Starfleet Veteran
Join Date: Jun 2012
Posts: 85
# 11
08-13-2012, 08:15 PM
Quote:
Originally Posted by tacofangs View Post
There is a big difference between a single player game and an MMO.
Not much -- games like Halo and Crysis have multiplayer in environments larger and far more complex than the small instances we get in STO. Besides the social zones, only Defera, Bajor, and Nukara have more than 5 players in them (ground zones).

I know it's "different". But the real difference is in the size (and budget) of the developer team and the maturity of the engine.

If STO were not so heavily instances and had seamless map transitions, I'd agree. But with all the zoning and small sandboxes, the MMO excuse doesn't fly as far.

-Forjo
Join Date: Aug 2008 -------------------- My oldest post (that I can find)
Location: Houston, TX ------------------ Former Cryptic User #11424

Stop the easily abused and unfair auto-silence "feature"!
Captain
Join Date: Jun 2012
Posts: 11,092
# 12
08-13-2012, 08:20 PM
Quote:
Originally Posted by forjoatinxan View Post
Not much -- games like Halo and Crysis have multiplayer in environments larger and far more complex than the small instances we get in STO. Besides the social zones, only Defera and Nukara have more than 5 players in them (ground zones).

I know it's "different". But the real difference is in the size (and budget) of the developer team and the maturity of the engine.

If STO were not so heavily instances and had seamless map transitions, I'd agree. But with all the zoning and small sandboxes, the MMO excuse doesn't fly as far.

-Forjo
No, I know what Taco means; with a single player game you know what sort of hardware your playerbase is going to have, but with an MMO (particularly a F2P one) you need as large a playerbase as possible, and with it come many kinds of (often outdated) hardware and internet connections.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 13
08-14-2012, 05:51 AM
Quote:
Originally Posted by starcommando101 View Post
Well I'm going to cut to the chase.

This Graphics plus STO = Hummina Hummina Hummina

Don't get me wrong, this game in space is beautiful on max graphics, but if the ground area was to look like this?.... Wow would be an understatement.

Just saying, food for thought.

Unreal Engine 3 ? meh.... overused.
granted STO's ground combat could be a lot more visually pleasing without all the silly mmo shiny effects of the various powers...

but even space can be easily topped.

what STO would realy profit from would be that awesome Engine of "Nexus the Jupiter Incident".

here is a Star Trek Mod of it:

http://www.youtube.com/watch?v=O_EX3_nfpZ4&hd=1
http://www.youtube.com/watch?v=lOoedZ8qR9I&hd=1

you want Carrier Gameplay? try this on for size:
http://www.youtube.com/watch?v=NICVzMC-ZSI&hd=1


that game is easily 5 years or more old (runs perfect on any current or 4 year old system, needs a lot LESS resources than STO does),
yet look at the Shield Effects, Explosions, particle and shadder effects...

The Ships are on the same level of quality, just that these ones don't use the one-texture-fit's-all approach that STO uses, and therefore have more attention to detail of specific Ships.
Starfleet Veteran
Join Date: Jun 2012
Posts: 20
# 14
08-14-2012, 11:39 AM
Honestly while that game looks good I don't see anything in the trailer that is drastically different than STO in terms of graphics tech, with the possible exception of the Lens Flare Generator that's running at maximum. The real reason that game's ground footage looks so much better seems to be higher polly models and a better / more focused environment design as opposed to the kind of kit-bashed exaggerated scale feeling STO has, that and the animations are far better.

STO's animations however aren't limited by the engine so much as that they're limited by the equipment, time, and talent that Cryptic has at its disposal. As for the models and environment design, even without higher polly models STO ground could look much better and benefit greatly from a reworked design, bringing things to scale and giving planets a bit more of a realistic feel. Alien plants are fine but the ones in STO seem a bit cartoonish to me and could use some redesigning.
Rihannsu
Join Date: Jun 2012
Posts: 3,749
# 15
08-14-2012, 12:20 PM
Quote:
Originally Posted by centersolace View Post
We know Taco, but imagine the possibilities!
the possibility of unbearable lag you mean?

