Starfleet Veteran
Join Date: Jun 2012
Posts: 53
# 31
07-20-2012, 08:00 AM
Does anybody remember back when Star Base 24 was working for both space and ground mission that they had a leader board for the Space side. I liked the leader board because it let me know where I finished in the fight.

As far as newbee''s remember that there are people that are not up to the speed like you and need pointed in the right direction and actually want to learn. We just need pointed in the right direction. So if you see me out there point me in the right direction.

For instance even though I have been with this since the beginning, yes the beginning I didn't get asked to join closed beta but was there day one for open beta. Anyway I have stayed away from the STF. But yesterday I went and tried the ground mission Infected, I think it was, anyway some one named CAT took a second to ask if I knew how to remodulate, and of course I didn't, they showed me how to do it. So thanks CAT for showing me that and yes I believe we need to help those of us who are playing these Fleet or STFs that don't know what is going on give us guidance. I want to win the mission just as anyones does.

And for the record I don't like those who sit off and don't do anything or go fight on there own instead of staying with the team. Since most of the time there is at least one or two or more that have done them more than me and I learn from what they are doing. For instances the healling of the frieghters, So in that mission now my first job is to go to the Frieghters and heal while everybody else attacks the enemy ships. I fly the big O and while I am healing and taking on the ships that get thru and are attacking the frieghters. It helps the team, also trying to heal the others as they fight. Not too good at that part yet but learning.

One other thought, if you don't want to play help teach some of us rookies to the Fleet engagements and STF's play in the Elite one I am for one will not be there as I know I am not good enough to play at the level. That way you will not have to deal with my stupidness and rookie mistakes.

And for the rest I am trainable at least that is what my wifes says LOLOLOL!!!! So train me.
Starfleet Veteran
Join Date: Jun 2012
Posts: 85
# 32
07-20-2012, 10:02 AM
This is a repost from the old forums. I proposed a system to handle this:

We don't need complex math for this. A relatively simple "activity monitor" would do the trick. Think of it like an accolade system that resets at the end of each STF run.

Points would be awarded to track certain player actions (note, values are simply for example) :

Caused 10,000 Hull Damage-----------------------------------1 Point
Caused 10,000 Shield Damage--------------------------------1 Point
Healed 10,000 Hull Points (to ally)-----------------------------1 Point
Healed 2,000 Shield Points (to ally)---------------------------1 Point
Received 10,000 Hull Damage---------------------------------1 Point
Received 10,000 Shield Damage -----------------------------1 Point
Tractored an enemy----------------------------------------------1 Point
Received a Plasma Fire-----------------------------------------1 Point
Received a Borg Shield Drain Debuff-------------------------1 Point
Debuffed enemy ship with <insert skill name>--------------1 Point
Buffed allied ship with <insert skill name>--------------------1 Point
Destroyed by Borg ship-------------------------------------------1 Point
Single-handedly destroyed Borg ship or object--------------2 Points

and for ground:

Resurrected a player ---------------------------------------------2 Points
Interacted with an object or switch-----------------------------1 Point
Caused 2000 Health Damage-----------------------------------1 Point
Caused 2000 Shield Damage-----------------------------------1 Point
Healed 1000 Health Damage (to ally)--------------------------1 Point
Healed 1000 Shield Damage (to ally)--------------------------1 Point
Received 500 Health Damage----------------------------------1 Point
Received 500 Shield Damage----------------------------------1 Point
Rooted an enemy--------------------------------------------------1 Point
Received a debuff-------------------------------------------------1 Point
Debuffed an enemy with <insert skill name>----------------1 Point
Buffed an ally with <insert skill name>------------------------1 Point
Fell in combat-------------------------------------------------------1 Point
Single-handedly killed/destroyed an enemy------------------1 Point

The key to this system would be to keep the values, points, and participation thresholds a secret -- so it would be harder for leechers to game the system.

For example, the target to indicate you "participated" could be different for different types of ships. There could be other hidden mechanics such as if you have a certain key skill like Torpedo Spread or Heavy Graviton Beam equipped but never use it you receive negative points. There could also be negative points for extended time out of combat relative to the rest of the team (as in, you only get penalized if you are out of combat while anyone else is).

