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Captain
Join Date: Jul 2012
Posts: 2,192
# 21
08-02-2012, 08:42 AM
Quote:
Originally Posted by thumapp View Post
I must say, I really don't like this idea. While I'm not against procs or crits, I really think debuff clearing shouldn't be up to chance. When I'm debuffed I don't want to hope that I'm being cleared, I want to know it.

But maybe that's just me.
If you don't like debuffs, bring a proper counter. I hate that TT1 removes APB3, FOMM3 and such very easily. You hate the fact you wouldn't be able to reliably remove debuffs, I hate the fact that some captain or cmd. ranked abilities are reliably removed by ensing rank ability spammage.

Beside, all current counters clear debuffs for their whole duration, so even with my suggestion they would remove it, it could just take few seconds if you try to clear high ranked ability with low ranked counter not just instantly. Which would add a risk / opportunity cost for some counters. Right now, it is a no-brain choice.

But I guess, people prefer dull combat, when everyone has 2 copies of TT to clear all tactical debuff and distribute shields, to have HE to clear every possible hazzard and such so some stupid debuff does not interfere with DMG vs HEAL contest.
Captain
Join Date: Jul 2012
Posts: 2,192
# 22
08-02-2012, 08:57 AM
Or we could go another route and separate heals/shield distribution from counters. Those who played since beta remember that HE was not originaly a strong heal, it was rather very minor one.

Or like was said, let HE clear only plasma, not engineering or science debuffs.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,341
# 23
08-02-2012, 09:10 AM
A less radical approach might be to just reduce the healing from Hazard Emitters to noticeably less than that of an equivalent Engineering Team.
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Captain
Join Date: Jun 2012
Posts: 1,015
# 24
08-02-2012, 09:59 AM
Quote:
Originally Posted by sophlogimo View Post
It'd be okay if HE did niothgin but clear hazards. But right now, it is also the best available hull heal...
Aux2Sif would like a word with you...
Career Officer
Join Date: Jun 2012
Posts: 735
# 25
08-02-2012, 10:12 AM
Quote:
Originally Posted by redricky View Post
Aux2Sif would like a word with you...
Only for cruisers, as most ships can't affort to use eng skills for anything but shields
Starfleet Veteran
Join Date: Jun 2012
Posts: 172
# 26
08-02-2012, 10:33 AM
Did know that HE clears a siphon. I like


Siphon drones are OP anyway.
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Banned
Join Date: Jun 2012
Posts: 558
# 27
08-02-2012, 10:45 AM
Quote:
Originally Posted by criminius View Post
Did know that HE clears a siphon. I like


Siphon drones are OP anyway.
No no it only clears Energy Siphon, not power siphon.
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 28
08-02-2012, 01:16 PM
I'm wondering if there are any other effects it clears that I didn't notice lol
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Empire Veteran
Join Date: Jun 2012
Posts: 7,178
# 29
08-02-2012, 01:51 PM
i always thought the heal should only happen when your below 50% and up to 50% health, its supposed to be like a 25th century fire suppression system, so your ship shouldn't necessarily need it until your in pretty bad shape. maybe that could balance how good it is
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Captain
Join Date: Jul 2012
Posts: 2,192
# 30
08-02-2012, 02:25 PM
I have got excellent idea. Why not let HE clear plasmonic leech as well ? Just imagine, the whines from klingons would explode these forums.
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