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***Resolved Issues***
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So....how come these are so incredibly overpowered?
A single missile ripping through a cruisers shield in ~5 secs with its AP point defence? 2 missiles disentegrating shields and hull in less time than that.
They also appear immune to gwell and TBR? Is this simply to make the fight more "No-Win"?
No Win is even more about DPS Hell, Groupplay and Healing than anything before.
It gives me at least a reason to have crosshealing abilities on my escorts.
It's not the warhead detonation that is the problem, thats handled by destroying the beggar before it hits.
It's the weapons fire that each missile outputs whilst it flys to the target (seems akin to an AP Point defence system?)
They're a tad OP.
Also, as an aside, in the Fleet Starbase Defence (the one with multiple phases involving moving between different areas to defend various systems and the Starbase itself) the Klingon NPCs seem to be shooting multiple Isometric charges at me when I heal the Starbase itself (getting hit by between 4 and 8 charge hits at between 4K dmg and 18K dmg per charge (after resists).
There isn't any methodology to counter this as far as I can tell.
While I'm not going to complain about not being able to win the "no-win scenario" (like some people on other threads), I'm definitely not happy with the warheads.
I cannot get past level 5 because no one seems to know how to take these things on. I tried to make a run at a group of 3 warheads, with Em Power to Shields 1 and Tac Team 3 active: I was obliterated. I'm running a Patrol Escort with mk12 omega shields. I regularly solo cubes in elite STFs. I cannot believe a torpedo can SHOOT that hard, never mind the explosion.
It just seems like the devs couldn't figure out how to put in enough ships to make it "no-win", so they put in some crazy op "warheads" and said "there, now nobody can win". Might as well just make all our warp cores go critical at the start of the level.
I have heard rumor that these were added as a middle finger to players after a fleet beat the scenario on Tribble, but I don't know how much truth there is to that.
While I'm not going to complain about not being able to win the "no-win scenario" (like some people on other threads), I'm definitely not happy with the warheads.
I cannot get past level 5 because no one seems to know how to take these things on. I tried to make a run at a group of 3 warheads, with Em Power to Shields 1 and Tac Team 3 active: I was obliterated. I'm running a Patrol Escort with mk12 omega shields. I regularly solo cubes in elite STFs. I cannot believe a torpedo can SHOOT that hard, never mind the explosion.
It just seems like the devs couldn't figure out how to put in enough ships to make it "no-win", so they put in some crazy op "warheads" and said "there, now nobody can win". Might as well just make all our warp cores go critical at the start of the level.
I have heard rumor that these were added as a middle finger to players after a fleet beat the scenario on Tribble, but I don't know how much truth there is to that.
Heard that rumor too- the one that says some fleet beat no win with minimal effort on the first try, so the devs said 'screrw you guys!' And stuck the op torps in as revenge
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Heard that rumor too- the one that says some fleet beat no win with minimal effort on the first try, so the devs said 'screrw you guys!' And stuck the op torps in as revenge
Yes that fleet was the Sad Pandas. Quite frankly I think it was childish of Gozer to throw in the Bio-N platforms that fire off these warheads like a missile battery, I have seen 5 or 6 simultaneously deployed from one at any given time. I stopped playing No Win because of this.
The fleet that beat No Win, were not a normal fleet, they are known for being Elite, right up there at the top of the game, and steamrolling pretty much everything that gets in front of them, and they deserve credit for achieving that. They do not sit where the rest of us play at so why should the rest of us get punished because of this???
Think it's time these platforms got a serious looking at, or at least toned down because battery firing Bio Neurals is not no win, it's actually just cheating and exploiting by the Dev that put them in in the first place out of shear pettiness and childishness. Just a tantrum...
Having played it twice innTribble before the release.
Yes it was a decent tough fight, but was able to get Lvl 10, twice.
Now, with the current verison...oh heck no. There's are too many ships *at Lvl 5*, with Gravity wells, and shields strippers. You are simply overwhlemed from that point. They sometimes dead target the frieghter and have to sit in horror and watch that ship loses shields and hull in under 30 seconds.
Quote:
Originally Posted by tomarin
While I'm not going to complain about not being able to win the "no-win scenario" (like some people on other threads), I'm definitely not happy with the warheads.
I cannot get past level 5 because no one seems to know how to take these things on. I tried to make a run at a group of 3 warheads, with Em Power to Shields 1 and Tac Team 3 active: I was obliterated. I'm running a Patrol Escort with mk12 omega shields. I regularly solo cubes in elite STFs. I cannot believe a torpedo can SHOOT that hard, never mind the explosion.
It just seems like the devs couldn't figure out how to put in enough ships to make it "no-win", so they put in some crazy op "warheads" and said "there, now nobody can win". Might as well just make all our warp cores go critical at the start of the level.
I have heard rumor that these were added as a middle finger to players after a fleet beat the scenario on Tribble, but I don't know how much truth there is to that.
Task Force Zulu--Back to Duty X4 SB T1, Tac 1, Eng 1 & Sci 1. To the Edge of Space and Beyond