Captain
Join Date: Jun 2012
Posts: 855
# 91
08-02-2012, 01:06 PM
When I started writing my post, her post wasn't there.

In any case, I take a stance of "I believe it when I see it", since Cryptic's promises tend to fall quite a bit short.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,712
# 92
08-02-2012, 01:07 PM
I figured that was probably the case.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.
Career Officer
Join Date: Jun 2012
Posts: 340
# 93
08-02-2012, 02:00 PM
Quote:
Originally Posted by zer0niusrex View Post
We're doing our final checks right now before we give the "all clear" to re-open the editor.
oh thank the gaming GOD's i have a foundry itch thats in a bad need of scratching
Captain
Join Date: Jun 2012
Posts: 2,975
# 94
08-02-2012, 02:50 PM
I need to build... need to build.... please, make it so.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 349
# 95
08-02-2012, 03:09 PM
Quote:
Originally Posted by kirksplat View Post
I need to build... need to build.... please, make it so.
I've just given the go-ahead to re-enable the editor. It make take a short while for it to come back up.

Please check my post in the FNN timeline thread.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,712
# 96
08-02-2012, 03:22 PM
So now is the point when it's our turn to go in and break stuff... just kidding, I hope. Thanks for all your hard work Zero, I'm sure these last few weeks haven't been easy for you.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.
Career Officer
Join Date: Jun 2012
Posts: 172
# 97
08-02-2012, 03:32 PM
I have one dialog in "Shados of the Past" that says

"State transition must specify a valid type"

I'm not sure what this refers to (none of the buttons in the dialog have a state transition).

(Also: laggy editor is laggy. But I assume this comes from everybody jumping into the Foundry right now?)

"Sometimes you have to do things that you hate, so you can survive to fight another day."
Career Officer
Join Date: Jun 2012
Posts: 129
# 98
08-02-2012, 04:44 PM
I went into the editor for my mission, "Shipwrecked!", and found that the items "FX-Camera Shake Maintained Medium" (as well as Large and Small) aren't working at all as far as sound goes. The camera shakes, but there's no sound like we had before.
Captain
Join Date: Jun 2012
Posts: 2,975
# 99
08-02-2012, 06:25 PM
The interact text with the replicator is still present. Zero, please get on that. It makes my missions look sloppy. Thanks.
Career Officer
Join Date: Jun 2012
Posts: 1,497
# 100
08-02-2012, 06:32 PM
Quote:
Originally Posted by backyardserenade View Post
I have one dialog in "Shados of the Past" that says

"State transition must specify a valid type"

I'm not sure what this refers to (none of the buttons in the dialog have a state transition).

(Also: laggy editor is laggy. But I assume this comes from everybody jumping into the Foundry right now?)
I have the exact same issue.

EDIT:
To clarify it is on a pop up dialog that comes up on a component complete trigger. This component is also used for an interact with object mission objective

EDIT/UPDATE:
I resolved the problem, its because the dialogue pop up in question had "Objective Complete" as its visible trigger. That doesn't exist anymore so I changed it to "Component Complete" and that works.

Thanks to Afalconer for pointing it out.

Last edited by zorbane; 08-02-2012 at 07:48 PM.
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