Career Officer
Join Date: Jul 2012
Posts: 6
I've been trying to decide which ship I want between the Armitage and the Odyssey, but I'm finding I don't have enough information to choose. There isn't enough in the c-store data to pick. Would anyone be willing to share some advice on how to choose between them?

Currently, I planned out how I want to set up my bridge officers for either ship, and was able to do it with just 6 bridge officers. Bridge officers won't be the issue, they've already got all the skills I want them to have, and I can use exactly the right ones for each ship. Three tactical, two engineer, and one science, with one engineer not being used in the Armitage and one tactical not being used in the Odyssey.

Console layout is something I'll figure out when I get there, as I'm not too worried about it. I play a tactical officer, so I tend to focus on my weapons with consoles. This makes the Odyssey Tactical Cruiser the best choice of the three, and the three Odyssey-only consoles (which are thankfully clear in the c-store and work in all three Odyssey pack variants and any console slot) can take up engineering or science slots. I may even get the Armitage for its console to shove into the Odyssey, which is another option.

One thing I really don't understand, though, is how the "extra" ships work. The Armitage is a carrier, and comes with peregrine fighters, but I don't know what that means. Are they good support to have? How do they compare to the Odyssey's Chevron, Aquarius, and Work Bees? Any Odyssey I use would have all three of those unique consoles, after all.

Another thing to consider is weapon layout. I've been trying escorts and cruisers both (I have a tactical captain and an engineering captain, the tactical captain is my main and the engineering captain is for experimenting with other ships/powers/skills/etc), and I find both of them to be very nice ship types. The Armitage, being an escort, has a lot of forward firepower, which I really enjoy, but the Odyssey, being a cruiser, is tough as nails, and I like being able to not worry too much about hearing "forward shield failing". The mobility of the escorts is very handy with the forward weapons, but I find that sometimes I still don't have enough turning speed to get a good angle. I use combat impulse engines to try and help with that.

One last big thing is the Odyssey's Chevron separation. When it does this, what happens to the stardrive section that I control? Does it behave more like an escort in that situation? Would it allow me to get all the speed of an escort in combat while having the durability of a cruiser? I'd really like to get more information about the separation.

The last thing to look at is small, and that's the Armitage's point defense torpedo console. The console itself can be put onto any ship, but I'm wondering which ship could get the most out of it. With cannons taking up forward slots, the Armitage might not have enough torpedo launchers to really get the bang out of that console, while the Odyssey's larger number of weapon slots would help in that regard. It's a point for the Odyssey, to be sure, if I'm thinking along the right lines.

So, there's all the points I can think of to compare the two. I suppose the last question would be about how the purchase works. I haven't bought any ships off the c-store yet because of this. When I buy a ship, does it simply unlock and then have to be bought with something else to use? Does it just give me one copy of the ship bound to one character? Does it give me a copy of the ship for one character and unlock it for the rest? Or, does it give me one copy of the ship for every character?
Captain
Join Date: Jul 2012
Posts: 2,192
# 2
07-12-2012, 11:51 AM
What about the science odyssey ? It might not look so at first glance, but the sensor analysis buff has greater effect than single tactical console.
Career Officer
Join Date: Jul 2012
Posts: 6
# 3
07-12-2012, 11:53 AM
I hadn't thought about the ship bonuses specifically, actually... Thanks for bringing that up. When the servers come back up I'll take a closer look at what the ships do besides console layout and unique consoles. Being limited to two tactical consoles sounds nasty though... I suppose the Tactical Odyssey caught my eye because it's got the most balanced slot layout, and the fact that I'm a tactical captain.

EDIT: Actually, the c-store info is available out of game, I'll read it now XD
Career Officer
Join Date: Jun 2012
Posts: 1,185
# 4
07-12-2012, 12:02 PM
..........

Last edited by oldkirkfan; 09-20-2012 at 02:21 PM.
Captain
Join Date: Jun 2012
Posts: 1,068
# 5
07-12-2012, 12:04 PM
Since the last question seems like it'd help you the most, C-Store ships are available to all your characters of that faction without having to be re-purchased. Which ever character you buy it on will have a item with faction logo put into your inventory, which you can double click to gain the ship. Other characters of that faction can press the C-Store button, navigate to the ship(s) you purchased earlier, and click the 'Claim' button to get the ship.
Lt. Commander
Join Date: Jun 2012
Posts: 229
# 6
07-12-2012, 12:06 PM
Quote:
Originally Posted by caelenbengal View Post
One thing I really don't understand, though, is how the "extra" ships work. The Armitage is a carrier, and comes with peregrine fighters, but I don't know what that means. Are they good support to have? How do they compare to the Odyssey's Chevron, Aquarius, and Work Bees? Any Odyssey I use would have all three of those unique consoles, after all.
For carrier, the fighters are small shuttle-like ships that can be commanded to attack or defend a target of your choice, or left alone. They can be resummoned fairly quickly and you can choose between a variety of fighters to suit your needs. The peregine fighters are simply the type that it comes equipped with when purchased but you can use dilithium to get others.
The Odyssey's 'pets' however are more like special powers. You can call on them when you want to, but they have a fairly long recharge and cannot be controlled. The Chevron isn't so much about the pet as it is about boosting your own maneuverability, the Aquarius is more like using Fleet Support (though weaker) and the Worker Bees aren't really pets, but more of a repair skill that activates the next time your hull gets below 75%.

