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Join Date: Jun 2012
Posts: 1,202
# 11
07-14-2012, 10:09 AM
Quote:
Originally Posted by foundrelic View Post
No it's not.

THere's a fleet base mission that requires a good number of COntraband. You jst don't make as much Dilithium per Contraband anymore.
If you are pricing in dilithium, then he is correct, contraband isn't worth as much. Takes 5 contraband (instead of 3) to get 2k dilithium. His contraband has lost value.
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# 12
07-14-2012, 10:51 AM
Quote:
Originally Posted by cusashorn View Post
They've been planning this change for quite a few months now, all in preparation to SLOW DOWN how much dilithium players can make so that they can't level their bases too fast.
Which is because they're counting on the SB construction thing to keep players around because they have no plans for aditional mission content before Season 7.
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Captain
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# 13
07-17-2012, 06:14 PM
Quote:
Originally Posted by crusty8mac View Post
If you are pricing in dilithium, then he is correct, contraband isn't worth as much. Takes 5 contraband (instead of 3) to get 2k dilithium. His contraband has lost value.
Which is surprising since contraband is currently at 60k instead of the normal 50k it usually is at.

That may be due to players not listing stuff with the confusion of the exchange.
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Lieutenant
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Posts: 99
# 14
07-17-2012, 07:16 PM
+2 contraband and +2 hours added to complete the task is a kick in the pants. It would be acceptable if it was one or the other, but not both.
Career Officer
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Posts: 368
# 15
07-17-2012, 07:18 PM
Quote:
Originally Posted by cusashorn View Post
They've been planning this change for quite a few months now, all in preparation to SLOW DOWN how much dilithium players can make so that they can't level their bases too fast.
In other words: Cryptic hates small fleets.
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Posts: 1,097
# 16
07-18-2012, 03:27 AM
I won't be surprised at all if it will be 10 contraband for 8 hours in future. It is their way to push you to buy zen

Last edited by notapwefan; 07-18-2012 at 03:33 AM.
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Join Date: Jun 2012
Posts: 2,554
# 17
07-18-2012, 05:20 AM
Quote:
Originally Posted by mikewendell View Post
Which is surprising since contraband is currently at 60k instead of the normal 50k it usually is at.

That may be due to players not listing stuff with the confusion of the exchange.
Not really, demand is also way up. Contraband is used sometimes up to 50 at a time in starbase special projects.
Captain
Join Date: Jun 2012
Posts: 2,007
# 18
07-18-2012, 05:52 AM
Quote:
Originally Posted by hevach View Post
Contraband is used sometimes up to 50 at a time in starbase special projects.
Yup, I;m skipping those since I;m just in a Me Myself and I fleet.

In their defense the turn in contraband assignment was too easy. I was running it 8 or nine times a day between supports tickets. I know I had 100k in ore backlog for some time. Others as well.
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# 19
07-18-2012, 07:40 AM
Quote:
Originally Posted by mandrake45 View Post
It's the end of sitting on DS9 getting dilithium every 2 hours. The sky, however, is not falling down.
Unless you want to use a Klingon character for some reason, then they're rendered useless without the farming.
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# 20
07-18-2012, 08:16 AM
Quote:
Originally Posted by notapwefan View Post
I won't be surprised at all if it will be 10 contraband for 8 hours in future. It is their way to push you to buy "The Curreny"
Don't give "Them" ideas, of course they're probably considering this anyways. But you're right, "They" don't want us to actually earn Dilithium. "They" want us to buy "The Currency"
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