Captain
Join Date: Jun 2012
Posts: 3,075
# 11
08-08-2012, 06:47 AM
Quote:
Originally Posted by mattjohnsonva View Post
That build is rather special, there are lots of points I am not mentioning. It is available on our website for fleet members that make it to fleet rank of Commodore (you need to login to get it). I am not lying, I have no need, try it out for yourself and either join our fleet and find out or work it out yourself, but yes it can be done. My Bug ship can usually beat most other bug ships 1v1 unless I **** up the BOFF ability timings. Bear in mind though that this includes the DPS from the three rear turrerts as they also hit the forward target, all weapons are Mk XII VR ACCx2 Phased Tetryon, that's all I'm adding.
so it is NOT unbuffed...you use buffs...well that explains it. A dual cannon build can hit easily 10k or more, if you count in buffs. so nothing special really about it actually. No need for further explanations then.
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Captain
Join Date: Jun 2012
Posts: 568
# 12
08-08-2012, 06:48 AM
Quote:
Originally Posted by baudl View Post
single cannons? 7k dps? unbuffed?

atleast one is not right here...
Don't bother biting.

Single cannons are always going to be worse than duals on an escort (Dual heavys hit harder for both spike and sustained damage, but standard duals are better for procs).

Optimum fore loadout for firing at something that has high levels of shields is usually: 1xQuad, 2xDHCs and 1x [Torp or DC]. (more than 2 DHCs can start to be detrimental due to simultaneous weapons power drain, particularly if you use Autofire or spam the "Fire all weapons" button)

[ <<<--- @Maelwys --->>> ]
Captain
Join Date: Jun 2012
Posts: 3,075
# 13
08-08-2012, 06:59 AM
Quote:
Originally Posted by maelwy5 View Post
Don't bother biting.

Single cannons are always going to be worse than duals on an escort (Dual heavys hit harder for both spike and sustained damage, but standard duals are better for procs).

Optimum fore loadout for firing at something that has high levels of shields is usually: 1xQuad, 2xDHCs and 1x [Torp or DC]. (more than 2 DHCs can start to be detrimental due to simultaneous weapons power drain, particularly if you use Autofire or spam the "Fire all weapons" button)
well i believe him, if he means he uses tactical buffs...then even with single cannons you can hit that number easily. What confused me, was that he wrote "unbuffed", which means without using any BOFF or player ability, atleast to me.

If he really meant without buffs, then i want to see atleast some screenshots, otherwise it never happend.
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Career Officer
Join Date: Jun 2012
Posts: 2,208
# 14
08-08-2012, 09:20 AM
Quote:
Originally Posted by baudl View Post
so it is NOT unbuffed...you use buffs...well that explains it. A dual cannon build can hit easily 10k or more, if you count in buffs. so nothing special really about it actually. No need for further explanations then.
OOPS, my bad, it's 6319.9 unbuffed with 4 TAC consoles and 6642.1 with 5 consoles, memory aint what it was, lol, but that's with single cannons and turrets. Mk XII Consoles would add a bit but my name aint Bill Gates!

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Career Officer
Join Date: Jun 2012
Posts: 2,208
# 15
08-08-2012, 09:56 AM
Naw of course that's unbuffed, I just hit all the buffs to check and it gives a total forward (including rear turrets) of 21728 DPS (5 TAC Consoles), that last's as long as the buffs do naturally. Save your buffs and get your hull down to 40% then hit GDF you're gonna pump out around 30 DPS or more on a 180 min arc, unless the other guy is ready for that he won't stand much chance.

As for procs, single cannons have the faster firing rate and therefore the greatest chance of a proc. Everyone jumps on the DHC/DC cannons route because it looks like they do more damage. How much damage does your DHC do if the target is outside your 45 degree arc? LOL, not much. Think about it, the guy above who said not to bite has given you a setup that's OK for PvE but in PvP he's gonna die real quick against a fast moving escort that can stay outside the arc.

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Last edited by mattjohnsonva; 08-08-2012 at 10:07 AM.
Captain
Join Date: Jun 2012
Posts: 3,075
# 16
08-08-2012, 12:27 PM
Quote:
Originally Posted by mattjohnsonva View Post
OOPS, my bad, it's 6319.9 unbuffed with 4 TAC consoles and 6642.1 with 5 consoles, memory aint what it was, lol, but that's with single cannons and turrets. Mk XII Consoles would add a bit but my name aint Bill Gates!
i'm pretty sure bill gates has 0 EC on his account!

rate of fire can't be counted in, because it is already a DPS (damage per second) value.
and the proc rate, i think got bound to the cycle not the rate of fire...so the proc is identical with each type of cannon. i'm pretty sure about that, though not 100% sure.

but i want to give this build a try, because the 180? arc i may have underestimated...thank you.
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Career Officer
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Posts: 3,400
# 17
08-08-2012, 12:57 PM
Quote:
Originally Posted by mattjohnsonva View Post
Naw of course that's unbuffed, I just hit all the buffs to check and it gives a total forward (including rear turrets) of 21728 DPS (5 TAC Consoles), that last's as long as the buffs do naturally. Save your buffs and get your hull down to 40% then hit GDF you're gonna pump out around 30 DPS or more on a 180 min arc, unless the other guy is ready for that he won't stand much chance.

As for procs, single cannons have the faster firing rate and therefore the greatest chance of a proc. Everyone jumps on the DHC/DC cannons route because it looks like they do more damage. How much damage does your DHC do if the target is outside your 45 degree arc? LOL, not much. Think about it, the guy above who said not to bite has given you a setup that's OK for PvE but in PvP he's gonna die real quick against a fast moving escort that can stay outside the arc.

You really need to post this in the PvP forums.
Career Officer
Join Date: Jun 2012
Posts: 2,208
# 18
08-08-2012, 02:03 PM
Naw, don't want everyone knowing or else I won't beat them so easily LOL

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Lt. Commander
Join Date: Jun 2012
Posts: 131
# 19
08-08-2012, 03:22 PM
Before the Quad Cannons got buffed I had one quantum torp with 3 projectile officer doffs with torp spread spam for constant torpedo rain every few seconds. But with Quads being as they are, you'll just rip through shields with or without csv or crf.
Captain
Join Date: Jun 2012
Posts: 3,075
# 20
08-08-2012, 03:58 PM
it's certainly worth a try, and i did it...a single cannon is only 200 dps behind the DC, may sound a lot, but considering that you can keep it on target 100% of the time it certainly isn't gimping your escort.

i came up with 1207 dps with my disruptor DC ACC critH critD
and 1017 dps with disruptor single cannons ACC critH dmg (dmg modifier increases this value a little)
3 turrets add 1886 dps to 4 times 1017, wich would be around 5960, lets say 6k dps with single cannons.

DC would reach 6800 dps aproximately with 4 cannons in front.

considering the 180? arc of single cannons, your target really can't evade you much.

all buffed they reached 2800 dps with DC (would mean around 15k all together) and 2300 dps with single cannons (ca. 13200 dps)


i never imagined that they would be so close, really amazes me.

PVE i think i stick with DC/DHC...but PVP it seems, that you can deliver a lot more sustained dmg (180?) for sacrificeing only about 12% dmg. seems a fair deal, atleast to me
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