Rihannsu
Join Date: Jun 2012
Posts: 3,471
# 81
07-12-2012, 01:09 AM
Quote:
Originally Posted by kalecto View Post
Greetings Shadowcats!

I just want to note that I think it would be a good idea to concentrate all of our contribution efforts for our fleet starbase into the military category of the grind, as unlocking those military tiers means that we unlock access to the fleet ships.

Any thoughts please feel free to chip in...
based on my experience on tribble i disagree.

military is the more desirable one for sure but i would advice we dont totally ignore the others, at least at first. as it gets much much harder to unlock each tier, we can end up slowing overall base development right down at the expense of trying to get ships a few weeks sooner.

if we went 100% military it would take us 250'000 xp to get us a tier 5 shipyard and we would only then be able to build a tier 2 base.

the tier 4 and 5 shipyards are going to take months to make, so i would actually advise spreading resources out evenly at first. the tribble fleet has a tier 2 base, and is close to tier 3 construction after a few weeks by evenly spreading it out and have all 4 holdings built.

there will be advantages to unlocking the others in a lower tier or two and we should not ignore that. once we have a reasonable base and holdings and have the early things unlocked then i think we can tun to a more focused military production line.

going 100% military will hurt us for longer with a limited base at the expense of shaving a couple of weeks of our first fleet ships.

go all military at first just to get the shipyard 1 and a tier 1 base, then switch to the other two. then switch all to military again for the tier 2 shipyard, then bring the other 2 up to tier 2 after, then switch back to all military as we go for the tier 3 shipyard. military will always have priority in each new tier but we dont screw over the other categories. we can then try to pump everything into military and go tier 4 and 5 shipyards.

House of Cards - Lvl 46 Fed mission

Last edited by captainrevo1; 07-12-2012 at 01:16 AM.
Republic Veteran
Join Date: Jun 2012
Posts: 1,274
# 82
07-12-2012, 04:39 AM
I think it should be more accurate to say: If you are given the choice to contribute to Tactical or something else, always go with Tactical. If Tactical is full, then feel free to contribute to something else.

Everything will grow, it's just that we want tactical to grow a little faster.
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Empire Veteran
Join Date: Jun 2012
Posts: 334
# 83
07-12-2012, 04:47 AM
Whatever we must do, we'll do that.


Join Date: December 2009 - Alliance Central Command - boq botlhra'ghom
Republic Veteran
Join Date: Jun 2012
Posts: 1,274
# 84
07-12-2012, 08:14 AM
I will get on right when Season 6 launches(?). I'll be sure all of the permissions are set correctly. Everyone will be able to contribute, but I will set the other privileges to equal our bank set up.
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Community Moderator
Join Date: Jun 2012
Posts: 464
# 85
07-12-2012, 10:10 AM
I'm going out to see some friends, and watch all the Indiana Jones movies, but I will catch up with you tomorrow!

Have fun!

EDIT

I'm over my friends house now, I've read your posts and approve of what Revo and Bob have posted, it makes sense. Basically what I was trying to say is that I think military should be the priority, we can designate secondary priorities. If you have the knowledge feel free to share in brief what Revo stated s well as more info about the update in the next fleet mail which will be available to send 24 hours passed the last mail I sent out last night.

I wont be able to play tonight but I'll definitely be online most of tomorrow to check out ll of the new stuff. We also discussed a few things on Twitter, mainly the permissions. I'm not sure exactly how many new permissions there re but we decided that "Contribution" permissions will be for everyone above the first rank and the permission to purchase items from the fleets stores will be set for those at the 6th rank Shadowcat Elite nd up for now. We can discuss this further/later on of course once we all have a good grasp on how the system works

/EDIT
Twitter: @STO_Alecto | Voluntary Community Moderator for the Star Trek Online forums | Ferasan Shadow Force
My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" ticket here, as we are not able to respond to PMs.

Last edited by kalecto; 07-12-2012 at 11:16 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 585
# 86
07-12-2012, 02:35 PM
I've been trying to log in on and off for 2 hours but I always time out connecting to the login server.