Quote:
One last big thing is the Odyssey's Chevron separation. When it does this, what happens to the stardrive section that I control? Does it behave more like an escort in that situation? Would it allow me to get all the speed of an escort in combat while having the durability of a cruiser?
Yes and no. Yes, you'll be more like an escort but no, you won't be able to match their agility. More like a science ship.

Quote:
The last thing to look at is small, and that's the Armitage's point defense torpedo console. The console itself can be put onto any ship, but I'm wondering which ship could get the most out of it. With cannons taking up forward slots, the Armitage might not have enough torpedo launchers to really get the bang out of that console.
Two misconceptions here. First of all, you can NOT use the Armitage's consoles on other ships (besides the upcoming Fleet Heavy Escort Carrier). Second, it does NOT use your torpedo lauchers at all. You could use it with only energy weapons equipped, or full torpedos, and it will function exactly the same.

Quote:
I suppose the last question would be about how the purchase works. I haven't bought any ships off the c-store yet because of this. When I buy a ship, does it simply unlock and then have to be bought with something else to use? Does it just give me one copy of the ship bound to one character? Does it give me a copy of the ship for one character and unlock it for the rest? Or, does it give me one copy of the ship for every character?
You can request them for any of your Federation characters, as many times as you want.
Don't fall for the fake advertising: Guild Wars 2 is a WoW clone and a poor one too.
Career Officer
Join Date: Jun 2012
Posts: 2,107
# 7
07-12-2012, 12:06 PM
Couple points you may be missing...
You have to buy all 3 Oddys to get the 3 consoles, so that's 4000 C-points.
I don't think the Armatage's torpedo point defense is usable on anything but the Armatage.

I'm an Engr and I run an Oddy. From what I've read, consensus is that the Sci one is the best due to the Sensor Analysis. The 10 stack will give you a 33% damage bonus for all damage. An extra Tac console will only give you up to +30% for one type. But SA does take a bit to get to 10 stacks, and you have to stay w/in 10km to keep it up (Oddy can take a while to turn so leaving 10km can happens alot at full speed, lol), & switching targets starts the stacking buff over again.

If you can only afford to buy 1 Oddy, I'd go for the Engr one, the Chevron Separation is the best power. Workbees are 'cute' but don't do much. The Aquarius does help dps, but dies fast. It'll be dead or on cooldown most of the time (especially in STFs). And while a 3rd Tac console is nice, a 5th Engr one is a good 2nd choice.

Final note... or with Fleet ships coming, see what they can do (stowiki) and maybe you'll want to hold off spending C-points and wait for one of those. I got my eye on the Fleet Assault Cruiser.
Sometimes I think I play STO just to have stuff to rant about on the forums!


Last edited by dracounguis; 07-12-2012 at 12:24 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 229
# 8
07-12-2012, 12:08 PM
Quote:
Originally Posted by oldkirkfan View Post
The Armitage will give you I believe 2 fighters that will target, attack and retreat at your command. The fighters are good little scrappers, but are not very thick skinned.
You will get between 4 and 6 fighters depending on which type you equip, and the tougher fighters can actually take a few hits (Delta Flyers have around 18k hull I think).
Don't fall for the fake advertising: Guild Wars 2 is a WoW clone and a poor one too.
Career Officer
Join Date: Jul 2012
Posts: 6
# 9
07-12-2012, 12:12 PM
Thanks for all of the information! I'll have to re-read the Armitage point defense torpedo console to see if it's usable on the Odyssey or not. I may have misread something, or maybe I'm thinking of the Thunderchild's console. Since they're not limited, I might get both (and yes I realize it would mean the whole odyssey pack), and just switch every now and then. The Odyssey Tactical is still in the lead for the Odyssey variants, though. The Sensor Analysis ability just seems boring, and I like the power bonuses from the Tactical variant much more.
Career Officer
Join Date: Jun 2012
Posts: 29
# 10
07-12-2012, 12:14 PM
Ok first off, once you buy a ship from the C - Store it unlocks for your account, meaning that you can dismiss it and reclaim it as many times as you want.

Secondly, consoles from trier 5 ships like the Armitage CAN NOT be put on other ships, they simply give you a choice to remove it so you free up an extra console.

I have a a lot of experience flying an Oddy, and it is SLOW, the separation ability gives you a nice buff to turn rate and weapons power, but you sacrifice some hull to do it. Be aware that even with its turn rate buffed she still will not be as fast as an escort.

If you wanted to go for the Oddy my advice is get all 3, you get a set bonus from having all 3 consoles installed. Then I would ether fly the science, or tac one. If you can only afford 1, then go for the opps version. That chevron sep ability is very nice, and it does make it feel a little more like an escort. (But no cannons)

From what I have heard the Armitage is a very good ship and can be used to good effect by both Tac, and Engineering Officers.

Most of all make sure you read everything before you buy, (you don't want to be stuck with a lemon lol) If you are used to fast ships the Oddy will be a bit of a shock to the system, and has a steep learning curve. But once mastered is one hell of a ship.
Commanding Officer the 10th Fleet
the user formally known as kiss.my.rear.admiral
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