Career Officer
Join Date: Jun 2012
Posts: 4,303
# 741
07-25-2012, 02:09 AM
Have to admit, haven't done an STF for a fair few days as have been concentrating on trying to obtain fleet marks.

However, played CSE yesterday (PuG) - I won't waffle on like I usually do, but needless to say it seems that season six has probably produced some new insta-admirals, and the CSE instance I played was a complete mess. Rainbow boats flown by players clearly either ignorant or oblivious to the Kang. Long story short, I tried to protect the Kang, got swarmed, went boom, other players too busy firing at cubes to care, and red text of fail soon appeared.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 07-25-2012 at 02:12 AM.
Career Officer
Join Date: Jun 2012
Posts: 4,303
# 742
07-26-2012, 01:35 AM
And another today - have to admit, it does irk me someone sometimes, as my online time (at home) today will be very limited.

ISE - myself and a group of cruisers. Started okay, but some idiot popped a transformer FAR too early and then couldn't handle the sphere-spawns.

Have to admit, I bailed on it after about ten minutes of killing spheres - firstly because I only had 15 mintues (from start of mission) to spend online anyway, as needed to leave for work.

Secondly, whilst at least one of the cruisers was a rainbow beam boat, the others weren't but were, unfortunately, clearly not set up particularly well as their DPS was pretty poor and they were going boom quite frequently, sitting in respawn purgatory, subsequently reappering to do the same thing all over again.

It was simply taking far too long, and when realised that the generator still had three transformers and four nanite spheres healing it I decided that enough was enough, asked the others to read up on the mission they were playing BEFORE playing it, and bailed so wouldn't be late for work!

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Captain
Join Date: Jun 2012
Posts: 2,007
# 743
07-26-2012, 05:49 AM
Quote:
Originally Posted by reyan01 View Post
It was simply taking far too long, and when realised that the generator still had three transformers and four nanite spheres healing it I decided that enough was enough, asked the others to read up on the mission they were playing BEFORE playing it, and bailed so wouldn't be late for work!
Five bucks says they were probably cursing you out for doing so and putting all the blame at your feet. *sigh*

Played the starbase incursion last night and we had a player in there right at the beginning explaining how we were to play each portion with 'noob' being injected every other word pretty much.

Blew him off, got 11 of the sabs in the first portion while they only got 4, 3 in the second while they kept dying but we missed the captain because i was the only one paying him any attention.

He was probably patting himself on the back but I had already muted him by then.
---
Took 20 minutes to get that screencap and her arm is still doing through the armrest
Dr. Mike's Steak Dinner

35 Starbase Projects done. 715 Projects remaining
Career Officer
Join Date: Jun 2012
Posts: 158
# 744
07-26-2012, 06:01 AM
So, I've not been playing STFs for too long, but recently had my best and worst experiences on the same day!

Bear in mind, these are both Normal, not Elite, Ground STFs.


Worst experience; Queued up and got dropped into Cure. As I've come to discover, no chat, folk just doing things and or using aim mode to shoot at random places to get peoples attention. What is up with that?

The team leader wanted 2 of us to guard points 1 & 2 of the transformers for the 2nd sets of turrets. Fine, nae bother, we'd done it for the first one with no problems with different folk. However, the pair of us that guarded had mainly outfitted ourselves with a mixture of weapons (pulsewave backup each to an other rifle - sniper rifle in my case), and seemed to be the ones with the bigger DPS, as the turrets failed to be despatched on time first time.

Team leader shouts out to see if anyone feels like rage quitting, to which I replied 'no, not yet'. After all, it could be the first time someone's done the STF, and they may be too terrified to say so. Anyway, we get the first turret of this set down, then the second.

Then, oops, the clock ran out for the transformers, so the turrets respawn and it's back to the start of this section. Cue much wailing and gnashing of teeth from our team 'leader' and they promptly quit. One person asks whether it's doable, and whilst I'm writing a reply quits too. I die, and watch the final pair from my position on the floor whilst waiting for the respawn timer. Turns out neither had brought a remodulator, as I see each of their shots getting absorbed by the borg. I ask if they brought a remodulator with them (intending to replicate a couple and pass them over). No reply.

Minutes pass. I die again. At that point I decided to quit, as it could be considered impossible at that point, particularly with the jumping/levitating Borg that even though they're 10metres away from the transformer you've activated seem to get up and immediately shoot over to the transformer...


In contrast, best STF so far: Infected. A thoroughly slick team, that knew pretty much exactly what to do. Mixture of weapons and weapon types, plenty of team buffs being applied, people taking on roles quickly (distract the main borg groups, secure the Starfleet personnel). Got the optional, and took down Rebecca with only 4 of us (we'd managed to charge ahead of one guy such that the barrier came up to Rebecca's chamber before he'd gotten in - doh! Our bad), and no deaths on the team.

Main differences to the previous tale - a team that communicated, and had clearly done it before. First person that spawned in the instance said hi, everyone replied, a couple of jokes were made, and the atmosphere felt much more relaxed. When it came to securing the hostages, everyone on the rescue duty knew exactly where to go in each room, and used pulsewaves to knock back the Borg. Boom, job jobbed, as they say.

Oh well, only 101 EDC until I can afford the full MACO ground set (got the Mk X PSG last night as loot from that Infected runthrough, which was nice but I'm aiming for Mk XI). And another 120 to get the full Omega. Then maybe I'll start thinking about Elite...

Tim

Edit; breaking up the walls of text!

Last edited by tmichc; 07-26-2012 at 06:04 AM.
Career Officer
Join Date: Jun 2012
Posts: 65
# 745
07-31-2012, 08:06 AM
KAGE

It's a PUG, mission progress is okay.

