defensive buffs trigger.
Captain
Join Date: Jun 2012
Posts: 3,186
# 13
07-06-2012, 03:26 PM
A side attack ? What insanity drives a captain to take on a battleship from the side ? Try coming from his rear, pound the aft shield mercilessly and and continuously reinforce your front. He don't turn very well and his aft shield is weakest of all- stay on his arse.

Shuttles have been doing this for ages in 'the vault'.
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Captain
Join Date: Jun 2012
Posts: 1,392
# 14
07-06-2012, 04:23 PM
Quote:
Originally Posted by lordmalak1 View Post
A side attack ? What insanity drives a captain to take on a battleship from the side ? Try coming from his rear, pound the aft shield mercilessly and and continuously reinforce your front. He don't turn very well and his aft shield is weakest of all- stay on his arse.

Shuttles have been doing this for ages in 'the vault'.
I explained why, to avoid the torps. He's in a low hull ship and has trouble hitting BFI apparently. Torps fire in a 90 degree arc from the forward and rear facings. The side facings are the safest spot vs this ship for what he flies. Btw, rear shields are no less or more buffed than anyother facing.
Captain
Join Date: Jun 2012
Posts: 2,060
# 15
07-06-2012, 04:56 PM
As suggested above: Go do as the Borg do, OP and adapt.

Go change your gear set up whenever dealing with a new species. Go change your Boff skills to counter the attacks you'll be facing. The AI isn't that varied and once you figure out their pattern you can have your counters ready.

But yeah, staying out of range is a pretty good idea as well. You'll get them blown up even from 9km away.
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Lieutenant
Join Date: Jun 2012
Posts: 58
# 16
07-07-2012, 05:02 AM
Quote:
Originally Posted by tyranaal View Post
I have been having this problem for awhile now, and a recent mission has made it all but impossible. I cannot kill the D'deridex Battleships that the Romulans throw at you. I've a Tactical officer on a Defiant-class ship kitted out as a torpedo boat; I open up with a broadside of High Yield quantum torpedoes, but it simply shrugs off the hits. After dancing around each other for a bit, it will eventually hit me with a tractor beam, then a torpedo salvo, and finally a trio of High Yield plasma torpedoes. I have Polarize Hull, and Torpedo Spread and Fire At Will to deal with the the plasma torps, but before I can recharge them it'll pump out the combo again! Or it'll hit me with Viral Matrix first and I can't fire any of my weapons anyway. The only way I've been able to take them at all is fighting for as long as I can and inflicting some hull damage, getting killed, respawning, and doing it all over again. It usually takes three or four tries before I can take one down!

Is there something I'm doing wrong? Birds of Prey fall before me with no trouble whatsoever, the D'deridex is the only problem, but it's a brick wall! I'm playing at the medium difficulty level, but I can't believe that the only solution is to drop difficulty every time I'm facing a single Romulan ship type!
i found a simple way to counter the tractor beam i trainned one of my officers the sensor jam ability i hit that if they catch me in a tractor beam and the let go straight away loool
Ensign
Join Date: Jun 2012
Posts: 16
# 17
07-07-2012, 07:26 AM
Quote:
Originally Posted by macfelly View Post
I'll never understand people's fascination with building torpedo boats. Two dual heavy cannons two dual beam banks and two turrets and you can take out any ship in one, maybe two runs. You really don't need any torpedoes on an escort other than maybe one in the back if that's your thing. Attack Pattern Omega III is your friend when fighting anything that likes to tractor beam you.
+1

Then again it's STO's fault since there isn't a tutorial explaining jack about the combat system and how most content can be beaten with the spacebar faceroll mode.

My PvEscort (I'm primarily a PvP Zombie Healer in a Sci Oddy) runs 3 DHC, 1 DBB and 3 Turrets. Cannon Rapid Fire and Beam Overload will melt pretty much any PVE content. I built this thing pretty much due to the prevalence of 'space bar hero' Cruisers in Elite STFs.
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Lieutenant
Join Date: Jun 2012
Posts: 58
# 18
07-07-2012, 08:13 AM
Quote:
Originally Posted by macfelly View Post
I'll never understand people's fascination with building torpedo boats. Two dual heavy cannons two dual beam banks and two turrets and you can take out any ship in one, maybe two runs. You really don't need any torpedoes on an escort other than maybe one in the back if that's your thing. Attack Pattern Omega III is your friend when fighting anything that likes to tractor beam you.
would this be a good arsenal for the dread nought crusier?
Commander
Join Date: Jun 2012
Posts: 273
# 19
07-07-2012, 03:02 PM
Science ships with Tactical captains make for murderous PvE torp boats. Any other ship class is unnecessarily hamstringing themselves if they have more than on torpedo launcher on any given facing. Practically speaking, 4 DHC's and 2 Turrets with two copies of scatter volley should let you park nose-to-nose with the big bad D'deridex and turn it into swiss cheese.
Captain
Join Date: Jun 2012
Posts: 3,186
# 20
07-11-2012, 11:13 AM
Quote:
Originally Posted by p2wsucks View Post
I explained why, to avoid the torps. He's in a low hull ship and has trouble hitting BFI apparently. Torps fire in a 90 degree arc from the forward and rear facings. The side facings are the safest spot vs this ship for what he flies. Btw, rear shields are no less or more buffed than anyother facing.
Hmm, just stating what worked for me, But I'd rather stay out of that overloaded forward beam array arc. Is he using some 'odd' skill like torp spread or something ?

I seem to remember an early encounter in the story arcs where one has to put down a D'deridex in lvl30 ship (mine being a BoP). IIRC I had to decloak on his rear, unload and bug out, and repeat. I couldn't get closer than 5km because of the torps, but they are slow and easily outrun. At the time I was running a pair of MkIII ppl. DDC's and a photon torp.

...And the rear shield is ALWAYS the weakest in every other trek game I've ever played, it's impossible to tell in this game as the shield power is shown in percentage on the HUD. There's NO possible way someone would design a ship for frontal attacks and give the front shield the same power as the shield furthest away from the assault.
KBF Lord MalaK
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Last edited by lordmalak1; 07-11-2012 at 12:13 PM.
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