KITTY FURY!!!!!!!!!!!!!!!!

Edit: I now get to the character screen and I try to get in the game, but the servers are full, so I'm lucky enough to have to wait for 101 people to log off.

Lovely.

Further Edit: I'm in. YAY!!!!!!!
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Last edited by sirepical; 07-12-2012 at 04:18 PM.
Republic Veteran
Join Date: Jun 2012
Posts: 1,274
# 87
07-12-2012, 04:29 PM
A few notes.

You must a Shadowcat Specialist or higher to contribute to fleet projects. There is a reason for this. If we allowed Initiates to contribute, they could join the fleet, contribute, and leave. While that works for starbase progression, it robs our fleet members the chance to acquire fleet credits.

Only Fleet Masters and Shadowcat Elites can manipulate our projects. What you see when you log in is the system we are going to use. Two tactical projects and alternating science and engineering projects. We will maintain this setup until we have sufficient Tactical Fleet Experience to max it out. We want to get to fleet starships as quickly as possible.

Fleet Marks will be the major hold up for all of our projects. So do fleet events whenever possible to build up as many as you can. The main projects have 20h counters. So you will have time to build up stock as we wait for them to run out.

I'll go back over this and send it as a fleet email tomorrow. That'll give me a chance to finalize some details.

Alecto, I sent you an email in-game to discuss a personnel proposition.
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Community Moderator
Join Date: Jun 2012
Posts: 464
# 88
07-12-2012, 10:55 PM
Greetings Shadowcat Masters,

I really think that...

  1. All above rank 1 should be able to invite non-fleet members to the fleet, because it helps members promote our fleet and socialise.

  2. All above rank 1 should be able to contribute to the fleet, because new members shouln't be able to take credit away from older active members.

  3. All above rank 5 (Shadowcat Elite and Master) should be able to purchase from the fleet stores, because they've been with us the longest, dedicated the most time and have worked for it, so deserve it.

    Edit

    Also this gives us more control, if a player wants something from a provisional store they can be temporarily be promoted to Shadowcat Elite to make the purchase and then be demoted at the discretion of the Shadowcat Masters.

    /Edit

  4. Only fleet leaders (Shadowcat Masters) should be able to manage the fleet holdings, because we're the Shadowcat Masters to put it simply and logically.

It's possible we may alter the rule we have in place that grants members access to the Shadowcat Elite rank (positively not negatively) but for now it stays as it is and I haven't made any changes to the fleet permissions Bob set because I want your feedback first.

Edit

Made a change to that last one there, reverting it back to allow Shadowcat Elite members to manage the fleet holdings as we realised that most special projects only take 30 minutes to complete so we'll need the extra management, but we also adjusted the rule for promoting Shadowcats up.

/Edit
Twitter: @STO_Alecto | Voluntary Community Moderator for the Star Trek Online forums | Ferasan Shadow Force
My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" ticket here, as we are not able to respond to PMs.

Last edited by kalecto; 07-13-2012 at 05:20 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 334
# 89
07-13-2012, 12:20 AM
I haven't fully examined how this all works, but does the fleet take a loss whenever anyone uses the fleet store, thus only members with a certain standing... a fairly high standing may get access?


Join Date: December 2009 - Alliance Central Command - boq botlhra'ghom
Rihannsu
Join Date: Jun 2012
Posts: 3,471
# 90
07-13-2012, 04:00 AM
I see that you can only run two types of a catagory at once. this means my earlier concerns are not a problem as you are forced to run some science or engineering, so that fine.


Quote:
Originally Posted by rickpaaa View Post
I haven't fully examined how this all works, but does the fleet take a loss whenever anyone uses the fleet store, thus only members with a certain standing... a fairly high standing may get access?
yes you have to run provisioning missions to stock up. a new member could potentially have credits from another fleet, turn up and take everything in one go forcing us to run more provisioning missions. we dont really lose anything except time.

House of Cards - Lvl 46 Fed mission
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