Make it to the node room, clear all the Borg. Ready to drop the shields on the nodes, no one wants to work from the port room. I go ahead and volunteer.

Time on the option is winding down. I begin to work the shields and everything is going fine. As soon as I hear the enemy readouts I drop the shields at that location. They are killing the nodes without a problem.

Get through the first three nodes without a hitch. Ready for the forth one and a new player beams into the room with me, I have no idea why, I'm dropping the shields at the right locations and no one could do it any faster than I was.

The new player in the room with me begins to work the console I am standing at and drops the shields on a node. I'm like "WTH". He doesn't say anything, but now with him gone the players in the node room seem to lack the firepower to kill the nodes without using the extend shield drop time.

New player continues to work the shields on the console and pays no attention to me. Group manages to kill the forth node on the second try. I decide to port back to the node room and help the group, since time is running down and it seems like they need extra firepower now.

Get with the group, only two nodes left. We are all waiting for the new player in the room to drop shields. He appears and now there are five of us waiting for the shields to drop with no one at the controls.

Time runs out on the option. I am livid. I ask colorfully to this player, what he is doing and why is he not communicating, he gives no answer.

I end up going BACK to the port room to run the controls. The Borg are now swarming the team and they are dropping like flies.

Waiting to see if I go back to help with the Borg or stay put. Finally get a signal that they are ready to go, drop shields and they can't kill the node now. Second attempt, I extend time, they still can't manage. Third attempt, another no go.

At this point I was just overly frustrated and quit.

Ohhh, the humanity!

Last edited by walkincrow; 07-31-2012 at 08:08 AM.
Lt. Commander
Join Date: Jul 2012
Posts: 126
# 746
07-31-2012, 11:46 PM
Where to begin it occurs daily........

Opening a lockbox is like using a public restroom when u gotta poo.
You are just hoping nobody blew on the seat or that all the toilet paper is gone.
Career Officer
Join Date: Jun 2012
Posts: 4,303
# 747
08-02-2012, 06:26 AM
Just had to bail on another stinker.

ISE today - was on my lunchbreak from work, and had 30 mins to spare before had to be back, so thought would have a quick blast at ISE before the four-hour server downtime commenced.

Fat chance - mission started, and a player in a Prometheus asked if everyone knew the 10% rule. All bar one player, in a Mirror Star Cruiser (or at least the mirror ship that looks like a Star Cruiser) covered in Borg nonsense replied.

Long story short, said player ignored everything else that was going on, popped a transformer WAY too early, and then flew off to fight one of the normal spheres that was floating around, which (laughably) made pretty short work of him.

The rest of us killed the remaining transformers and tried to kill the generator but didn't manage to do so before the nanite spheres arrived. We tried clearing them, but mirror-borg starcruiser was spending more time in respawn oblivion than doing anything useful. Advice was offerred, and subsequently ignored.

Bearing in mind that the server was due to go down for four hours, the other four of us agreed that we wouldn't be able to clear the mission before the sever downtime and group-bailed, undoubtedly leaving the mirror-Borg ship player to get his backside handed to him by the numerous spheres still remaining.

Besides, not like the hour penalty is of any consequence when the server is minutes away from downtime.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Lieutenant
Join Date: Jun 2012
Posts: 82
# 748
08-03-2012, 08:56 AM
I just played a horror story of CSE. I'm not going bother with a full description but the whole mess involved a would be leader and three vessels that parked on the Kang....

The leader knew his stuff and I prefer to take direction so that worked for me. It didn't work so well when he booked over the 3 others camping on Kang. I tried to take out the nanites on the cubes but one ship (at my proficiency on elite) can't do the job. It was a protracted exercise in failure where every minute wasted conflicted with quitting myself and taking a leaver penalty. Sadly I rode this one into the ground when I should have quit.

What bothers me is I don't think the campers were that ignorant. I'm concerned they sat there and let the mission fall apart because they were more interested in collecting drops from the repawning enemies than actually completing the mission. I hope they got a bucket load of engine batteries and photon mines

Last edited by horridperson; 08-03-2012 at 08:59 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 749
08-03-2012, 12:24 PM
Seems my worst experiences always come on Khitomer Accords Space, people just simply do not listen to directions and just fly off and do whatever. Had several times where we have 2-3 good players that follow directions of whoever decides to take the lead role and they know to guard the time gate from the probes, 1 player at the time gate, 1 player at the opposite gate wih the other 3 working to destroy the gate on the other side. It always seems we have 2 people that blow it by just flying around and doing whatever despite being told we don't need 4-5 people on the gate and to keep an eye on the time gate, then when Donatra spawns they are the same 2 people getting wasted by the Thalaron beam because they don't know to avoid the little green lines when she starts powering up.

Cure and Infected always seem to go smoothly for me and are easily the two most enjoyable. I stay away from Khitomer at all costs unless my que timers are still running on the other space STFs.
Captain
Join Date: Jun 2012
Posts: 3,032
# 750
08-03-2012, 12:40 PM
epic cure space elite...finished it though

warped into the sector, saw that tactical in this mirror assault cruiser (looks like the normal starcruiser)
when the grp UI apeared i was like ...
he had about 30-40 different injuries on his ship...some even stacked up to 3 or 4...so maybe there were 50 i don't know i didn't count.

everybody in the group started to point out that he needed to repair hi ship, but he ignored it (as usual)

then he wrote: "i protect kang!" and everybody was like WTF, is he for real?

it went on, he died...a lot...i mean everytime i looked at the grp UI he was dead.

we couldn't make it to the bonus objective, but thats ok, since it's not that important anyway.


at the end, i told him to inform himself about repairing his ship, after and in combat...he said he was sorry, but i ignored him anyway.


srsly...if you don't know what injuries are, and how to remove them...do us all a favour, don't do elites.
Go pro or go home
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