Career Officer
Join Date: Jun 2012
Posts: 9
# 51
08-01-2012, 03:37 PM
Again, please don't remove the mouse button options. I have a mouse with extra buttons also and have them mapped to ingame functions. Also please asap fix the uniform bugs. And if possible, please change the fire extinguishers so they do not function out of missions... please.
Lt. Commander
Join Date: Jun 2012
Posts: 193
# 52
08-01-2012, 03:48 PM
Mouse buttons 4 and 5 also work fine on Microsoft mice so unless Cryptic are using a random noname Big Lots mouse for testing, it seems odd to remove the ability to use those binds. For many people this will make the game unplayable for a week unless we get an emergency Midnight patch on Thursday fixing this bug.
Career Officer
Join Date: Jun 2012
Posts: 883
# 53
08-01-2012, 04:14 PM
Quote:
Originally Posted by sleeeperr1 View Post
I totally agree with this statement , You guys should actually play the game before you make changes like this when they are "working" atleast somewhat as is , What was it bort said, cut twice? 3 times? measure later? no thats not right . Alot of players are getting flat out sick of it . correct whats wrong first before bringing in more stupidity. Oh and people don't pvp because of crap like this. too many exploitable procs off otherwise useless weapons "team effort abuse" repulsor lag and the list goes on. . you're killing gameplay in both PVE and PVP . less cheese plz please please pretty please? I'm begging here.
Glad that some people can understand.

Transphasic mines are the most bewildering. Shield healing debuff is only useful in PvP, but the PvP community doesn't want more spam. Cutting shield healing in half is incredibly powerful. Ironic thing is that I think most PvPers would love to see a shield healing debuff ability that isn't tied to spam and needs to be used strategically.
Lieutenant
Join Date: Jun 2012
Posts: 75
# 54
08-01-2012, 04:15 PM
Cut the Dev's some slack - they work very hard on the game. Sometimes some all-nighters.
" Nature Decays, but latinum lasts forever."
Original Handle: @Q400
Join Date: December 2010
Empire Veteran
Join Date: Jun 2012
Posts: 7,181
# 55
08-01-2012, 04:24 PM
Quote:
Originally Posted by borticuscryptic View Post
I noticed an error in the above patch notes when going back over the Mine Changes. It should read:

- Chroniton Mines' chance to proc its slow debuff was increased from 33% to 80%

Stating that the proc chance was 100% was, in fact, an error taken from earlier testing before the chance was reduced back to 80%. The current changes on Tribble include the correct 80% proc chance.
ok thats much more reasonable. 66% would have been better though...
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Starfleet Veteran
Join Date: Jun 2012
Posts: 375
# 56
08-01-2012, 04:28 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]Force Field Dome will once again Repel all enemies within its radius while keeping them at bay for the duration of the ability.
OK i only see one ground item in this fix, so i have a few questions,
  1. Where is the Cloak stacking of Omega Fix?
  2. Where is the Invisible Plasma Nade Fix?
  3. Where is the Kit Switching Fix?
  4. Where is the Fix to have Pets from different Kits disappear (aka Kit Switching) ?
  5. Where is the Stack-able Orbital Strike Fix? (diagnostic engineer (doff) proc stack that affects Orbital Strike)

Can you please answer these questions?
<a href=http://www.facebook.com/at.cakuzma target=_blank>Shai'la Thunderbird's Facebook Page</a>
Real Join Date: 2009
Shai'la Thunderbird's Facebook Page

Last edited by shailat; 08-01-2012 at 04:39 PM.
Career Officer
Join Date: Jun 2012
Posts: 883
# 57
08-01-2012, 04:30 PM
Quote:
Originally Posted by borticuscryptic View Post
I noticed an error in the above patch notes when going back over the Mine Changes. It should read:

- Chroniton Mines' chance to proc its slow debuff was increased from 33% to 80%

Stating that the proc chance was 100% was, in fact, an error taken from earlier testing before the chance was reduced back to 80%. The current changes on Tribble include the correct 80% proc chance.
Ok, that's good. That basically makes chronitons probably at most as good as they were (depending how things scale with skill point investment, which will need testing) before but with 4/5 the mines.

