Captain
Join Date: Jun 2012
Posts: 5,574
# 11
07-25-2012, 10:13 AM
Quote:
Originally Posted by tacofangs View Post
My take was that the Tholians had some magic way of walking on the walls despite gravity. Much like spiders and other insects do on earth. If they had gravity generators in each floor/wall/ceiling, then you (the player) should be able to walk on those surfaces as well. Since you can't, that's clearly not the way it works.
So if we get Tholian Boffs, can we have them walk on the walls? It is their ship design after all so it doesn't make sense that they are limited in the same way that players are.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 12
07-25-2012, 11:37 AM
Quote:
Originally Posted by tacofangs View Post
I don't know what you mean about the light changing?
There are some lights on the doors, and their color changes when the player gets close to them.
Career Officer
Join Date: Jun 2012
Posts: 5,435
# 13
07-25-2012, 12:38 PM
Quote:
Originally Posted by tacofangs View Post
In Game Answer: Tholians can walk on their own walls, you don't have the foot grip to do so.

Real Life Answer: We don't have the tech to allow you to walk on other surfaces, or change gravity in that way. Kahless knows I want that power, but it's not in the cards for now. It is feasible we could position your BrOs on other floors by making custom animations for them, that turns them upside down and positions them there, but we didn't have near the time to do that, and even if we had, it would have just made it that much more frustrating that you the player couldn't get up there.

Sorry :/
I'd imagine you could rotate a room around a player but that would affect everyone in the room.

I'd also imagine you could make the room a PhysX object so that the rotation is clientside but then it would look silly to other players. Actually... Hrm. I think each player might see all other players fall through the floor then?

Odd as it sounds, I can see some interesting tech applications of that idea. Depending on how that works.
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# 14
07-25-2012, 04:36 PM
Quote:
Originally Posted by diogene0 View Post
There are some lights on the doors, and their color changes when the player gets close to them.
Went and tested this, and indeed, the yellow lights above and below the doors turn blue when you approach them.
I can see what look like corridors through the textured glass around the doors, future expansion?

Joined August 2009

Last edited by magusofborg; 07-25-2012 at 04:41 PM.
Ensign
Join Date: Jun 2012
Posts: 8
# 15
07-25-2012, 05:33 PM
Quote:
Originally Posted by mastergenera1 View Post
I also have a question relating to the tholian bridge,will usable interiors be made of anything other than the bridge?it would be cool to go exploring the ship in an EV suit(thats if the enviro settings are as i think they are)

So what you're saying is that 2500(Minus bridge crew) Crewmen and -women are on the ship working, NONE STOP, in EV suits? :p I'm pretty sure it must be Roleplay style Retrofitted to make humanoids breathe and thrive in it, otherwise I doubt it'd be suitable for combat if everyone had to wear big bulky EV suits all the time.

Luls aside: I do agree, I spent A LONG TIME after I finally got my Sci officer to level 50 and ran around the bridge, trying to figure out how to either 1) Open the doors on the side and 2) Find out what those popup consoles at the walls did 3) How to get up to the other consoles! I expected an 800 Lobi crystal or 125 Zen a key with an already low chance to be obtained, ship to have MORE than just a bridge with fancy 1980s pop up car headlight consoles <_< Seriously.
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Last edited by vixification; 07-25-2012 at 05:35 PM.
Ensign
Join Date: Jun 2012
Posts: 8
# 16
07-25-2012, 05:38 PM
Quote:
Originally Posted by starkaos View Post
So if we get Tholian Boffs, can we have them walk on the walls? It is their ship design after all so it doesn't make sense that they are limited in the same way that players are.

Unless its spare bridge consoles incase the first bridge gets destroyed or rendered inoperable? Just press a button and it turns like a ball rolling and gravity turns off and bam, brand new functioning bridge!!!!....Could be...
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Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,970
# 17
07-25-2012, 05:40 PM
Quote:
Originally Posted by magusofborg View Post
Went and tested this, and indeed, the yellow lights above and below the doors turn blue when you approach them.
I can see what look like corridors through the textured glass around the doors, future expansion?
Yes, I know what you're talking about now. I explained the hallways above (in short, without them, you'd see into space through that crystal texture).

The lights were supposed to accompany a negatory sound to indicate the doors were locked. I wanted some acknowledgement that you were trying to open the door, despite the fact that you cannot. So I put in the lights. Red/Green is pretty standard. Since this bridge was designed to feel more alien, I went with Tholian Yellow/Blue.


ETA: The consoles on the "walls" are intentionally all the same as those you have direct access to. My intent was that the tholians may have multiple input locations within the room, and each might be configurable for different purposes, but they are essentially all the same. This is also true with the smaller consoles located around the edges of each floor. Those were also designed to be interacted with from either floor.
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Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?

Last edited by tacofangs; 07-25-2012 at 05:44 PM.
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Join Date: Jun 2012
Posts: 161
# 18
07-25-2012, 06:17 PM
Thanks for the clarification Tacofangs.

Joined August 2009
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# 19 great job
07-25-2012, 09:13 PM
although I don't have a bridge i saw a video and saw the cool light changes, very nice job on the peep(s) who worked on it

edit: makes me want it even more lol
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# 20
07-26-2012, 12:35 AM
A fleetmate showed us the bridge a few nights ago. I really like the design, the lighting and the animated interactable Consoles.

Beautiful work tacofangs.
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