Lieutenant
Join Date: Jun 2012
Posts: 43
# 11
07-18-2012, 02:46 PM
Any news on the UI color changing, bug or unwanted feature?

With the phaser proc change I wonder if you can still have multiple systems offline at once, before the immunity kicks in.
Koopa27 -X-treme
Republic Veteran
Join Date: Jun 2012
Posts: 3,690
# 12
07-18-2012, 02:49 PM
Quote:
Originally Posted by borticuscryptic View Post
The above changes apply to Energy Weapons only. No effect on Plasma torpedoes/mines.
Shucks...I was really hoping!
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 13
07-18-2012, 02:54 PM
Oh well so now phasers should be useless while others weapons will be THE new weapon type to have. It's just a matter of time before we find the new ultimate proc. Why do you bother changing those since it will never be balanced and since everyone can get any weapon type, anyway?

BTW, thanks for nerfing carrier pets (phasers and procs frequency), that's what I expected when I bought my Atrox, of course. That's always good to see that cryptic keeps its promises to players. I love buying something with real money to see it becoming crap a few weeks after.

Last edited by diogene0; 07-18-2012 at 02:57 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 14
07-18-2012, 02:57 PM
Do Polaron procs stack (from multiple sources)? I hope they don't. Otherwise polaron-based teams will be the next big thing.
Career Officer
Join Date: Jun 2012
Posts: 987
# 15
07-18-2012, 03:01 PM
Quote:
Originally Posted by borticuscryptic View Post
The above changes apply to Energy Weapons only. No effect on Plasma torpedoes/mines.
Will NPC Plasma DoTs also benefit from the NPC's skills? Borg Plasma Fires are already a nightmare (very hard to put in all the science clears you need on most non Sci Vessels).
Republic Veteran
Join Date: Jun 2012
Posts: 124
# 16
07-18-2012, 03:16 PM
Quote:
Originally Posted by diogene0 View Post
Oh well so now phasers should be useless while others weapons will be THE new weapon type to have. It's just a matter of time before we find the new ultimate proc. Why do you bother changing those since it will never be balanced and since everyone can get any weapon type, anyway?

BTW, thanks for nerfing carrier pets (phasers and procs frequency), that's what I expected when I bought my Atrox, of course. That's always good to see that cryptic keeps its promises to players. I love buying something with real money to see it becoming crap a few weeks after.
Phasers can still wipe your shields for 5 seconds. I'd say that is a good enough reason to keep using them.
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 17
07-18-2012, 03:22 PM
Quote:
Originally Posted by borticuscryptic View Post
The above changes apply to Energy Weapons only. No effect on Plasma torpedoes/mines.
Plasma-Disruptor Hybrid Dual Heavy Cannons MK 11 haven't had their Plasma DoT damage adjusted similar to other Plasma weapons, it remains at the old value.

The tooltip for Tetryon is the exact same on Holodeck and Tribble, I'm looking at the Phased Polaron Dual Cannon MK11 and Common quality Tetryon Dual Heavy Cannons MK XI, both show the exact same shield damage in their tooltips, 161.6 for me.

The Tooltip for Polaron weapons is the exact same on Holodeck and Tribble, 2.5% to proc -25 All Current Power Levels. This goes both for regular Polaron Weapons, Borg STF Polarons and Phased Polarons.
Survivor of Romulus
Join Date: Jun 2012
Posts: 390
# 18
07-18-2012, 03:23 PM
are we ever going to be able to interact with the lore consoles on the KDF academy?
Captain
Join Date: Jul 2012
Posts: 1,389
# 19
07-18-2012, 03:27 PM
Quote:
Originally Posted by boglejam73 View Post
No offense guys, I know you work hard - but that seems like a pretty mild list of fixes compared to a lot of the bugs people are reporting in the past week. Or the past 2 months. (looking at you "Second Wave will not complete!" bug)
Couldn't of put it better myself. No mention of anything regarding the numerous bugs inflicted onto us since last week.
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 20
07-18-2012, 03:46 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]Updated Ground and Space Energy Weapon Procs.
  • Most were improved in effectiveness.
  • Ground and Space Plasma DoT procs and Tetryon Shield Damage procs were significantly increased.
  • Plasma DoT procs can now be improved with skill.
  • Space Polaron now Debuffs subsystem power for 5 seconds.
  • Ground Polaron proc duration was doubled.
Plasma Dots on Energy Weapons in Space still need to be increased. I'd say, personally, at least a max (with training) of 100 per second.

Right now, with Plasma beam Array I can get it up to Maybe 21.2 per dot. With 3 Plasma Consoles About 25 with 4 Consoles in an Escort. Fire at Will actually REDUCES the Plasma dot to 10.

Plasma torpedoes seem to be right where they should be. My Plasma Torpedo's Dot with 3 consoles is 1671.4 And if I Torpedo: Spread 2 it goes upto 207.3 per tick.

So again, Either A: Increase Plasma Energy Dots MORE, or make it so that Fire at Will and/or Beam overload Increases the Dot Drasticly higher.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
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