Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
04-27-2009, 08:01 PM
Even though there wasn't too much completely new information revealed in this interview, it is always nice to see the game getting more publicity, and I agree a lot of the information that was contained in this interview will likely help to lure players that may have not know as much about the game. Thank you very much for posting this link!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
04-28-2009, 03:09 AM
Only the slightest whiff of anything new here ....

Still, the more interviews that get done, the more people will read it and become interested, even if it is the same speil over and over again. Hopefully once the movie is on general release they will be allowed to say more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
04-28-2009, 04:57 AM
12 Fed ship configs? Cool. Now I'm kind of glad we get to keep old ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
04-28-2009, 09:17 AM
I knew this sounded familiar....... read it whne it was first released..... oh well, still love reading up on what the devs are doing and thinking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
04-29-2009, 11:57 AM
Quote:
Originally Posted by Rgoodfel View Post
Honor, is the evaluation of a person's trustworthiness and social status based on that individual's espousals and actions. Honor is deemed exactly what determines a person's character: whether or not the person reflects honesty, respect, integrity, or fairness. Accordingly, individuals are assigned worth and stature based on the harmony of their actions, code of honour, and that of the society at large. Honour can be analysed as a relativistic concept, i.e., conflicts between individuals and even cultures arising as a consequence of material circumstance and ambition, rather than fundamental differences in principle. Wikipedia

So it is possible for a Klingon to loot bodies an be totally honorable, because what is considered honorable can differ between cultures.
If Feds can't "loot" we'll "explore" the corpse, try to pull some diplomatic strings on it and integrate it into the federation ...and everything goes to us Feds It all depends on the point of view
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
05-01-2009, 02:11 AM
Good interview. Keep them coming!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
05-01-2009, 09:47 PM
Thank you As I mentioned in my first post, I do not read the forums and had to submit my questions. Aside from my readers I have a good syndication base so this was geared more towards readers who are not frequent readers of the boards, such as our radio fans many of whom had never heard of the game prior.I figured you folks here know most of the stuff anyway. When I did the first interview, it was question for question the same as the one I did that PC Gamer picked up when the game was with the original publisher, which was the first interview done for the game. I chose the questions as we thought it woudl be fun to see how the answers changed with the new developers. The new questions were sent in about 4-6 weeks ago, that were based on questions many readers or convention goers asked me about the game so I told them to tell me what you really what to know, and I will ask, plus I asked some of my own.

One thing about game interviews is that for the most part, questions have all been asked or answered prior. The key is to get them to expand on the answers, or take them in a new direction. However, many game interviews unlike actor and Director interviews do not involve sitting in a room with them or a phone call. Rather you have to submit your questions to your P.R. rep who in turn passes the questions onto a member of the development team who completes them as their schedule allows and then returns it to P.R. . P.R. then must approve the interview and content and send it to me for posting. If a topic is covered that is not approved for release, it does not get answered or posted. Also, team members aside form their work in the game must answer many interview questions, so it stands to reason that some interview answers will be similar.

Cryptic and their team have been great to work with as not only are they have a good turn around. 3-4 weeks is standard, some companies, take the questions, but take months if ever to get back to you. I have one, which I will not name, has just entered month 3 and still waiting. Another issue is conventions, as many times they hold info to reveal at PAX, E3, and so on. I have run into many situations where a game is talked up alot at a convention, they eagerly take your interview questions, and then clam up afterwards saying that the developers are concentrating on the game and not doing interviews currently. I also remember one I did for Prey which was one of the early interviews for the game. They sent it to me, but I had to promise that it would not be posted until the opening day of E3 as much of what was in the interview was disclosed at their booth at E3 for the first time. I can remember having the interview done, with pictures done and sitting in the content system until 9:01 AM Pacific so I could load it.
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