Hmm, just stating what worked for me, But I'd rather stay out of that overloaded forward beam array arc. Is he using some 'odd' skill like torp spread or something ?
I seem to remember an early encounter in the story arcs where one has to put down a D'deridex in lvl30 ship (mine being a BoP). IIRC I had to decloak on his rear, unload and bug out, and repeat. I couldn't get closer than 5km because of the torps, but they are slow and easily outrun. At the time I was running a pair of MkIII ppl. DDC's and a photon torp.
...And the rear shield is ALWAYS the weakest in every other trek game I've ever played, it's impossible to tell in this game as the shield power is shown in percentage on the HUD. There's NO possible way someone would design a ship for frontal attacks and give the front shield the same power as the shield furthest away from the assault.
The OP complained about torps, I replied w/a way he can avoid them (some sci abilities too). NPC energy weapons are a joke for the most part even w/BO, most encounters just require chaining EPTS w/TT. That said, w/e works for you.
Btw, you're making bad assumptions regarding shield HP distribution. Every player ship has evenly distributed shield HPs across the 4 facings. I've never seen anyone present any combat logs (the way you can tell if you really want) to show NPCs are any different.
You'll kill the battle ships in a few seconds, when you're attack pattern alpha is up , a little longer when it is not.
The build in here will transform you game
The game does not instruct people enough in the skills or basics , most tac escorts are putting out about 20-40% of the damage they should and are very squishy because they use the wrong/not enough heals and the wrong equipment (ie best for PvE either 3 piece Borg set plus maco shield or all borg set).
This guide explains everything for an exteremely powerful build, it's very very good everybody should read it
- Most of your firepower against your enemies will come from energy weapons. Torpedoes are only good against hull.
- Most of your firepower from energy weapons comes when you have lots of weapon energy. Weapon energy is - on most ships and builds - the most important energy level to maximize.
Good Standard Weapon Setups are
Escort: Front - Focus on Dual Heacy Cannons, Aft ar efor Turrets. Consider one Dual Beam Bank or one Torpeod Launcher in the Front.
Cruiser: Most weapon slots filled with beam arrays. Broadsiding, e.g. keep enemies in your side arc.
Science Vessels: Most weapon slots filled with beam arrays. Broadsiding again. Science VEssels may experiment the most, but they'll always suffer for having the least weapon slots and need to compensate with good powers.
Distribute Shield Power. When your shields are up, your shield damage reduction helps you. If they are down, it doesn't. So you always want any facing that could possibly take damage have some shields. Distribute Shield Power ensures this. Also, all shield healing is per facing and doesn't overflow to other facings. So each shield at top when gaining a shield heal means you lose 1/4 of your potential healing!
Tactical Team: When Distribute SHield Power is too slow, this works great as well. Use it when one facing under fire gets particularly low and see how energy is rapidly transfered from the other facings.
Emergency Power to Shields. Starting at Commander Level, you can slot two. That means continual shield damage reduction, continually increased shield power for better regeneration and more shield damage reduction.
Transfer Shield Strength: Go-to Shield Heal when EPtS doesn't cut it anymore.
Hazard Emitters: Go-to Hull Heal that also cleanses plasma fires and similar "hazard"
Yeah, I don't get it either. I thought the game's limited tutorials made it clear that torps are effectively useless against shields. . .thus requiring you to have enough DPS to knock the shields down before torpedoing the hull. I personally run 1 dual beam, 2 DHCs, and a quantum torp. Beam Overload is a wonderful move, excellent at taking out shields.
Beam overload III is a bit OP, however as it is available id certainly say use it. For those who want be elite ship killers that is the way to go.
HOWEVER for those who enjoy a slightly slower pace and want a decent alternative.. There is one torpedo boat loadout that actually works,... The romulan special.
Load up with three plasmas and a harp in front or three plasmas and your preferred beam weapon, and two plasma mines in back, and have all your tac consoles pump your plasma projectile damage. Amake sure you have the related boff skills (i like having mine dispersal III, torp spread III, and high yield II ). and go have fun.
This works very well in the heavy escort carrier (use peregrines)
Yes you dont kill things in two seconds.. But you get to watch them rot to death while they still have full shields. You will also be most likely taking most the aggro in pve missions too, fair warning.
Another nice bonus with this setup is that it lets you dump your weapon enrgy into auxilery power.
Oh ya and make sure to have 3 doffs reducing torpedo CDs.