Commander
Join Date: Jun 2012
Posts: 369
# 1 Starbase Incursion
08-06-2012, 06:33 PM
Well the flashlight is kinda useless... We can see just fine without it, but Devs if you want use to use em, make the map dark. Friday 13th dark
The Average PvP player

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Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,201
# 2
08-06-2012, 06:36 PM
The problem is that players with lower end graphics cards can't render an actual light. So, if we made it totally dark, low end players would be hosed. We have to maintain a minimal light level, so even without a light, you can still at least see where you're going a bit.
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Career Officer
Join Date: Jun 2012
Posts: 987
# 3
08-06-2012, 06:54 PM
I don't understand why your Starbase wouldn't be well lit to begin with. The power cost for lighting would be negligible (especially since the power outputs in Star Trek are so high).
Career Officer
Join Date: Jun 2012
Posts: 1,983
# 4
08-06-2012, 07:04 PM
Quote:
Originally Posted by atatassault View Post
I don't understand why your Starbase wouldn't be well lit to begin with. The power cost for lighting would be negligible (especially since the power outputs in Star Trek are so high).
It is a Starbase incursion (meaning their is a situation with an enemy boarding party and saboteurs), so in that situation, the lighting situation makes sense (IMO).
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Commander
Join Date: Jun 2012
Posts: 369
# 5
08-06-2012, 08:08 PM
Thank You Mr. Tacofangs sir for the reply
The Average PvP player

1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,201
# 6
08-06-2012, 08:22 PM
The infiltrators cut the power to just this cargo bay. Which is why the emergency floodlights are on over each door, and the hallways still have power.
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Rihannsu
Join Date: Jun 2012
Posts: 116
# 7
08-06-2012, 08:39 PM
What I don't understand is why we can't just shut the doors and vent the whole bay into space? Even with power cut you can still open it manually or if not use one of your starships to blast the doors open. it would be alot easier then sending 5 VA in there. or better yet send in 50 redshirts. Then again I don't understand alot of these missions and why we can just target the enemies' bridges and get it over with. I mean with a fed ship the bridges is right there on top so easy to see and target.
Captain
Join Date: Jun 2012
Posts: 1,067
# 8
08-06-2012, 08:53 PM
After all the crude I have contributed to build the SB in the first place I will NOT ALLOW, all the stuff in the cargo bay to be flushed into orbit! I'll take my phaser in and deal with it myself.

May the Prophets guide us in these cryptic times....
Rihannsu
Join Date: Jun 2012
Posts: 14,463
# 9
08-06-2012, 09:14 PM
Quote:
Originally Posted by smazazel View Post
What I don't understand is why we can't just shut the doors and vent the whole bay into space? Even with power cut you can still open it manually or if not use one of your starships to blast the doors open. it would be alot easier then sending 5 VA in there. or better yet send in 50 redshirts. Then again I don't understand alot of these missions and why we can just target the enemies' bridges and get it over with. I mean with a fed ship the bridges is right there on top so easy to see and target.
And risk damaging your starbase and it's cargo? Actually, AFAIK there's no evidence that the cargo bay could be vented to space.... You might be able to monkey with environmental controls, but if the invaders managed to get the lighting offline then the environmental controls are probably broken too.
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Career Officer
Join Date: Jun 2012
Posts: 1,173
# 10 "watch Your Six"
08-06-2012, 09:19 PM
I find it odd that Klingons would use the term "six" referring to a round chronometer. I also notice that there are no equivalent assets for the Feds (that I hear) on the Klink side...I'm going to guess they will be rolled out?
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