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Originally Posted by claudiusdk
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That could be caused by back-facings on the model, making the wall invisible from one side. It's probably textured, but the model believes it shouldn't be showing those parts.
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Originally Posted by claudiusdk
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Another issue with the model itself. It's not simply a case of visible textures... there shouldn't be anything there TO texture.
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Originally Posted by claudiusdk
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Also an issue with the model itself. Good example of the back-faces issue I mentioned above though, notice how bits of it are only visible from certain angles, while others are invisible?
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Originally Posted by claudiusdk
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Not sure what's happened here, texture overlapping such as this should overwrite, not show both together. At least consoles are textured separately, save the devs some work if it gets investigated.
Whether these problems will get looked at is anyone's guess, but if they are someone will need to go back into the model, make a few minor (in the grand scheme of things) adjustments, re-map the entire model so it can be re-textured correctly, and then reconvert it back into game-readable format.