Captain
Join Date: Jun 2012
Posts: 768
# 61
08-12-2012, 05:00 PM
Quote:
Originally Posted by alexindcobra View Post
What i'm saying is that the rate of fire in this game doesn't make sense. Think about real life turrets, or turrets in the Star Trek universe. In real life, the one turret on a US Naval Ship is Phalanx CIW, a 20mm gun which fire 4,500 rounds/minute. then there is the Mk-46 GWS, a remotely operated naval gun system that uses a 30mm high velocity cannon. It fires 200 rounds/minute. The main gun on most modern warships, is the Mk 45 Naval artillery gun that fires 20 rounds/minute. As you can see, the more powerful the weapon, the slower the rate of fire.

If you want to use the sci-fi universe, you can look at any show, Star Wars, Star Trek, Battlestar Galactica, etc.,and will see the heavier weapons fire ate a slower rate of fire than smaller weapons. The arc of the weapon is irrelevant to a weapon rate of fire. That why, I say the way this game has the weapons set, doesn't make any sense. For example: the rate of fire for the Defiant and Klingon Birds of Prey in this game fire alot faster than the Defiant and Birds of Prey in the shows and movies. The Devs always use the excuse that they have to follow Star Trek lore when a player wants to make this game more like other MMO's. What happened with the weapons in this game, why aren't they following "Star Trek lore?"
shall we use the REST of the facts about those weapons as well? such as the effective ranges of each of those weapons, I.E., about 4000 yards for CWIS and then about 6 miles for the 30mm and about 15 for the 5"? shall we have range limits on the cannons beams and turrets as well?
Lt. Commander
Join Date: Jun 2012
Posts: 223
# 62
08-14-2012, 08:30 AM
Quote:
Originally Posted by cmdrskyfaller View Post
The point is 3 beams > 8 turrets damage wise.
Actually, that's wrong. It can even be calculated that when firing 8 beams vs 8 turrets, turrets come out ahead in dps because the energy drain is less. If you insist, I can make a sample calculation for you showing that turrets are very competitive at 8 slots filled.
Don't fall for the fake advertising: Guild Wars 2 is a WoW clone and a poor one too.
Lt. Commander
Join Date: Jun 2012
Posts: 132
# 63
08-14-2012, 10:10 AM
Quote:
Originally Posted by thibash View Post
Actually, that's wrong. It can even be calculated that when firing 8 beams vs 8 turrets, turrets come out ahead in dps because the energy drain is less. If you insist, I can make a sample calculation for you showing that turrets are very competitive at 8 slots filled.

I was actually toying with a FED-DREAD and the concept of all turrets save for a front/rear tubes... Tubes being Tri-cobalt. May go with T-C mines at rear.

FWIW, the mines work really well with the cloak.
Lt. Commander
Join Date: Jun 2012
Posts: 223
# 64
08-14-2012, 01:48 PM
Mind you that I'm not saying turrets are better. I'm just saying that 8 turrets can outdps 8 beams. That's all.
Don't fall for the fake advertising: Guild Wars 2 is a WoW clone and a poor one too.
Starfleet Veteran
Join Date: Jul 2012
Posts: 960
# 65
08-14-2012, 08:52 PM
A 7-page thread and no one has realized yet that the OP does not give a whit about game balance or how the game works, and simply wants to see his turrets firing at the same speed as cannons on Rapid Fire, forever?
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,363
# 66
08-15-2012, 11:01 AM
@unangbangkay, Actually that was said about 3 times a page for the last 6 pages.

Why this thread got resurrected I'll never know.

The point is Turrets are working as intended and won't be buffed anytime soon. Since the original poster never went into the question of how which I repeatedly asked, I think we can consider this thread done. Does more shots mean less DPV but the same DPS? Or more of both? Are Procs based per volley or per cycle? If per Volley will procs be lowered to counter the increased amount fired.

A single person demanding more from a weapon is rarely going to see an increase.

thibash, 6 beams will out dps 8 turrets easily especially at ranges over 5k. But the argument isn't even about 8 turrets vs 8 beams. But for arguments sake 6 beams @ 10 = 60, 8 turrets @ 8 = 64. You don't pack 8 beams unless you know you can counter the drain.

Remember being cannons turrets have a massive DPS drop at ranges over 5k where beams lose very little. A Cruiser rarely gets up close and personal like an Escort.

Beams are 220 DPV or 176 DPS
Turrets are 99 DPV or 132 DPS

All numbers based on Mk 12 white gear on the information presented at STOwiki
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Lt. Commander
Join Date: Jun 2012
Posts: 223
# 67
08-15-2012, 02:10 PM
My spreadsheet calculations have shown me otherwise. However, as I stated, I'm not claiming 8 turrets would be the best setup. All I'm saying is that, theoretically, they have the best dps. In practice, they do not. That includes long ranges, keeping stuff in arcs better than average, etc.
Don't fall for the fake advertising: Guild Wars 2 is a WoW clone and a poor one too.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,363
# 68
08-15-2012, 06:40 PM
Quote:
Originally Posted by thibash View Post
My spreadsheet calculations have shown me otherwise. However, as I stated, I'm not claiming 8 turrets would be the best setup. All I'm saying is that, theoretically, they have the best dps. In practice, they do not. That includes long ranges, keeping stuff in arcs better than average, etc.
Apologies I missed that little one liner in there.

Theory and Practice are two different things.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Lt. Commander
Join Date: Jun 2012
Posts: 223
# 69
08-16-2012, 04:34 AM
No problem. I was merely trying to show that turrets really aren't as bad as people make them out to be. Even if, in practice, things don't turn out as rosy as they do on paper. I agree with you fully that cruisers may be better off with beams.
Don't fall for the fake advertising: Guild Wars 2 is a WoW clone and a poor one too.
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