Now if you could only take out the 50% shield debuffs from transphasics and, say, make it a commander level bridge officer skill we'd be rolling. Shield healing debuff is a great idea, but tying it to spam just isn't the way to go. Tying anything powerful to spam will hurt PvP.

With the current implementation PvP teams will just saturate the field with transphasics. It's too good not to. You're basically doubling the damage output of your team by keeping the other side's shield healing permanently weakened.

Transphasics without the debuff would still be a far better choice than any other mine type save possibly chronitons. The idea is that you can do enough trickle damage through shields to eventually force the enemy team to expend heals on themselves and weaken spike healing.

Rather than be saturation weapons though, it would be far better if mines were situational and tactical. For example, if every launcher launched only one significantly upscaled mine we would reduce a great deal of spam and gameplay would be more thoughtful.

Last but not least, a 10% damage buff to tricolbalts is not going to make them viable. People used to use these mines back in the day, and now nobody who knows anything does. People whined about the extent of the disable, but for pete's sake the mine only fired every minute and was targetable. Balance was pretty much perfect -- high cost, hard to pull off, but great effects when used well. As it stands, if the long disable is deemed to be undesirable, then the cool-down should be halved. Even then, I probably wouldn't use them myself.

Last edited by hurleybird; 08-01-2012 at 04:34 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 600
# 58
08-01-2012, 05:12 PM
So, Transphasic Torpedoes still deal 40% direct damage to the hull, not 80% ... that's just the Transphasic Mines, right? If the torps would deal 80% as well, they would be purrfectly balanced because of the very slow recharge rate of 10 seconds and the lowest base damage of all torps.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Starfleet Veteran
Join Date: Jun 2012
Posts: 75
# 59
08-01-2012, 05:16 PM
Fanastic... more spam. These mines are becoming extremely annoying in PVP.

If the PVP system was fixed these changes wouldn't have been made

I am normally quite a supporter of Cryptic, but I'm getting sick of waiting around for PVP fixes, which are not happening.

As a result of applying these PVE updates the PVP system is subsequently becoming more damaged and unplayable. There seems to be no regard for PVP as these PVE updates are continually being introduced.

Additionally there has been no further ground fixes for the Omega set, stackable orbital strikes and several other issues for PVP and PVE ground play.

The claim that there will be a new pvp system that will be introduced with "new Tech" could take months if not over a year due to the fact there is only a "25% player base for pvp". The only reason the player base is that low is because of problems introduced by pve.

So please stop breaking the current PVP system with PVE updates.

*sigh* I've had my rant, hope you take some of this one board :/

Last edited by sboslayer; 08-01-2012 at 05:19 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,027
# 60
08-01-2012, 07:50 PM
Quote:
Originally Posted by sboslayer View Post
Fanastic... more spam. These mines are becoming extremely annoying in PVP.

If the PVP system was fixed these changes wouldn't have been made

I am normally quite a supporter of Cryptic, but I'm getting sick of waiting around for PVP fixes, which are not happening.

As a result of applying these PVE updates the PVP system is subsequently becoming more damaged and unplayable. There seems to be no regard for PVP as these PVE updates are continually being introduced.

Additionally there has been no further ground fixes for the Omega set, stackable orbital strikes and several other issues for PVP and PVE ground play.

The claim that there will be a new pvp system that will be introduced with "new Tech" could take months if not over a year due to the fact there is only a "25% player base for pvp". The only reason the player base is that low is because of problems introduced by pve.

So please stop breaking the current PVP system with PVE updates.

*sigh* I've had my rant, hope you take some of this one board :/
If it makes you feel any better, Borticus said this:

http://sto-forum.perfectworld.com/sh...41#post5086841
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:04 AM.