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Join Date: Jun 2012
Posts: 3,614
Here's my idea for a way to deal with inventory management when you're on a mission and your inventory is filling up with drops. Maybe Cryptic will consider it, or something like it.

What if we had an option to "beam up" things we don't need immediately but don't want to get rid of? It would be a kind of overflow container that you can put things into but can't get back out until you're no longer in a mission instance. Or maybe you'd need to go talk to a Transporter Chief somewhere.

The "Transporter Buffer" would have a lot of storage, but with a catch. Powering the buffer could cost dilithium. Every time you put a new item in the buffer, it might cost you 1 (or 10) Dilithium for the slot. You could add to any stack that already exists in the buffer for no extra cost than it takes to maintain the slot. Because the buffer is only meant for temporary storage, when you empty a slot it goes away (or at least makes you pay again before you can re-open it).

The other catch is that the buffer degrades unless it's kept powered up. Say that each slot requires 100 EC per day or something to maintain. At the end of the day, the buffer would "eat" items out of the buffer like selling back to the replicator, enough to match the value needed to keep the remaining slots active. Except you don't get the EC's back; you're paying to keep items in the buffer. Less valuable items would get eaten first, including items with no EC value. To avoid degredation, maybe players would also have the ability to feed it EC's directly and the buffer would "eat" those first.

That gives players an incentive to empty out their buffers sooner than later and they would still need to manage their inventories to avoid losing items or incurring excessive costs. It would be unfortunate if they let their stored DOFF's pattern degrade.

The buffer would buy players the ability to put off dealing with overflow until it's convenient (ie. getting to a bank). It would need to be cheaper than buying additional inventory/bank slots because of its' limited nature.

It's EZ Storage Rental in Space
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Captain
Join Date: Jun 2012
Posts: 2,007
# 2
07-20-2012, 04:04 PM
Quote:
Originally Posted by bluegeek View Post
What if we had an option to "beam up" things we don't need immediately but don't want to get rid of? It would be a kind of overflow container that you can put things into but can't get back out until you're no longer in a mission instance. Or maybe you'd need to go talk to a Transporter Chief somewhere.
You can email stuff to your self as attachments from a mail terminal.

Either that or list it on the exchange for 500m.
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Career Officer
Join Date: Jun 2012
Posts: 330
# 3
07-20-2012, 05:11 PM
How does this prompt people to buy more inventory slots from the CStore?
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Community Moderator
Join Date: Jun 2012
Posts: 3,614
# 4
07-24-2012, 10:50 AM
Quote:
Originally Posted by mikewendell View Post
You can email stuff to your self as attachments from a mail terminal.

Either that or list it on the exchange for 500m.
You can't do it from a mission instance, as you have no access to a mail terminal.

Quote:
Originally Posted by happyhappyj0yj0y View Post
How does this prompt people to buy more inventory slots from the CStore?
Indirectly, I think it would. This temporary storage is just "leased" and costs to maintain. The more stuff you are able to gather, the more likely you're going to want to hang on to stuff.

As it is, people will just dump items and collect EC's for them before they'll increase their inventory. The pressure to dump is high because you can't collect anything else when your inventory fills up and "you might get something better later on".

People won't pay cash to store extra items they don't plan to keep. But if they're already keeping it, and the temporary storage is "too expensive", there's more incentive to buy slots.

It would also serve as a sink for Dilithium and EC's, where dumping just increases the EC supply. But more importantly, it would affect the Exchange. All that "junk" that you would have just dumped because you had to could be held and auctioned off.

All this is, is a suggestion and an incentive for Cryptic to add temporary storage. I have no illusions that it will be implemented as proposed. If it eventually results in some solution to deal with "junk" drops and inventory slot caps, great.

I would simply like more flexibility to deal with the number of items we get without having to run to a bank terminal after every mission, or drop half of what we collect because we can't use it or bank it immediately.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
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