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Commander
Join Date: Jun 2012
Posts: 321
# 11
08-11-2012, 03:35 PM
Quote:
Originally Posted by judge7 View Post
my suggestion is to make a mission that must be completed for every player that wants to go to do elites.
I'm not sure what such a mission would involve? Have some of the STF structures on a mission map that behave as they do in STFs? Example: 4 Nanite Generators around a Transformer and a nearby gate that spawns Nanite Spheres or something?

I'm not sure of the effectiveness of that. You can demonstrate to someone 10000 times that blowing up a Nanite Generator spawns Nanite Spheres which are bad, and it may still not cllick that the most efficient way around it is to use the 10% tactic (just for example). Someone has to tell them. Someone had to tell me.

And quite a lot of the tactical details differ from group to group anyway (maybe not on Infected so much, but there are definitely a few variations for Cure and KA). You couldn't realistically make a mission that'd teach them.

You can test their build quality to a degree, but that's about it. But with regards to build quality, a better solution would be to implement more of a gradually increasing PvE difficulty curve than what we have now:

http://i1157.photobucket.com/albums/...ltycurve-1.png

(No image tags really lessens the effectiveness of that graph )

Last edited by skhc; 08-11-2012 at 03:56 PM.
Career Officer
Join Date: Jul 2012
Posts: 416
# 12
08-11-2012, 03:53 PM
Quote:
Originally Posted by attilio87 View Post
Actually that isn't the best strategy, although it can work. Here is a link to the Cure Walkthrough which works every time, providing you have a team who knows what they are doing and have good DPS of course .
I think the strategy that was quoted is better than the one you linked, much easier.
Career Officer
Join Date: Jul 2012
Posts: 151
# 13
08-11-2012, 04:08 PM
Quote:
Originally Posted by judge7 View Post
i just spent the past 9 hours doing pug stf's trying to get a cure engine drop.

one mission was completed of all of them.

the people that come to these missions now are weak players that sit at the kang

and kill bops "barly".

i sit at a cube and kill the nanites and the bops that spawn then the raptor and warship.

then i move to the next after all the nanites are gone.

i kill a cube and one group of raptors every single mission i have done today accept one, the rest of the team couldnt stop the raptors and they killed the kang.

my suggestion is to make a mission that must be completed for every player that wants to go to do elites.

this way they go in knowing how to do the missions and outfitted well enough to complete them.

it isnt fair to the rest of the people that spend months trying to get needed items to have people come in and go afk or totaly ruin the mission because they dont have a clue or cant hang at all with the super powered borg you put in there.

i got a item worth 7000 ec for the one mission that was completed today.

i have other ways of completly wasting my time and would rather do them because there not as frustrating as it is playing this game and getting no where.
I have to agree with the first reply... Doing Elite runs are very different to doing normal runs. What works in normal will fail in Elite.

You need to destory the nanites first, on all 3 cubes, them destory the 3 cubes at the same times. Doing this stops the POBs upgrading to warships.

But i do feel for you, I've been running Elite STF since they came out, still haven't got a full MKXII kit on any of my characters.

I also think alot of 'Vet' players are doing alot of work on fleet missions for merits. This could explain why you aren't getting great pug groups.

Also: Plenty of people run Elite STF chat channels, these are normally for experienced players wanting a team with other experienced players. I'm not going to advertise 1 over the other here. I'm sure the owners might reply with a formal invitation though.

Good luck on those loot drops in the future
Career Officer
Join Date: Jul 2012
Posts: 151
# 14
08-11-2012, 04:09 PM
Quote:
Originally Posted by ussdelphin2 View Post
I think the strategy that was quoted is better than the one you linked, much easier.
stowiki is very outdated now... Even the walkthroughs on these official forums are outdated
Lt. Commander
Join Date: Jul 2012
Posts: 102
# 15
08-11-2012, 04:11 PM
Quote:
Originally Posted by attilio87 View Post
Actually that isn't the best strategy, although it can work. Here is a link to the Cure Walkthrough which works every time, providing you have a team who knows what they are doing and have good DPS of course .
I love this strategy and a lot of people in pugs don't seem to know it. In fact one person put me on ignore for suggesting it.

Sadly, this pug also couldn't defend Kang with 1 cube down and 1 at 10%. That said, it's been my experience that pug elites tend to lack either DPS, heals or both.
Lieutenant
Join Date: Jun 2012
Posts: 72
# 16
08-11-2012, 05:07 PM
Quote:
Originally Posted by ussdelphin2 View Post
I think the strategy that was quoted is better than the one you linked, much easier.
MRML is by far the best strategy to get the optional in the Cure... after doing this about 20 times, I have never seen it fail.

However, most of the time, everyone I PUG with laughs when I suggest it, call me a noob, and we end up failing the optional, if we even manage to complete it at all. This accounts for the other 60-80 runs I've done recently.

I love MRML. Makes CSE soooo easy. And best of all, you dont even need great DPS, Ive seen plenty of moderate DPS groups do fine with it
Captain
Join Date: Jun 2012
Posts: 1,642
# 17
08-11-2012, 05:24 PM
You want real misery - do this on the Wed when Cure is giving the bonus 4 edc's and 1500 dilth

people who have never even done the mission in normal come out for that event

I avoid Wed's like the Plague on Cure and even KA - infected I will do in my sci toon because you can't fail and I have rift 2 - Grav well 2 and 3 - and can keep the nanites bottled up( I have 3 purple Grav doffs and max skills so I usual spawn 3 wells and they are very powerful) - which is needed for the 70% of the time someone blows things early on the bonus day
Starfleet Veteran
Join Date: Jun 2012
Posts: 37
# 18
08-11-2012, 05:38 PM
Cure Elite is a pain - thats for sure... unfortunately because we do have 2 different methods to complete it (if people work together and follow the same method) - there is always bound to be, lets say, "discussions" on which is better.

Personally, having a high DPS ship that can hold one of the areas solo (with only the occasional isometric-charge-related death) - I prefer the "split up and take a zone" method... BUT I can see how the other method could be better when you are Cruiser or Science heavy in a PUG.

Biggest issue I find is that we all are thinking along one of the 2 methods and as soon as anyone sees you doing something different to them they scream at you that you are a noob and don't know what you are doing... which of course peeves off those of us who have been playing a damn long time and just "don't use the same method". Heck I'll admit that I'm guilty of this on occasion, and I am sure 90% of us who play these have done so at one time or another.

One thing that *may* help these missions is if there was a 1 min (?) pre-start timer (like on the fleet actions) so that people can sort out strategies before it all starts... because as it is now, we are all racing in to start "our method" as quickly as possible in order to beat the timer... and it ends up being just a plain old mess.
Captain
Join Date: Jun 2012
Posts: 7,426
# 19
08-11-2012, 05:42 PM
Here's the test: if you can't do the time-warp from Night of the Comet manually you're not allowed to do an Elite STF.
Captain
Join Date: Jun 2012
Posts: 3,155
# 20
08-11-2012, 06:01 PM
Best strategy on CSE is to just go berserk, providing your team has the DPS. Just blow the right probes, then immediatley blow the right cube, kill the negvar and rapto spawn, then move on to middle cube, do same, then on to left cube. Once had around 7 min left on optional doing it this way because your team isn't wasting time flying back and forth between cubes.
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