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Join Date: Jun 2012
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# 21
08-08-2012, 04:44 PM
Quote:
Originally Posted by baudl View Post
it's certainly worth a try, and i did it...a single cannon is only 200 dps behind the DC, may sound a lot, but considering that you can keep it on target 100% of the time it certainly isn't gimping your escort.

i came up with 1207 dps with my disruptor DC ACC critH critD
and 1017 dps with disruptor single cannons ACC critH dmg (dmg modifier increases this value a little)
3 turrets add 1886 dps to 4 times 1017, wich would be around 5960, lets say 6k dps with single cannons.

DC would reach 6800 dps aproximately with 4 cannons in front.

considering the 180? arc of single cannons, your target really can't evade you much.

all buffed they reached 2800 dps with DC (would mean around 15k all together) and 2300 dps with single cannons (ca. 13200 dps)


i never imagined that they would be so close, really amazes me.

PVE i think i stick with DC/DHC...but PVP it seems, that you can deliver a lot more sustained dmg (180?) for sacrificeing only about 12% dmg. seems a fair deal, atleast to me
Exactly, although I find this setup works very well in PvE too because i can keep engine power high, move quickly and increase defence bonus and not really have to worry about aiming. Your turrets are always hitting and your cannons are hitting most of the time if you keep the front of your ship only angled towards the enemy whereas with DHC you have to be almost head on. Experiment and see what you think, it's the best setup I've tried so far but I'm sure something else will be even better when I find it. That's what I love about this game, the scope for modifications is huge, lot of fun.
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# 22
08-08-2012, 04:57 PM
it ends up being that small amount of damage your missing out on that makes the difference. you ether get a quick kill, or your target survives for minutes. unless your an escort dueling other escorts, single cannons have no place on them. an excelsior of galor are excellent ships to use them on though.

if your parsing that dps, you should run it against DHCs too, not just DCs. DHCs end up doing considerably more damage once parsed...
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# 23
08-08-2012, 06:07 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
it ends up being that small amount of damage your missing out on that makes the difference. you ether get a quick kill, or your target survives for minutes. unless your an escort dueling other escorts, single cannons have no place on them. an excelsior of galor are excellent ships to use them on though.

if your parsing that dps, you should run it against DHCs too, not just DCs. DHCs end up doing considerably more damage once parsed...
Using Phased Tets this setup can easily take care of the right side of KASE for example including the Cube and the transformer. As I said before, it make no difference whatsoever how powerful your weapons are if they are hitting didly squat, and if you're moving around fast to keep your defence bonus up then it helps to make sure you hit your target. Sure in PvE you could get more dmg from DHCs but if you're moving all over the place like in CSE then the single cannons give you that edge imo.
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# 24
08-09-2012, 02:42 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
it ends up being that small amount of damage your missing out on that makes the difference. you ether get a quick kill, or your target survives for minutes. unless your an escort dueling other escorts, single cannons have no place on them. an excelsior of galor are excellent ships to use them on though.

if your parsing that dps, you should run it against DHCs too, not just DCs. DHCs end up doing considerably more damage once parsed...
i have parsed DHC borg...agains DC borg some time ago...allways in ISE, allthough the DHC were higher, the difference was too small in my opinion to justify the high exchange prices.

some people in my fleet agreed with me, some didn't. I can only imagine, that maybe DHC work better for tactical captains since they can buff the higher base dmg of a DHC much more than any other class...but the other classes have only limited recourses to buff weapon dmg directly. I'm pretty sure that makes all the difference in that matter.
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# 25
08-09-2012, 02:47 AM
Torp spread at the moment - am currently using my Armitage, and LOVE firing off torp spread in conjuction with the torp point defense console. And it's a tripple bonus if my fighters are firing their quantums too!

Photon and Quantum torpedoes everywhere!

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# 26
08-09-2012, 02:57 AM
Quote:
Originally Posted by reyan01 View Post
Torp spread at the moment - am currently using my Armitage, and LOVE firing off torp spread in conjuction with the torp point defense console. And it's a tripple bonus if my fighters are firing their quantums too!