House of Cards - Lvl 46 Fed mission
Survivor of Romulus
Join Date: Jun 2012
Posts: 989
# 16
08-14-2012, 01:34 PM
Quote:
Originally Posted by chrisansler View Post
Honestly while that game looks good I don't see anything in the trailer that is drastically different than STO in terms of graphics tech, with the possible exception of the Lens Flare Generator that's running at maximum. The real reason that game's ground footage looks so much better seems to be higher polly models and a better / more focused environment design as opposed to the kind of kit-bashed exaggerated scale feeling STO has, that and the animations are far better.

STO's animations however aren't limited by the engine so much as that they're limited by the equipment, time, and talent that Cryptic has at its disposal. As for the models and environment design, even without higher polly models STO ground could look much better and benefit greatly from a reworked design, bringing things to scale and giving planets a bit more of a realistic feel. Alien plants are fine but the ones in STO seem a bit cartoonish to me and could use some redesigning.
Nailed it.

Where the visuals in STO fail--and there are relatively few places where they do--it comes down to art direction, not technology.
Starfleet Veteran
Join Date: Jun 2012
Posts: 51
# 17
08-14-2012, 03:23 PM
Really? I find it always funny when I read "compared to MMO's". I am not going to make this a long post, but look what EVE Online accomplished in all those years. I wish there would be a Star Trek game after the EVE concept (not a 1 to 1 copy with just different models).
Lifetime - Joined 2008 - U.S.S. Kilimanjaro - Inner Circle
Captain
Join Date: Jun 2012
Posts: 11,092
# 18
08-14-2012, 05:07 PM
Quote:
Originally Posted by chrisansler View Post
Honestly while that game looks good I don't see anything in the trailer that is drastically different than STO in terms of graphics tech, with the possible exception of the Lens Flare Generator that's running at maximum. The real reason that game's ground footage looks so much better seems to be higher polly models and a better / more focused environment design as opposed to the kind of kit-bashed exaggerated scale feeling STO has, that and the animations are far better.

STO's animations however aren't limited by the engine so much as that they're limited by the equipment, time, and talent that Cryptic has at its disposal. As for the models and environment design, even without higher polly models STO ground could look much better and benefit greatly from a reworked design, bringing things to scale and giving planets a bit more of a realistic feel. Alien plants are fine but the ones in STO seem a bit cartoonish to me and could use some redesigning.
Amen brother! STO features some incredibly schizophrenic art design. The space ship textures range from gorgeous, shiny, sexy machines to fugly grey blobs. The ground areas are either breathtaking vistas, or resemble the original Pikmin.

But none are as bad as the starfields. They either look like the wonders of the Hubble brought to life, or are so artifacty they look like a picture I took with a camera phone undergone bad compression. Not to mention sometimes (particularly in sector space) they tend to glitch horribly.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Starfleet Veteran
Join Date: Jun 2012
Posts: 85
# 19
08-17-2012, 12:36 PM
Quote:
Originally Posted by centersolace View Post
Amen brother! STO features some incredibly schizophrenic art design. The space ship textures range from gorgeous, shiny, sexy machines to fugly grey blobs. The ground areas are either breathtaking vistas, or resemble the original Pikmin.

But none are as bad as the starfields. They either look like the wonders of the Hubble brought to life, or are so artifacty they look like a picture I took with a camera phone undergone bad compression. Not to mention sometimes (particularly in sector space) they tend to glitch horribly.

A very accurate assessment. It all comes down to time and what is deemed important.

Your last line made me think:

"bring the camera.... closer..."

"do it... or watch these .. grainy things... glitch... HORRIBLY."

-Forjo
Join Date: Aug 2008 -------------------- My oldest post (that I can find)
Location: Houston, TX ------------------ Former Cryptic User #11424

Stop the easily abused and unfair auto-silence "feature"!
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