i think because other accounts arn't always in the same fleet they want to stop ppl with a end tier fleet ship in a big fleet take it to a small fleet on another account which hasnt unlocked the ship or earned the points to do it
Actual Requirements for Buying a Fleet Ship
(1) 20,000-200,000 Fleet Credits.
(2) 4 (20,000 Zen) Modules - Price of fleet ship without buying it's c-store counterpart. --- or ---
(2) 1 (500 Zen) Module - Price of fleet ship if you bought it's c-store counterpart.
(3) Tactical Ship Provision - 18,000 dilithium + Other Resources. --- or ---
(3) Tactical Ship Provision - 200,000 dilithium.
(4) Resources spent for unlocking tier (or multiple tiers). Dilithium, Zen, and Energy Credits used to purchase the resources required to upgrade each individual tier.
Even though everyone is looking at the store prices, the ability to obtain them costs way more than what is advertised. What does not help is the depletion of common exchange items, and how their demand has caused prices to skyrocket. Duty officers specifically.
Keep in mind that you are also working as a team.
Originally Posted by ussultimatum
The prices of these ships keeps Cstore ships relevant, otherwise the purchases people have already made would be almost completely obsolete.
Yes and no.
You can technically skip buying from the c-store, and you can still obtain a powerful ship at tier one. Even though I bought the Armitage a few weeks ago, the Fleet Patrol Escort I recently bought made it slightly obsolete. I may lose a turret console and hanger, but I gained a stronger hull, universal station, and a tenth console slot. Regardless about which one I use, I will no doubt win out at the end.
Odyssey Star Cruiser is the conundrum. Compare the Star Cruiser's specs to the other three Odysseys, and you will see virtually no reason to buy the fleet version. Some other fleet ships have similar issues, but those are only seen in how much hull they have. I have also never seen a need for an extra ensign station. Regardless about if its universal or not, I just don't see any advantage in having a standalone ensign station.
This is just the reality of F2P, and as others have mentioned, is not so much of a "rip-off" as most people here have suggested.
The same thing goes for the other f2p "elements" like e.g. lockboxes...companies everywhere make money with some sort gambling and Im sure almost everyone knows that the odds are not in the players favor...also the new boxes have better drop rates and there 4 different ways to get a fleet ship.
You want to talk real Rip-Off?
Try "fortune-tellers" or "mediums" or multi-level marketing!
Finally all of this is optional, none of it is required to play the game!
All the core elements of the game are available for free!
But there is no such thing as a free lunch...the game has to be maintained and expanded and when your f2p that works by introducing things like payed ships and lockboxes...
Only thing Im concerned about, is wether those proceeds go into STO or are used for other projects..
the new tholian lock boxes are much better than the boxes before when you are playing with a team, no more need/greed spam, you just collect them and if you dont want them -> discard when you have a full stack. so cryptic listend to the community here
for the fleet ships i suggest that the price (only the modules needed, not the credits) decreases when you buy it again for another character. for example:
first character -> 4 modules
second character -> 2 modules
third character -> 1 module
additional characters -> only fleet credits
i wont need more than one of a type but since i hate character unlocks i will probably buy more when its at least some kind of account unlock. if more people think like this you can even make more money because more people will support the system