Ensign
Join Date: Jun 2012
Posts: 25
I recently just completed my MACO Space Set and I am quite disappointed with the Heavy Graviton Beam. It doesn't really do anything against the Borg or anyone else except for taking the auxiliary power offline for 5 sec.
I was thinking since the info of the beam in the game said it collapses molecules and causes the ship to suffer mass fluctuations maybe the beam should give a small or medium damage over time to the ship's hull for about 10 sec or more. I also think the beam should inflict extra damage to the Borg since it was especially created for the Borg by Starfleet R&D.

Please tell me what you think of my suggestion
Captain
Join Date: Jun 2012
Posts: 1,395
# 2
07-15-2012, 11:32 PM
I've heard that the graviton beam used to be a lot stronger but got overnerfed into uselessness.
Empire Veteran
Join Date: Jul 2012
Posts: 5,537
# 3
07-15-2012, 11:50 PM
Quote:
Originally Posted by shimmerless View Post
I've heard that the graviton beam used to be a lot stronger but got overnerfed into uselessness.
That's absolutely correct.

There used to be a thing that you could do, which would shut down things in STFs for the whole time you were in it. Like Infected and KA, you could knock out the Nanite Generators, then kill the transformers no problem, and then easily kill the gate with little problem. Rinse and repeat for KA, just with two gates. For Cure, all the Nanite things under the cubes could be easily taken out, then the cubes could be attacked and killed all at the same time.

Then for all three, it was just a matter of cleaning up.

Anyways, I do like your suggestion, although my thought was to instead give a damage resistance debuff for a decent amount of time. Perhaps it would scale somewhat to your current aux power as well. I wouldn't even mind if it only worked on the Borg, it'd make sense after all.

that said unfortunately, they probably won't ever make the MACO 3-piece useful ever again.
Ensign
Join Date: Jun 2012
Posts: 25
# 4
07-16-2012, 12:03 AM
I hope the Devs will see and listen to our suggestions for better gameplay.

Last edited by wong5ve; 07-16-2012 at 04:15 AM.
Empire Veteran
Join Date: Jul 2012
Posts: 5,537
# 5
07-16-2012, 12:11 AM
I couldn't agree more.
Lieutenant
Join Date: Jul 2012
Posts: 85
# 6
07-16-2012, 12:35 AM
It's not just the MACO 3 set, Omega isn't much better, in fact i'd go so far as to say nothing compares appropriattly to the Borg 3 set right now and that REALLY need's a change ATM. That set unless it get really heavilly nerfed should be the baseline. And MACO and OMEGA being so much harder to aquire really ought to be stronger.
Captain
Join Date: Jun 2012
Posts: 945
# 7
07-16-2012, 04:31 AM
I know the feeling about the regret when getting the full faction set, trust me, look at the honorguard space set..., maco at the moment has a small use in pvp, HG nothing.. a 5km cloak for... 15seconds. that cant be used in battle either ...

I digress, if they do read your suggestion, i hope the HG is updated too :3
Ensign
Join Date: Jun 2012
Posts: 25
# 8
07-16-2012, 04:53 AM
I see... So I guess all the space sets from STFs aren't really that good? I hope the sets will be rethought by the Devs.

Last edited by wong5ve; 07-16-2012 at 05:33 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,270
# 9
07-16-2012, 06:45 AM
What the need to fix is when the grav beam is charging that your weapons don't stop firing. On an escort I don't want to use the beam since it really cuts into what escorts do best.

I don't think they should change the Aux offline time since in PvP it can be a death sentence to a science vessel.
Ensign
Join Date: Jun 2012
Posts: 25
# 10
07-16-2012, 08:29 AM
Quote:
Originally Posted by robdmc View Post
I don't think they should change the Aux offline time since in PvP it can be a death sentence to a science vessel.
I don't really agree because even though it maybe a death sentence for science (I'm not sure), but what about those who are Tactical or Engineering captains in PvP? I'm sure they won't really mind their Auxiliary Power being offline for a mere 5 seconds, especially the Borg (Doesn't seem to affect them) in PvE and 'others' in missions (Klingon, Romulan, Dominion, etc).

Quote:
Originally Posted by robdmc View Post
What the need to fix is when the grav beam is charging that your weapons don't stop firing.
That I agree with. I'm flying an escort too. I wouldn't want my ship to stop firing suddenly when I'm using Rapid Fire or Scatter Volley.

Last edited by wong5ve; 07-16-2012 at 08:54 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:08 PM.