Quote:
Originally Posted by archer586969
Reading through all these strategies... Im like "Im never going to succesfully accomplish anything in this god-damn campaign.." Man why cant there be relatively simple missions for us science Officers!!!!!! :3
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There are several ways to deal with "tough" opponents. The truth is, none of them are very tough, and they don't deal much damage either. The exceptions are mostly limited to STFs.
Powers that are useful to make the enemy firepower laughable:
- 2xEmergency POwer to Shields (Possibly on every ship at Cmdr Level) - keeps your shields up and reduces all incoming damage, vastly increasing your effective lifetime.
- 1xTransfer Shield Strength - heals your shields
- 1xHazard Emitters - heals your hull and deals with plasma damage over time
- Tactical Team - direct your shields to where it's hurting.
Warbirds are more dangerous the closer you get:
- At 5 km, the ycan tractor you. That means you cannot run.
- At 3 km, they have Photonic Shockwave. That stuns you and you cannot act for some time - making it difficult to counter those heavy plasma torps.
=>If you're within 5km and tractored and stunned, you have little chance to use your reactive counters, of course. So avoid that.
Powers to deal with High Yield Plasma Torpedoes before they hit you:
- Beam Fire At Will (for Cruisers and Science Vessels)
- Cannon Scatter Volley (for Escorts)
- Torpedo Vollyey (anyone with torps)
- Tractor Beam Repulsors (best for Science Vessels)
- Eject Warp Plasma (use reverse thrust + evasive maneuvers if you can't turn in time, best for Cruisers)
- Photonic Shockwave (wait until the torps are within 3km, also great for Science Vessels)
To avoid the problem with the miss chance, you may be best off with Tractor Beam Repulsors.
So, your Tactic:
- Requirement: Have either 1 or 2 Tractor Beam Repulsors
- Step 1: Wait for enemy firing Heavy Plasma torpedoes
- Step 2: Wait for heavy plasma torpedoes to get within 5km
- Step 3: Activate Tractor Beam Repulsors
- Step 4: Enjoy dispersed Plasma Torpedoes / ??? / Collect lockboxes
- Step 5: Repeat at Step 1 and Profit.
One other thing:
Don't let the fight take too long. That means mostly: Run high weapon power. Ensure that most of the time, at least 3-4 energy weapons better than Turrets are firing at your enemy with a high weapon power setting (e.g. effective weapon power 100 or better).
Killing your enemies in 1 minute instead of 2 minutes means only half the plasma torpedoes to deal with.