Cryptic Studios Team
Join Date: Jun 2012
Posts: 371
We will be bringing the Tribble server down for maintenance to apply a new update.

  • Mission Replay is functional once again.
  • Updated Second Wave to resolve an issue that prevented solo players from completing the mission.
  • The Fleet Advanced Escort has returned to the ship store.
  • The Fleet Norgh Bird-of-Prey Retrofit now has the correct default variant in the ship tailor.
  • Officer of the Watch: The KDF Conduct Purser Duties has been updated to specify the supplies required.
  • The 1000 point Tier 1 Military Starbase XP project now properly unlocks for KDF fleets.
  • Resolve an issue that caused the Starbase Incursion second phase to end early.
  • Updated the display name for the Tholian bridge.
  • Removed the non-functional options for fog parameters from custom Foundry backdrops.
  • Resolved an issue that occasionally caused Tholian Radiation Crystals to not appear upon use of a consumable item, yet still consume a charge.
  • Updated the Upgraded Tholian Ground Set Shield.
    • Resolved an issue that caused the "All Energy Damage" reduction mod to reduce damage by an incorrect amount.
      • It has been corrected to the 10% that was intended.
    • An additional "Environmental Damage" reduction mod has been added, which will reduce incoming Cold, Fire, Toxic and Radiation damage by 25%.
      • These damage types are not included in the "All Energy Damage" category.

Last edited by zer0niusrex; 07-25-2012 at 01:15 PM.
Join Date: Jun 2012
Posts: 855
# 2
07-25-2012, 01:11 PM
Foundry going back online anytime before August? Or will that be back around Season 7?
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 3
07-25-2012, 01:14 PM
Thanks for finally fixing Second Wave.
Join Date: Jun 2012
Posts: 855
# 4
07-25-2012, 01:20 PM
Originally Posted by boglejam73 View Post
Thanks for finally fixing Second Wave.
Only took them 5 months to do (released February 11th, 2012). By this rate, I expect Foundry to be back around Xmas.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 5
07-25-2012, 01:25 PM
Is the inability to finish Second Wave in a team ever going to be fixed? It has only been broken since the mission hit testing and still remains broken on Holodeck.
Join Date: Jul 2012
Posts: 518
1) After completing an instanced mission, the game "forgets" my original position if it was either inside my fleet starbase system or in the interior fleet starbase and instead re-spawns my ship outside of the fleet system in sector space. Is this work as intended? If it is, keep in mind that this causes our fleet system and the starbase interioir to be rather empty most of the time (despite our large fleet).
2) Are the white, untextured blocks in the Federation Fleet Starbase supposed to be a "bar"? Is this work as intended? Will this change with later starbase levels?
3) What about the interaction symbol floating in the middle of the Federation Fleet Starbase central plaza? Is this suppose to serve some purpose in the future?
4) What about many people (including) me complaining about not being able to complete the Officer of the Watch daily requiring you to check on some cadets? For a lot of players, the cadets just won't spawn in the central plaza.
5) Will you rename the "Ops" option in the fleet base turbolift to "Central Plaza"?
6) The audio voice comments during the Fleet Defense mission are lacking their "radio" effect, i.e. in contrast to all other missions, they are crisp, clear (and loud^^). Work as intended?

Thanks a lot for clarifying any of these issues!
Career Officer
Join Date: Jun 2012
Posts: 1,645
# 7
07-25-2012, 02:20 PM
The game always sets the rumble option to on when I log in.... even if I disable it, click apply and then is still on.

It is seriously annoying me in space combat, sometimes I loose sight of what is going on completely, as everything is shaking around me.
Career Officer
Join Date: Jun 2012
Posts: 318
was in Earth Orbit Transwarpt to Fleet Starbase was some min there then beamed up and was again in Earth Orbit ...(on Holodeck Today)
18 Cpt on the way to 60: 14 of them are already 50 or over 50, one is 60 and 3 almost 43
Subscribed For: 4 years 5 months 20 days at 26.10.2014
Career Officer
Join Date: Jun 2012
Posts: 107
# 9
07-25-2012, 04:04 PM
Still no mention of the DOff CXP to Fleet Mark conversion contact being added.
U.S.S. Marathon - NX-392781
Joined: August 11, 2008
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,232
# 10
07-25-2012, 04:07 PM
Updated Second Wave to resolve an issue that prevented solo players from completing the mission.
Excellent! I ran this 3 times and broke at the warp out last week.
Hope we see it on Holodeck with this week patch also
Federation Bushrangers
Federation & Imperial Bushrangers
Looking for an Australian/New Zealand fleet?
Sign up here:

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 06:07 PM.