So, I have been working on a map for a couple days now. I have watched more video tutorials than I care to admit before and during this map I am making. A couple things I am running into are problems with getting the NPC's to trigger the way I want them to. For instance, the two major problems I have is having an NPC laying on the ground doing the Borg Twitch Ground, but I am at my wits end on how to trigger a beamout on that NPC when the story gets to a certain point. Also, when the group finds this same character later in the map, I am having a problem with setting the NPC on a path to walk. Can these things be done? Or am I just tearing hair out for no reason at this point?
Thank you all, love the Trek, and am loving the Foundry, hope you can help me because I want lots of people to enjoy this mission.
I don't have as much experience in this but ways you can make npcs "invisible" is by having an object appear where they are (so the npc is now inside and can't be seen) or dropping it off the map by having the platform it is standing on disappear
To make your twitchy ensign "go away" there are two methods to use (maybe you can think up a third).
1. Hide him - This is done by having your player leave the room or area, then you place an object over his location. Sandukutupu used a shifting wall so when you came back the person was gone. Poof!
2. Drop him - Similar to above but actually done with the floor. The floor tile he is on is remove for a second and then replaced with an identical floor tile.
Now for walking if you set Wander I have found 5 = walk 10 = run 15 = run fast. You can't tell them where to go the node paths seem to confuse people. Here is my take on it;
1 means they walk between 2 points, 15 means they walk between 16 points the origin being the first. The points are laid out at random but are not changed once the map starts. I have tested this and seen the character go over the same points again and again.
Does anyone know if things like NPC waypathing and proper warp-in/warp-out beam-in/beam-out funtionality will ever be added to the Foundry? These fairly simple (you would think) things are desperately needed, frankly I'm amazed they were never in to begin with...