Lieutenant
Join Date: Jun 2012
Posts: 53
# 11
07-05-2012, 08:12 AM
Captain
Join Date: Jun 2012
Posts: 2,874
# 12
07-05-2012, 08:14 AM
I think they need to do this since its very confusing if there is another carrier using the same fighters as you in the group, you can't tell if you need to launch more or not.
Rihannsu
Join Date: Jun 2012
Posts: 948
# 13
07-05-2012, 08:15 AM
Fed Pets need an HP Decrease to match the KDF Pets first. Not Counting Bops and Frigates.
Republic Veteran
Join Date: Jun 2012
Posts: 2,197
# 14
07-05-2012, 08:18 AM
Quote:
Originally Posted by captainbmoney View Post
Fed Pets need an HP Decrease to match the KDF Pets first. Not Counting Bops and Frigates.
what are you talking about? Fed fighters have as much HP as Klingon fighters. the Shuttles have more HP than fighters becasue they are a stepping stone from the 3/wave fighters and the 1/wave bops/frigates.
Career Officer
Join Date: Jun 2012
Posts: 437
# 15
07-05-2012, 12:26 PM
Hi,

Please put 3 launch bays on all fed ships. No nerfs to the ships. Maybe a 10k hull buff.

Thanks Cryptic .

Love you bunches,
Your Feddie Cash Cow.

( now watch it happen )
Career Officer
Join Date: Jun 2012
Posts: 76
# 16
07-05-2012, 06:06 PM
Quote:
Originally Posted by amayakitsune View Post
This part is on Tribble right now... you can turn off friendly mines and fighters (along with the enemy ones, although that would be dumb) and you can have it so the target box only shows around your own mines and fighters.

I do agree, that a small info box (or an overlay on the launch icon that say x/max # (eg 3/6)) would be great.
To expand on this, there are several options for the name plates from none to only while targeted to always on. There is also an option to turn on a health bar under the name plate, which makes it easier to keep track of the health of your fighters. Unfortunately, each of these options are for "fighters and mines," so it turns them on for both your fighters and mines. There is not currently a way to turn it on for just one or the other.
Career Officer
Join Date: Jun 2012
Posts: 398
# 17
07-05-2012, 06:15 PM
note this topic is about interface changes, not ship or fighter changes themselves (plenty of pro and against threads out there for that) so please stick to the topic

As a carrier fan I support having an additional section detailing wings' status. Perhaps they could do it in the same fashion as the extra buttons for the EV suit, where it adds a little bump to the top of your action tray, in which the details could be displayed: Hangar1: 0/X ( Hanger2: 2/X if present)

This way it wouldnt clutter the interface too much more than it is now and it easily visible.

In Game: @Liath | STO Join Date: Jan 2012 | PWE Join Date: Feb 2009
Career Officer
Join Date: Jun 2012
Posts: 76
# 18
07-05-2012, 06:32 PM
Quote:
Originally Posted by stohanson View Post
Just a suggestion from a new carrier owner... When I launch my fighters (especially in the 15 person events on tribble), I have no idea if my fighters are still up or destroyed. What I would suggest (and like to see) is a small little box on either side of my monitor telling me how many fighters I have deployed and how many are still flying and how many have been destroyed (not cumulative but out of the six i'm able to have out a a time, how many are left).
I would agree with the need for a way to tell how many fighters are deployed. They also need to work on the logic of how it replaces ships when you deploy new wings. Logically, if you have a single hanger, such as with the Armitage, deploying that hanger twice should replace all the fighters you have deployed. The same would be true of the Atrox if you had two different types of hangers equipped. Deploying from one hanger twice should replace both wings of that type of fighter. If you have both hangers of the Atrox deploying the same type of fighter, then deploying each hanger twice should replace all fighters deployed.

However, I have noted that I can deploy both wings from a single hanger (or single hanger type) or deploy both hangers twice when they have the same fighters, and I can still have damaged fighters deployed. That should not be happening. If I deploy a hanger twice, all the fighters spawned by that hanger should be at 100%, but that simply is not always the case.
Republic Veteran
Join Date: Jun 2012
Posts: 2,525
# 19
07-05-2012, 10:01 PM
Quote:
Originally Posted by admiralq1732 View Post
Okay the fed are staring to catch up to the KDF in carriers. still missing 2 a dilithium carrier and an engineer carrier. My suggestion it the dilithium be an Ambassador variant and Engineer maybe a another Galaxy use, (please fix the neck on your model is off) or create your own design, please do a good job on that some of your design are crap.
Why do feds need more carriers? You already got more bloody ships than we do and odds are that you will see more new ones than we will in the future. Are you so damn greedy that you need matches to all of our ships we have and then need all of your own unique ships that we will never see variants of?
Ensign
Join Date: Jun 2012
Posts: 7
# 20
07-14-2012, 03:10 PM
Quote:
Originally Posted by lianthelia View Post
Why do feds need more carriers? You already got more bloody ships than we do and odds are that you will see more new ones than we will in the future. Are you so damn greedy that you need matches to all of our ships we have and then need all of your own unique ships that we will never see variants of?
I'm not a Star Trek Loremaster or anything and i haven't watched all episodes yet. Buuuut i think We got more ships cause there is more stuff known and seen about Federation compared to whats been seen from klingon or read. Hey i'd love to see some Stronger ships on KDF and more ships. But as it is i just can't bring myself to play KDF space stuff. it's just so annoying being blasted apart so much cause my ship isn't as good as the ships i had on Fed. anyways that asside what's your opinion on the OP's Post?
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