Photon and Quantum torpedoes everywhere!
Yep as I said earlier unless you are in an Armitage. But why are you using mixed weapon types, I use Photon Mk XII VR so that my PDS is buffed by the photon tac console, my guess is you have the quantum ZP console which is fine but does not buff up the PPDS.
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# 27
08-09-2012, 03:05 AM
Quote:
Originally Posted by mattjohnsonva View Post
Yep as I said earlier unless you are in an Armitage. But why are you using mixed weapon types, I use Photon Mk XII VR so that my PDS is buffed by the photon tac console, my guess is you have the quantum ZP console which is fine but does not buff up the PPDS.
Not using any torpedo buff console. I chose to install a fourth antiproton mag regulator instead, to give my MkXII antiproton dual-heavies a little more punch.

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# 28
08-09-2012, 03:11 AM
Quote:
Originally Posted by mattjohnsonva View Post
Using Phased Tets this setup can easily take care of the right side of KASE for example
oh man, came sooo close to stoped reading here. pve? really?

Quote:
Originally Posted by mattjohnsonva View Post
including the Cube and the transformer. As I said before, it make no difference whatsoever how powerful your weapons are if they are hitting didly squat, and if you're moving around fast to keep your defense bonus up then it helps to make sure you hit your target. Sure in PvE you could get more dmg from DHCs but if you're moving all over the place like in CSE then the single cannons give you that edge imo.
a galaxy X could keep a high DC up time on any targets in an stf. there has never been a situation in an stf were i thought a single cannon would do a better job then a DHC. an 8 beam array broad side would be best if you want to move and shoot. against fast moving targets, a bug with DHC properly flown can keep DHC in arc as easily as any other escort could keep single cannons in arc.

Quote:
Originally Posted by baudl View Post
i have parsed DHC borg...agains DC borg some time ago...allways in ISE, allthough the DHC were higher, the difference was too small in my opinion to justify the high exchange prices.

some people in my fleet agreed with me, some didn't. I can only imagine, that maybe DHC work better for tactical captains since they can buff the higher base dmg of a DHC much more than any other class...but the other classes have only limited recourses to buff weapon dmg directly. I'm pretty sure that makes all the difference in that matter.
ive heard the difference even with100% up time gets quite noticeable, to say nothing of the real world disadvantages with DCs. theirs the way that it fires, a DC fires for the entire length of its cycle, a DHC deals all its damage in the first second with a moment of down time after. if you get someone in your firing arc for a second, you can fire your DHCs for full effect, if you were using DCs you would need to keep your target in arc the entire cycle to deal all the damage. since its firing so immediately, the power drain doesn't effect it as dramatically. every pulse of a weapons cycle deals damage based on the exact power level at the moment of firing, the 3rd and 4th shot will certainly deal less damage then the first 2, wile a dhc's 2 shots would deal damage at the nearly the same power level. the only advantage a DC has is its ability to best utilize per shot boosting abilities, like DEM and tetryon glider.
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# 29
08-09-2012, 03:29 AM
Quote:
Originally Posted by reyan01 View Post
Not using any torpedo buff console. I chose to install a fourth antiproton mag regulator instead, to give my MkXII antiproton dual-heavies a little more punch.
Ah ok I see, that sounds like a good idea, but with all those photons you do get a huge amount of damage if you console and skill up for it, maybe worth a try?
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# 30
08-09-2012, 03:34 AM
Quote:
Originally Posted by mattjohnsonva View Post
Ah ok I see, that sounds like a good idea, but with all those photons you do get a huge amount of damage if you console and skill up for it, maybe worth a try?
Might just be - might see if any photon detonation assembly consoles are selling for decent prices on the exchange.

Trouble is, I don't have the EC for both the console AND MkXII photon torpedoes, and it does seem a pity to replace MkXII quantum torpedoes with MkXI photon torpedoes, even if the assembly console does buff the point defence launcher.

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