Career Officer
Join Date: Jun 2012
Posts: 327
# 11
08-04-2012, 04:58 PM
Quote:
Originally Posted by cusashorn View Post
There would be no point to any of it.
Glorious epic battle with something real at stake? What could be more fun than that?
STF Elite Advanced Tactics
Commander
Join Date: Jun 2012
Posts: 453
# 12
08-04-2012, 05:03 PM
It'd be completely counter productive to new players who need to do the missions and resources in it. Half the events on the calender wouldn't work. The complaints would outweigh the so-called "glory."
"My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
-The Milkshake Song: Vulcan Edition
Captain
Join Date: Jun 2012
Posts: 542
# 13
08-04-2012, 05:49 PM
How about taking this idea and only applying it to the specific PvP areas?

Every kill a faction gets gives them 1 point, and those points are tallied together (so every fight matters). Scores would be reset at the end of each week so neither faction can get an unassailable lead.

Which ever faction has the most points at the time a battle starts gets a minor boost to damage or health (or both). Maybe you could even make it so that only the faction that's currently winning the war can deploy turrets during a fight due to "logistical difficulties getting supplies to the front lines" or something.
Captain
Join Date: Jun 2012
Posts: 1,494
# 14
08-05-2012, 06:43 AM
Quote:
Glorious epic battle with something real at stake? What could be more fun than that?
While it sounds fun, I think they shouldn?t put any rescources into a short-time event, for which they will most likely earn rage at epic dimensions. I remember when Blizzard tried something similar on WoW, where they had a short event in which people could be turned into zombies involuntairly. They stopped the event after a very short time, because of all the rage and hate they recieved.
Republic Veteran
Join Date: Aug 2012
Posts: 8
# 15
08-06-2012, 08:29 PM
Quote:
Originally Posted by fraghul2000 View Post
While it sounds fun, I think they shouldn?t put any rescources into a short-time event, for which they will most likely earn rage at epic dimensions. I remember when Blizzard tried something similar on WoW, where they had a short event in which people could be turned into zombies involuntairly. They stopped the event after a very short time, because of all the rage and hate they recieved.
Basic territory control is a good idea but currently don't make an invasion of the Sirius sector block or Q'onos a PvP event. Make it tiered PvE, and not impossible, so something is at stake but it is almost guaranteed that the players will succeed in repelling the invasion. I made another thread similar to this in the PvE feedback forum under Surprises. It would definitely give the game a much more real feel!
Captain
Join Date: Jun 2012
Posts: 1,336
# 16
08-08-2012, 04:18 PM
Quote:
Originally Posted by skhc View Post
Can Starfleet counter attack into Omega Leonis the following week?

It'll never be done, but I'd like to see how the balance would work out on it. Even with multi-faction players playing their KDFs more, Starfleet would probably have a numerical advantage. But for the most part, I don't think end level Starfleet officers don't base themselves in Sirius, so there'd only be ones there for DOff recruitment or specifically going there for the fight.
The wall of blue would overwhelm the KDF by day three.
Survivor of Romulus
Join Date: Jul 2012
Posts: 466
# 17
08-08-2012, 10:14 PM
Quote:
Originally Posted by foundrelic View Post
The wall of blue would overwhelm the KDF by day three.
This is true. Then what KDF players would do is cloak and hide until the feds get angry. Then pick off weak targets, basically it would be ker'rat.
Empire Veteran
Join Date: Jul 2012
Posts: 146
# 18
08-09-2012, 08:18 AM
Perhaps it would be something a fleet could take on, as a fleet mission.
In other words, your fleet declares war on {other-faction}.

I'd do it as such:
1. After a preparation time (2 days?) the invasion mode kicks in.
2. It'd be a seperate, special instance of {your-faction home map} that is not used by random players.
3. The special instance lasts for 2 days, or until one faction just completely WINS on points.
4. Your fleet has to defend it from any {other-faction} players that want to enter it.
5. Everyone in {other-faction} (up to a certain number at a time, based on your fleet size) would be able to use the PVP queues page, a new tab, to take your fleet on.
6. {your faction}/{other-faction} get points based on destroying enemy ships, performing patrols at systems in the special instance (when not being shot at in sector space), finding derilict ships in sector space and performing a mission to scavenge them, etc.
7. Based on which faction is winning, that entire faction gets a minor boost to say, sector space speed, or some other combo of minor/unimportant stats.
8. The buffs would be 2-day buffs, non-stacking.


Whatcha think?

Last edited by milestfox; 08-09-2012 at 08:32 AM.
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