Starfleet Veteran
Join Date: Jul 2012
Posts: 26
# 1 Uniform-options for NPCs
07-17-2012, 05:34 AM
Hey there

I'd like to have the option to change the uniforms worn by NPCs on your ship or fleet-base. At the moment they use an uniform, which is normally different to the player-ones. It would look much better, if you could assign different uniforms to them to get standard uniforms for one ship, e.g. you have an Antares-1-uniform, you are able to get your NPCs use that, too.

How should it work?
For your ship you could give the tailors that function with a different button. Then you get into a window similar to that where you can change your uniform.
You get a list of needed uniforms (such as Security, Operations, Medical; I'm quite sure you have different classes for the crew-members) and can customize them the same way as your uniform. The rest of the options (head-design; body-design) is locked, it'll be assigned at random, like it is now. As for the C-Store-uniforms, they could be locked until you buy them for your character. So every bought uniform for the character is also avaiable for the NPCs.

For the fleet-base it has to go a bit different. You still have those classes, but have to assign fleet-uniforms already made in the fleet-window. This way (afaik), the C-Store-uniforms are not able to get into the Fleet-base. You could get a new item in the C-Store allowing the use of C-Store uniforms in the Fleet-base.


I hope, i have explained the idea understandable, I'm not a native english speaker.
Please don't post "this is completely unnecessary", because it is not. It may be low priority, but for a RPer it's better to have similar uniforms than completely different.
Greetings
Silverman
Captain
Join Date: Jun 2012
Posts: 2,007
# 2
07-17-2012, 06:02 AM
Been asked for many times for shipboard NPCs. I doubt we'll ever see them
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Took 20 minutes to get that screencap and her arm is still doing through the armrest
Dr. Mike's Steak Dinner

35 Starbase Projects done. 715 Projects remaining
Career Officer
Join Date: Jun 2012
Posts: 206
# 3
07-17-2012, 06:07 AM
In Design Discussions

That's cryptic-ese for "Please stop asking."
Username: PodSix
Join Date: 11/09/2009
Fleet: None
Captain
Join Date: Jun 2012
Posts: 2,007
# 4
07-17-2012, 06:43 AM
edit: Never mind. if Cryptic is OK with bigotry, so be it.
---
Took 20 minutes to get that screencap and her arm is still doing through the armrest
Dr. Mike's Steak Dinner

35 Starbase Projects done. 715 Projects remaining
Career Officer
Join Date: Jun 2012
Posts: 9
# 5
07-23-2012, 10:59 AM
Quote:
Originally Posted by xsilvermanx View Post

How should it work?
For your ship you could give the tailors that function with a different button. Then you get into a window similar to that where you can change your uniform.
You get a list of needed uniforms (such as Security, Operations, Medical; I'm quite sure you have different classes for the crew-members) and can customize them the same way as your uniform. The rest of the options (head-design; body-design) is locked, it'll be assigned at random, like it is now. As for the C-Store-uniforms, they could be locked until you buy them for your character. So every bought uniform for the character is also avaiable for the NPCs.

For the fleet-base it has to go a bit different. You still have those classes, but have to assign fleet-uniforms already made in the fleet-window. This way (afaik), the C-Store-uniforms are not able to get into the Fleet-base. You could get a new item in the C-Store allowing the use of C-Store uniforms in the Fleet-base.
I can not see the Button....
You have a Picture from the Options ?

Greetins

Wolfgang
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