Ensign
Join Date: Aug 2012
Posts: 7
# 1 Infected space on elite
08-11-2012, 09:16 AM
Right just been playing Infected space on elite and wtf normally i can get through it within 20-35 min and the last match was going on 1 hour 20 min and the borg cube was still at 100% we would get the cube down to 60% then it would ONE shot kill us all which really annoys me then the next minute the cube is back at 100% and the team didnt stand a chance this happend a good 10 - 15 times i have never been killed so much on a borg mission like a was on that one. whats changed as my ship has the same setup like it did yesterday and i got through the same map within 20 min
Commander
Join Date: Jul 2012
Posts: 426
# 2
08-11-2012, 09:20 AM
Odd... I ran it last night and the cube never did that. It could be a bug?
Demons run when a good man goes to war.
Ensign
Join Date: Aug 2012
Posts: 7
# 3
08-11-2012, 10:00 AM
it was just weird i have never had that problem before but today it was like someone had turned the difficulty up
Commander
Join Date: Jul 2012
Posts: 278
# 4
08-11-2012, 10:38 AM
I think you should tell us your ship + equipment.

Kraust - U.S.S. Secret Dragoon - Fleet Advanced Heavy Cruiser Retrofit
Cassi - U.S.S. Tainted Seraphim - Fleet Assault Cruiser Retrofit
Crost - R.R.W. Crostiphex-B - Fleet Dhelan Warbird Retrofit
Hyde - I.K.S. Judgment - Fleet Tor'Kaht Battle Cruiser Retrofit
Lt. Commander
Join Date: Jun 2012
Posts: 120
# 5
08-11-2012, 02:33 PM
If I may offer the thought.. ISE should usually take no more than 12-15 minutes for an average team. If they have adjusted something slightly, AND your team had other problems...

The suggestion of the other poster to help review the gear involved, is a good starting point.
Commander
Join Date: Jun 2012
Posts: 387
# 6
08-11-2012, 03:29 PM
Quote:
Originally Posted by sdkraust View Post
I think you should tell us your ship + equipment.
Agreed. It makes a huge difference what profession you are in, which boff skills you have, what ship you fly, and what equiptment you use.
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Captain
Join Date: Jun 2012
Posts: 514
# 7
08-11-2012, 03:39 PM
It may have also been bad luck with the group. Yesterday I did an elite run and somebody was stammering the whole time about how Cryptic had made it harder, was breaking the game again, Gozer is a punk, blah blah.

The thing is, a little over an hour before, I was with a group that did it in 10 minutes. Plus, I haven't seen anything in the patch notes about changes to STFs.

Last edited by bohiap; 08-11-2012 at 03:42 PM.
Lieutenant
Join Date: Jul 2012
Posts: 43
# 8
08-11-2012, 05:03 PM
I can relate to that problem. That happened to me too. I would circle and strafe the cube and get some good damage done to it, and then I find myself dead by an invisible torpedo. And when I look, nearly all of my teamates are dead as well except for one that had just spawned. And while I'm waiting for my 120 second respawn timer to end, the cube instantaneously refills it's health AND shields. So, yea, I can relate to that.





"There are men who are coming to kill us. We're going to kill them first." ---James Bond, 2012 film Skyfall
Ensign
Join Date: Aug 2012
Posts: 7
# 9
08-12-2012, 02:13 AM
i was using a tactical escort refit

weapons front 4 x [Antiproton Dual Heavy Cannons Mk XII [Acc] [CrtH] [Borg]

rear 3 x [Antiproton Turret Mk X [Acc] [CrtH] [Borg]

borg shield

borg engine

was using a [Deflector Array Mk XI] but now have the borg deflector now

engineering console 3 x [Console - Engineering - Neutronium Alloy Mk XI]

science console - [Console - Universal - Subspace Jumper] and [Console - Science - Graviton Generator Mk XII]

tactical console 4 x [Console - Tactical - Antiproton Mag Regulator Mk XI]

cannon scatter volley
cannon rapid fire
engineering team
science team
tactical team
hazard emitters
reverse shield polarity
Captain
Join Date: Jul 2012
Posts: 1,273
# 10
08-12-2012, 03:41 AM
Quote:
Originally Posted by jaffa666 View Post
i was using a tactical escort refit

weapons front 4 x [Antiproton Dual Heavy Cannons Mk XII [Acc] [CrtH] [Borg]

rear 3 x [Antiproton Turret Mk X [Acc] [CrtH] [Borg]

borg shield

borg engine

was using a [Deflector Array Mk XI] but now have the borg deflector now

engineering console 3 x [Console - Engineering - Neutronium Alloy Mk XI]

science console - [Console - Universal - Subspace Jumper] and [Console - Science - Graviton Generator Mk XII]

tactical console 4 x [Console - Tactical - Antiproton Mag Regulator Mk XI]

cannon scatter volley
cannon rapid fire
engineering team
science team
tactical team
hazard emitters
reverse shield polarity
Why do you have a graviton generator? I'm assuming you have tractor beam or repulsor in the skills you didn't list?

Also, I'd be wary about running 4x DHCs, largely due to the power drain. Recommend you switch out for a quantum torp and get high-yield 1 or 2.

Everything else looks passable, especially with those three neutronium alloys. Maybe it was just a fluke run :/
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