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Starfleet Veteran
Join Date: Jun 2012
Posts: 874
# 21
08-01-2012, 05:50 AM
Transphasic seem perfect now I went from 3800 on hull to 5600 on hull with a full volly. That seems pretty balanced for a none moveing weapon that can get shot down.

Tricobalt mines worry me you can do 100k+ per volly without crits.
Captain
Join Date: Jun 2012
Posts: 3,639
# 22
08-01-2012, 07:37 AM
Oh Jeez- Quantums almost double in speed, and Chronitons triple in chance for effect.

Why bother carrying any other weapon.

KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $27 to upgrade my Kamarag ?
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 23
08-01-2012, 07:53 AM
I am curiuos to know if the launch mine key bind command exist anymore and if so, what is it?
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 1,015
# 24
08-01-2012, 08:09 AM
Quote:
Originally Posted by hurleybird View Post
Wow, systems team strikes again. So glad I'm playing mechwarrior right now!
inorite, how about those yewayseefives? Clever jam implementation, IMO, if they get the proc right.

Anyway, my question was going to be how do the plasma procs look, but Tea answered already.

What's missing is an aceton beamish mine. If you're going to dull healing with transphasics we need an option to take the edge off of the dps spike (other than the current FOMM nerf by way of TT).

Edit: This would be the thermionic mine I guess?

Last edited by redricky; 08-01-2012 at 08:20 AM.
Career Officer
Join Date: Jun 2012
Posts: 735
# 25
08-01-2012, 11:32 AM
Quote:
Originally Posted by lordmalak1 View Post
Oh Jeez- Quantums almost double in speed, and Chronitons triple in chance for effect.

Why bother carrying any other weapon.

yup, 3 times the chance of proccing... but with 1/4th effect, and with 4/5th number of mines dropped= 100%x3x0.25x0.8 = 60% = chronitons nerfed by exactly 40%. (not to mention working resist and counters in place, leaving chrons a poor choise)

transphasics seem a good choise now. and possibly tricobs with attack pattern...

Last edited by dassemsto; 08-01-2012 at 11:34 AM.
Captain
Join Date: Jun 2012
Posts: 3,639
# 26
08-01-2012, 12:01 PM
Chroniton Mines:
Increased chance to apply slow from 33% to 100%.
Slow debuff is now resistable, and abilities that make you immune to movement debuffs will now affect this debuff.
Duration of debuff can be enhanced with Graviton Generators skill.
Magnitude of debuff decreased to 25% of previous, but debuff can stack.
Standard minefield = 25% x 4 = 100% of previous magnitude.

Quote:
Originally Posted by dassemsto View Post
yup, 3 times the chance of proccing... but with 1/4th effect, and with 4/5th number of mines dropped= 100%x3x0.25x0.8 = 60% = chronitons nerfed by exactly 40%. (not to mention working resist and counters in place, leaving chrons a poor choise)

transphasics seem a good choise now. and possibly tricobs with attack pattern...
Fancy math:
debuffs stack
100% chance of debuff
Standard minefield = 25% x 4 = 100% of previous magnitude.
Each mine previously accounted for 20% of intended damage, now accounts for 25%

...So where'd the 0.8 come from ? Basically they made a 1 in 5 chance to get the debuff a 100% chance.
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $27 to upgrade my Kamarag ?

Last edited by lordmalak1; 08-01-2012 at 12:34 PM.
Career Officer
Join Date: Jun 2012
Posts: 735
# 27
08-01-2012, 01:45 PM
Quote:
Originally Posted by lordmalak1 View Post
Chroniton Mines:
Increased chance to apply slow from 33% to 100%.
Slow debuff is now resistable, and abilities that make you immune to movement debuffs will now affect this debuff.
Duration of debuff can be enhanced with Graviton Generators skill.
Magnitude of debuff decreased to 25% of previous, but debuff can stack.
Standard minefield = 25% x 4 = 100% of previous magnitude.



Fancy math:
debuffs stack
100% chance of debuff
Standard minefield = 25% x 4 = 100% of previous magnitude.
Each mine previously accounted for 20% of intended damage, now accounts for 25%

...So where'd the 0.8 come from ? Basically they made a 1 in 5 chance to get the debuff a 100% chance.
the old way dropped 5 mines at 33% chance each. That's a average of 1.66 proc per cluster dropped. New drop has a static 1 full proc. Hence, 40% reduced. In short, the old cluster would almost always give one proc, and often give a double proc. The new system is capped at 1 full proc per cluster.

(the 0.8 comes from 4number of mines reduced from 5 to 4, equalling a 20% lower droprate. Multiplying by 0.8 = -20%)
Captain
Join Date: Jun 2012
Posts: 3,639
# 28
08-01-2012, 01:59 PM
Quote:
Originally Posted by dassemsto View Post
the old way dropped 5 mines at 33% chance each. That's a average of 1.66 proc per cluster dropped. New drop has a static 1 full proc. Hence, 40% reduced. In short, the old cluster would almost always give one proc, and often give a double proc. The new system is capped at 1 full proc per cluster.

(the 0.8 comes from 4number of mines reduced from 5 to 4, equalling a 20% lower droprate. Multiplying by 0.8 = -20%)
Your assuming the 33% is constant everytime the mines are dropped, but there's also 67% chance of no proc. 100% means it ALWAYS applies a a debuff, AND the magnitude was increased to 25% to compensate for 1 less mine dropped. Statistics isn't my specialty.

Just be ready to RESPEC your capt so you'll have skillz to cancel the debuff, and your TAC has APO. Ship may also need inertial dampeners, and capt skill if I read it right.
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $27 to upgrade my Kamarag ?

Last edited by lordmalak1; 08-01-2012 at 02:03 PM.
Captain
Join Date: Jun 2012
Posts: 668
# 29
08-01-2012, 02:18 PM
Quote:
Originally Posted by lordmalak1 View Post
Your assuming the 33% is constant everytime the mines are dropped, but there's also 67% chance of no proc. 100% means it ALWAYS applies a a debuff, AND the magnitude was increased to 25% to compensate for 1 less mine dropped. Statistics isn't my specialty.

Just be ready to RESPEC your capt so you'll have skillz to cancel the debuff, and your TAC has APO. Ship may also need inertial dampeners, and capt skill if I read it right.
Assuming someone ran over a cluster under the old system then you have to use this probability formula...
1 - ( ( 1 - x ) ^ y )
When you do that you find that there was a 87% chance to land at least one proc in a mine cluster... hence why anyone that ran mines ONLY ran chrons.

Lets all be honest Chron mines where pretty much 100% chance of proc before... so I am willing to believe that this change really is a chron nerf... of course tying it once again to the skill tree is a fantastic way to sell more respec tokens.
Captain
Join Date: Jun 2012
Posts: 3,639
# 30
08-01-2012, 02:35 PM
I'm just not getting how 100%x4@.25 proc is a nerf to 33%x5@1 proc, but I'll take your word for it.

...until my kill count start to go up when I use them.
Chroniton mine
tractor mine
transphasic
transphasic
rinse and repeat
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $27 to upgrade my Kamarag ?
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