Other conditionals could include player rank, STFs run, and values of STF-related Accolades. Whether these would increase or decrease the participation success threshold would be up to Cryptic and dependent on testing.

A system like this could all but eliminate leeching.

-Forjo
Join Date: Aug 2008 -------------------- My oldest post (that I can find)
Location: Houston, TX ------------------ Former Cryptic User #11424

Stop the easily abused and unfair auto-silence "feature"!
Captain
Join Date: Jun 2012
Posts: 11,103
# 33
07-20-2012, 10:29 PM
Quote:
Originally Posted by forjoatinxan View Post
<Snip>
But that seems rather complicated.... isn't my idea just a simpler version?
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Lt. Commander
Join Date: Jun 2012
Posts: 115
# 34
07-20-2012, 10:59 PM
Quote:
Originally Posted by marctraiderz View Post
<stuff>
In other words..

"MMOs would be so much better without the players!"

Or is it..

"I'm so awesome! Anybody not as awesome as I am shouldn't be allowed to play!"

I'm getting both those vibes...
------------------------------------------------

"Back on topic. Destinii is correct."

(Formerly Destinii until the 'Great PWE Forum Shakeup of 2012')
Captain
Join Date: Jun 2012
Posts: 11,103
# 35
07-20-2012, 11:10 PM
Quote:
Originally Posted by shantavi View Post
In other words..

"MMOs would be so much better without the players!"

Or is it..

"I'm so awesome! Anybody not as awesome as I am shouldn't be allowed to play!"

I'm getting both those vibes...
<Snicker> ......
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Starfleet Veteran
Join Date: Jul 2012
Posts: 940
# 36
07-20-2012, 11:47 PM
Quote:
Originally Posted by shantavi View Post
In other words..

"MMOs would be so much better without the players!"

Or is it..

"I'm so awesome! Anybody not as awesome as I am shouldn't be allowed to play!"

I'm getting both those vibes...



That combo sounds about right, yeah.

People just get way too uppity about a game. Games are not supposed to be serious. They are supposed to be fun. Different people have different views of fun.


As for the aforementioned shuttle thing, unless you are running an Elite match, then it doesn't really matter too terribly much what kind of ship your bring in. Personally, I tend to get a smile on my face when I see a shuttle pop in to an STF. The same goes for the Tier 1 ships. Instead of seeing it as a hindrance to me, I tend to think of it as challenge. I like to take on the Big Brother role and see how long I can keep the little guy alive: running interference for him, healing, and the like. I think that it adds a touch of variety to an otherwise repetitive grindfest.
Starfleet Veteran
Join Date: Jun 2012
Posts: 85
# 37
07-21-2012, 02:02 PM
Quote:
Originally Posted by centersolace View Post
But that seems rather complicated.... isn't my idea just a simpler version?
I like your idea too -- I just posted mine a while back and reposted.

The problem I see with yours, though, is that it's a little too simple.

What if I'm a science vessel with a bunch of escorts. DPS is so high that I never get aggro, and the rest of the team burns down enemies so fast that they don't need healing. So here I am with my sci abilities that aren't needed. Sure I'm attacking, but I'll never be able to keep up with the scores the escorts are ticking up.

And if I'm wanting to leech, I could just get in and heal a few other ships that don't really need it and get the reward.

So in principle, I think it's a good system, but it needs to be a little more broad to handle edge cases. No one wants to get in and be marked as a leecher because the tech misclassifies them.

-Forjo
Join Date: Aug 2008 -------------------- My oldest post (that I can find)
Location: Houston, TX ------------------ Former Cryptic User #11424

Stop the easily abused and unfair auto-silence "feature"!
Captain
Join Date: Jun 2012
Posts: 11,103
# 38
07-21-2012, 02:51 PM
Quote:
Originally Posted by forjoatinxan View Post
<Snip>

-Forjo
That is true... but science ships aren't really popular anyway, outside of carriers. It would need balancing for sure, but there has to be some system that would work.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
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