Empire Veteran
Join Date: Jun 2012
Posts: 1,140
# 1 KDF groud away team setup
07-31-2012, 12:04 AM
Ok, I do know that Efficient trait among Letheans can help a lot for space setup. So what about trait for ground KDF team? Would Gorns be better due to their bite trait?
Also, I am a Tac so what setup should I have for ground team? 1 tac, 1 sci and two engineers? or 1 tac, 2 sci and 1 engineer?
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That


Career Officer
Join Date: Jun 2012
Posts: 1,737
# 2
08-08-2012, 07:50 PM

Last edited by thissler; 08-09-2012 at 09:29 AM.
Captain
Join Date: Jun 2012
Posts: 1,495
# 3
08-09-2012, 12:35 AM
Quote:
Originally Posted by thissler View Post
Orions for seduce. 3 of em.

And one red shirt. obv.

http://www.youtube.com/watch?v=q7vA1t17fhM&feature=plcp
To follow up on this give them pistols or another short range weapon, so they're in range to seduce.

Letheans w/raptor trait aren't bad for ground (similar to reman boffs ability).

Nausicans get a bonus to their exploit shots, so if there's a TAC one w/corresponding boosts like crit hit chance, using one of these won't hurt either. I haven't tested to see if the piracy trait actually works though.

Gorn bite is ok. It's a shorter range trigger as well, so may want a short range weapon for these.

Klingons are kinda meh tbh.

In the old days I'd have said bring 4 scis w/SD hypo 1, 2, and 3 and use a sword, but post Season 4 not as lolz anymore. But, if you like to melee having sci boffs w/Sd. hypo wouldn't be a bad idea.
Empire Veteran
Join Date: Jun 2012
Posts: 306
# 4
08-09-2012, 12:58 AM
Quote:
Originally Posted by notapwefan View Post
Ok, I do know that Efficient trait among Letheans can help a lot for space setup. So what about trait for ground KDF team? Would Gorns be better due to their bite trait?
Also, I am a Tac so what setup should I have for ground team? 1 tac, 1 sci and two engineers? or 1 tac, 2 sci and 1 engineer?
I normally run 2 fabrication engineers, a sci healer and a sci debuffer regardless of what toon I'm on. But I was thinking that an away team with 3 enemy neutralization engineers (weapon malfunction & fuse armor) and a dedicated healer, all armed with either DoT or KB3 miniguns would be pretty tough to beat. Just a regular away team steamrolls encounters when armed with miniguns, even on Advanced, let alone an away team that stops the bad guys from shooting back - or walking.

It's been my experience that all the Boff trait attacks are fairly underwhelming. I've seen instances where an Orion seduced a Boff and he attacked another Boff, but overall I think you're better off treating those traits as a bonus, not a main attack. Besides, nothing lives long enough to get seduced against 4+ miniguns.
Star Trek: Online - Now with 100% more dinosaurs!!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:04 PM.