Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
Some minor animation would be nice instead of flashy buff effects?

Reminds me of a scene from DS9 - Shattered Mirror

Quote:
O'BRIEN
A bird of prey has locked onto us.

SISKO
Evasive maneuvers. Pattern Delta.

O'BRIEN
Pattern Delta? What's that?

SISKO
Rock her, port to starboard! Hard.
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Captain
Join Date: Jun 2012
Posts: 750
# 2
08-06-2012, 10:06 PM
So you want your ship to wobble around a bit every time you hit an attack pattern? Just rapidly hit A & D a few times and pretend.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 3
08-06-2012, 10:19 PM
Well yeah sure I can do that (& do), but that was just an example from the show. A few animations to distinguish the different defensive and offensive Buffs would be better than the Christmas tree light we currently have,
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Captain
Join Date: Jul 2012
Posts: 2,192
# 4
08-06-2012, 11:29 PM
That would make the ships pain to handle. Gameplay > fluff. And as was said, you can "rock her", just press A and D. I'm actually doing it naturally.
Rihannsu
Join Date: Jun 2012
Posts: 339
# 5
08-07-2012, 12:51 AM
Perhaps if there were some way to do it without inhibiting gameplay?

I do think it would be cool to have more crazy attack/evasive patterns available, like ones involving loops and barrel rolls for smaller ships like the Defiant-class escorts. I'm not sure exactly how to fit that into the game, though, unless they were evasive maneuvers only and were new BOFF abilities or perhaps came with a new C-Store ship's special console (but...ick...another "must-have" universal console taking up a slot...mmm...dunno about that one) or became available upon the usage of a special DOFF or by gaining enough experience in, say, Engineering through DOFF missions. That last option means you don't have to give anything up, I like it.

Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 6
08-07-2012, 01:47 AM
Barrel Roll !

'nuf said
Rihannsu
Join Date: Jun 2012
Posts: 344
# 7
08-07-2012, 01:59 AM
its simple, make it a option to turn on *extra combat animations* those who want to use it can weither it effects their gameplay or not its their choice. Those who dont want to use it can turn it off.
Captain
Join Date: Jun 2012
Posts: 658
# 8
08-07-2012, 03:24 AM
Loops and barrel rolls would be nice, but having dealt with creating 'dynamic maneuvering' AI for a certain space combat RTS a lot of players complained about the disorientation and a reduced ability to control ship positioning.

The disorientation is due to this fact - not everyone can appreciate the vast speeds and distances of actual 3D space flight and making Homeworld into an Orbiter-style Newtonian sim just doesn't work unless you like to sit through the game, do nothing but target weapons and watch the fireworks.

As above-posted, when I activate attack pattern omega 3 I will just fly in from nowhere at impressive speed, slow to 1/4 impulse at close range and blaze away with DHCs.

Pattern delta in my STO rendition is a cruiser, being out-turned by the enemy doing a "Crazy Ivan" type move to make the target overshoot and retaliate with torpedo salvoes. Pile on a few other self-defined boff power sequences and I think you'll be amazed by just what you can show off to fleetmates esp. if voice comms are used.

You can recreate Sisko's "Attack pattern omega 4" or create totally new patterns like "attack pattern diarrhea III" on the fly and get wingmen to do the same for maximum epicness.

In short... I don't mind the lack of animations. Do them yourself
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Lt. Commander
Join Date: Jun 2012
Posts: 245
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