Starfleet Veteran
Join Date: Jun 2012
Posts: 1,344
# 31
08-11-2012, 08:00 AM
Would it be possible to do the reverse of a kick vote function?

That way afkers get stuck in an STF while the rest of the team gets to do a majority vote to leave themselves without a penalty.

Would there be negative aspects of this or exploits I don't see?
Career Officer
Join Date: Jun 2012
Posts: 157
# 32
08-11-2012, 08:05 AM
I suggest working on that attitude. Instead of feeling like people owe you to be pro, next time try to help said player out if he does actually cry for help. Dont know what you try to prove with this thread, but i all see is what is wrong with a lot of people in this game.
Commander
Join Date: Jul 2012
Posts: 426
# 33
08-11-2012, 08:47 AM
So... you left because "OMG a low level player who hasn't gotten any accolades is in here"? Sorry to say it but... you deserve that penalty. It's designed to discourage behavior like yours (though it doesn't seem to really be doing its job).

Moral of the story: Stick it out in team fights if you want to keep playing them after the "failed" one ends.

By the way, "No Win Scenario" is only open to level 50 players. A level 30-39 captain can't even get into the queue, so I'm not really sure what you're on about anyway.
Demons run when a good man goes to war.
Commander
Join Date: Jun 2012
Posts: 255
# 34
08-11-2012, 09:45 AM
Ya know, I consider myself pro very much. But when I join the public que, I am fully prepared for the worst and if I get the worst I deal with the worst. As far as I am concerned the leaver penalty won't be enough until it punishes you with a 24 hour ban from all ques. And if you don't like it because you're fond of quitting on people to "spare myself of the agony because my time is oh so more important to not be wasted" rather than eying the end rewards by whatever means it takes to get them, well, tough. I bet you become a non quitter really damn quick with a 24 hour ban. The only downfall of such a massive penalty is once in a blue moon a person will screw themselves over by accident or a person absolutely has no choice but to leave because of RL hitting them, or whatever but I think it's worth the tiny heartache that fair players endure to put a stop to people who the first thing they do upon entering a que'd event is not prepare for battle but to click on their group to see how many bloody accos they have. Seems people always find that one thing in a MMO that displays how veteran you are within the game and use it as a discrimination tool against newbie players.

Perhaps the system can be worked in such a way that it isn't a 24 hour ban from the word go, but the more you leave the heavier the penalty, and it never resets. At least this way legitimate players don't have to suffer. If you are pro who is skipping on pro made groups in favor of PUGs and you leave, you deserve the punishment you get. So yeah, 24 hour ban is entirely in the realm of acceptable. 30 minutes is a joke. It's a slap on the wrist.


As for AFKers, I'm not sure how to deal with the inevitable strategy of just AFKing to avoid a 24 hour ban but I do have a few ideas that will surely work. It's incidental punishment to legit players that makes them not so surefire. The most obvious is a kick option but it can be severely abused even in a player vote setting.



So yeah. If players are hellbent on not playing by leaving a group then Cryptic needs to cater to their desires of not playing by hitting them with 24 hour bans from que events. I'm not even sure why the OP is upset. Cryptic has done them a great service by helping them not playing the game. With 24 hours they have an entire 24 hours of not playing with newbies. That's amazing compared to 30 minutes you'd think people like the OP would pay Cryptic for the chance to be spared of newbs for an entire 24 hours. Anyways.
Captain
Join Date: Jun 2012
Posts: 3,101
# 35
08-11-2012, 01:50 PM
I think this wouldn't be a problem if the ques grouped people of appropriate level together in their own respective instances. They do this with old Fleet actions and mirror events, why not do it with the new Fleet Events.

Fact is being grouped with lowbies significantly increases the chance that the missions will fail or give few to little fleet marks to be worth your time. If I can't just leave anymore with out penalty I'll just log off and play another character for 30 min then until cryptic decides to fix the ques and stop grouping us with lowbies. I'm leveling another character and wouldn't even think of joining a fleet event until level 50.
Commander
Join Date: Jul 2012
Posts: 426
# 36
08-11-2012, 02:21 PM
Quote:
Originally Posted by marc8219 View Post
Fact is being grouped with lowbies significantly increases the chance that the missions will fail or give few to little fleet marks to be worth your time.
I'm not sure where you got this "fact". I've run several Federation Fleet Alerts with "lowbies" that were not only successful, but gave the same number of marks as one filled with only vice admirals. In fact, the ones I've seen fail most often are full VA teams! Rank and accolade points aren't the only indicators of a strong player.
Demons run when a good man goes to war.
Career Officer
Join Date: Jun 2012
Posts: 1,162
# 37
08-11-2012, 02:34 PM
Aren't people like the OP the very reason WHY we have a leaver penalty to begin with?
Lt. Commander
Join Date: Jun 2012
Posts: 120
# 38
08-11-2012, 03:04 PM
I'm more concerned about the ship than the rank. Given a choice of a team with 4 Captains in Escorts, or 4 VA's in Cruisers, I'll go with the Escort group. ( and I DO know there are some VERY effective Cruisers out there, just that odds are THEY won't be in that group of 4 )
The Fleet missions ARE a DPS race.
Commander
Join Date: Jul 2012
Posts: 426
# 39
08-11-2012, 03:11 PM
Quote:
Originally Posted by tvlar View Post
I'm more concerned about the ship than the rank. Given a choice of a team with 4 Captains in Escorts, or 4 VA's in Cruisers, I'll go with the Escort group. ( and I DO know there are some VERY effective Cruisers out there, just that odds are THEY won't be in that group of 4 )
The Fleet missions ARE a DPS race.
Escorts are definitely better for most of the fleet events, mostly due to DPS and quick turning. Only problem is even very well-built escorts die pretty easily if a mob manages to get ahold of them (solution: heal the escorts often as possible... but it's best if each escort also has their own shield and hull buffs).

I've seen some cruisers do well in the events, but the worst Federation Fleet Alert failure I've been in was my escort and four cruisers. We tried, but we sure didn't last long (no one's fault, really, just not the ideal group to have).
Demons run when a good man goes to war.
Career Officer
Join Date: Aug 2012
Posts: 24
# 40
08-11-2012, 03:49 PM
Maybe I'm missing something here but I thought most if not all MMOs have some sort of penalty for those who up and leave during a large group battle scenario. I know WoW does or at least did when I played and as far as the STO one goes, it's not a big deal by any stretch unless a player's one of those types who takes the game far too serious to where the assorted stereotypes we've heard of becomes a reality.

If not doing something group for 30 min is a hassle, then just take a few to get up and stretch the legs or get a snack or have a cig if you smoke. A little break won't kill anyone and you come back to the game mentally refreshed.
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