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chrono mines procing 100% is ludicrous. at 33% theres a huge chance 1 of the 5 mines was gonna proc you, there was NO absence of procs from them
transphasics reducing the ability to heal shields sounds like the most broken addition yet. 90% or more of someones survivability in pvp relies on a persons ability to heal their shields and stack resists on them. if getting hit with transphasic mines reduces some ones ability to heal shields, you just removed 50% of their defense. you might as well double the amount of damage every weapon does in game, this change is THAT bad.
The following above is a Bug dealing with Tricobalt Mines and Deployment Patterns.
Also, please change all Plasma Weapons Energy weapons to a higher Proc Rate to allow Stacking Procs like Plasma Mines. Plasma Mine Stacks are superior to Plasma Torpedo and Plasma Energy Weapons with the new changes. Especially if used from Dispersal Pattern Beta 3.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
Fleet Credits, Refined Dilithium, and Dilithium Ore are limited to 10 million each.
Fleet Marks is limited to 1 billion.
This seems ass-backwards. Fleet Credits should have a higher limit than Fleet Marks. Most people in the game have a low balance of Fleet Marks and a high balance of Fleet Credits. My own FC balance is over 1 million, and my starbase is only Tier 1. I'll hit a 10 million cap long before our starbase reaches T4, let alone T5.
Why do the transphasic toros even need a shield heal debuff? I don't recall any pve stuff this would be useful against.
99% of the stuff they post to Tribble gets pushed live Reguardless of feedback or testing so why bother whn you can just wait 2 days? A lot of valid concern is being expressed here with no explanation as to why they feel that chrono mines need 100% proc chance or why transphasic torps need a shield heal debuff.
Those effect pvp way more then pve and for absolutely no reason they're gonna be put in.