Prev Previous Post   Next Post Next
Career Officer
Join Date: Jun 2012
Posts: 141
# 1 Guramba skills and loadout
07-27-2012, 06:09 PM
I would like a critique of my skills and loadout for the Guramba from you kindly forumgoers please. This is for PVE stf's and fleet actions only, I don't really plan to pvp at all in this game.

I can't decide between using the following though:

3x turrets

3xdhc + 1 DBB or 3x DHC + 1 Bioneural or Quantum

For the latter I'd drop BO2 for THY2. Personally I prefer the 1st option with the synergy between using BO for both the DBB and the javelin but I'm not sure about handling the energy drain on a tac. Switching to DC's might mitigate it somewhat but I still think it might be a problem, even with the leech console.

Now for skills, is having the last 3 points in energy weapons specialization worthwhile or is there somewhere else I could be putting them that would be more worthwhile?

And lastly, some input would be nice for my ground skills(I don't really want to make a new thread just for that). Main questions for me are:

Is having any point into willpower worthwhile for PVE content?

Should I have 9 points into combat specialist or 6? How about grenades?

Any other suggestions for ground skills?

Thanks in advance for the input

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 08:44 AM.