Depends on how your current skills are setup. If they are really out of whack, then buy the respec and farm dil to convert to zen for a month, then buy your ship. (can farm enough dil/zen in 18 days to make up what the respec costed, if you dont play every day or dont hit 8k dil every day this is still doable in a month)
If your skills are close to what you want, then buy the ship and wait to respec after you have gotten back to 500 zen.
99 bugs found in the code!
99 bugs found in the code!
Fix one bug!
Compile it again!
101 bugs found in the code!
If your character has nothing in the way of special identity to you (or if you just started playing) then I suggest remaking him entirely using your spare character slot and get a Gold subscription.
That way for $15 you get not one but 4-5 respec tokens (one every 10 levels right?). free permanent bank and inventory slots, along with 500 Zen. Not enough for a ship, but it's enough to get you started on saving up dilithium, buying and selling popular items for 10 million EC, etc. Unsubscribe after one month, keep the slots, keep the respecs which will last you a verry long time.
Spending direct cash on a ship is IMO a waste of money... you need to master the free ships first to get any value out of them. And by the time you master the free endgame ships, you know how to make even an innocent blue whale a deadly spacegoing weapon to rule STFs and fleet actions with.
So what do I get if I bought a $25 ship? New skin, slightly more hitpoints, one or two console slots, some toys that take up the slots making them moot.
I'll stick to my free ships thanks. If I want to switch roles to become a DPSer, I just spend 500 zen worth of dilithium to get that mighty Blockade Escort. Note - 500 zen for Rear Admiral ship, not 2500.
In the next few months it should also be possible for you to get Tier 5+ ships for free. How? Join a fleet. Some of us have enough spare reserve cash to purchase extra FSMs for newer players to enjoy. FSMs or Fleet Ship Modules can be used to purchase fleet versions of many ships which are more strongly constructed and bring new unique capabilities to the table - such as tactical science vessels, etc.
Donating free in-game resources to fleet projects can also earn you fleet marks, which once again can be used to purchase ships from fleet shipyards. The lower tier ones aren't that good but as starbases develop you have more and more options to choose from, with the penultimate (almost totally free) option being the Prototype Odyssey from Feb 2012. That requires a Tier V base which will take a big fleet about a year to construct, but if you like the premise of STO well enough to consider buying cash store ships, you'll probably be sticking around for some time anyway.
Believe me, it's tempting to get that pretty Armitage or the Cattlestar, but they're not exactly worth $25 outright. Earn some Dil with Vice Admiral Dailies, take a good look at the ships' actual strengths and weaknesses in actual fleet battles, stick to your reliable, powerful free ship (such as Blockade / Patrol escort) and pwn with it.
And then when you finally see a new ship coming in the next release, you're able to reduce its cost from $25 to something much lesser thanks to Dilithium reserves.
That's how to play this game without causing it to become a cash sink. Cos once you start buying stuff... you notice you're going to keep buying. It's not necessary to do so. It's possible to win with free stuff and win very well too.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.