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Captain
Join Date: Jul 2012
Posts: 2,192
# 31
08-12-2012, 11:29 PM
I recently switched to target subsystem shields III and it works wonders. Who needs all cannon builds when you can do surgical strike with single beam and nuke target's hull. LOL the 40% chance to disable shield facing is priceless, especially if you time it after enemy EPtS and have some points in subspace decompilers.

Disable Shields + buffs + HYT + Torpedo Console = GG

I would love to see the faces of people who thought they are safe with their lovely green RSP diaper or TT+EPtS+TSS combo while I nuked their hull away with my torps and cannons while their facing was down.

There are many options actually how to setup your ship. Some builds are just raw power, some can surprise the enemy. In any case, ~80% of the performance is player skill, just the 20% is loadout.

I have pretty horrible loadout on my Akira, most people would say useless or subpar, yet I still blow stuff up and end up high in top dmg done.
Lieutenant
Join Date: Jun 2012
Posts: 91
# 32
08-13-2012, 12:55 AM
Quote:
Originally Posted by thissler View Post
It punches all other spike damage in the nutz......and then it LAUGHS.

But put away spread and use high yield.

If you're hitting hull. If you can't manage to hit hull though I guess that's another issue. But that's pretty much why some people don't use the Torpedoes. They'll tell you its due to skill points or some ****. Whatever.

Wait

People still use torpedos in this game?!
Dork - I.K.S. WeeBugger
Commander
Join Date: Jul 2012
Posts: 366
# 33
08-13-2012, 02:14 AM
Of course we do. HYT + Beam Target Subsystems + Science Captain = "Oh, My, God. Why I died?"
Lieutenant
Join Date: Jul 2012
Posts: 43
# 34
08-13-2012, 08:47 AM
target subsystem shields III? How would I get that? Is that a skill my crew would have to learn or what?
Career Officer
Join Date: Jun 2012
Posts: 735
# 35
08-13-2012, 08:55 AM
Quote:
Originally Posted by jamesbond2012 View Post
target subsystem shields III? How would I get that? Is that a skill my crew would have to learn or what?
It's a random ability on boffs you get as reward, same as CSV3, BeamOverLoad3 and AtoSIF3. Have look at the more expensive tac officers on the exchange.
Lieutenant
Join Date: Jul 2012
Posts: 43
# 36
08-13-2012, 08:56 AM
what is the best thing you could get with a prototype borg salvage? Getting these are hard for me to do and I don't want to blow it.
Lieutenant
Join Date: Jul 2012
Posts: 43
# 37
08-15-2012, 09:14 AM
Got a weapon setup that clicks for you? We want to hear about it. Got problems with your current setup? We want to hear about that too. This thread is for bringing great minds together and making the best of STO.
Commander
Join Date: Jun 2012
Posts: 273
# 38
08-15-2012, 04:12 PM
Note: I (mostly) use Phasers on my Feds and Disruptors on my BoP purely for thematic reasons, and not because Disruptors are better Phasers (they ain't).

Sci Cappy / Adv. Escort :

F: 2 DHC's / DBB / Quantum Torpedo
R: 3 Turrets

Sci Cappy / Heavy Escort Carrier (not used for PvP):

F: 3 DHC's / Photon Torpedo
R: 3 Turrets
H: Adv. Peregrine Fighters

Tac Cappy / Mirror Universe Assault Cruiser (AKA: The Big MAC)

F: 4 BA's
R: 2 BA's / 2 Tric Mine launchers

Tac Cappy / Recon Science Vessel:

F: 3 Quantum Torpedos
R: 3 Disruptor Turrets -or- 2 Turrets / 1 Tricobalt Torpedo -or- 2 Turrets / 1 Tricobalt mine (testing begins in the near future)

Tac Cappy / Hegh'ta Heavy Bird of Prey

F: 3 DHC's / 1 Quantum Torpedo
R: 2 Turrets
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