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Captain
Join Date: Jun 2012
Posts: 2,160
# 31
08-16-2012, 02:19 PM
Quote:
Originally Posted by borticuscryptic View Post
The way that critters interact with Stealth is a confusing mechanic that we generally hide from players for simplicity's sake. Suffice it to say, they use a different stat than players when it comes to Perception.

The Stealth changes above affect only the Perception of players. All Stealth values that affect NPC critters should have remained unchanged, allowing the stacking tactics that were previously used to still be viable.

If I'm wrong, I'd like to hear how it was verified. These changes should be on Tribble and I'd welcome testing experience.
Oh... ... ... oh...

Quote:
Originally Posted by mrkollins View Post
I can kill 2 maybe 3 of 4 saboteurs using only the standard cloak without the ambush or omega bonus if my team dont kill them first. You dont need that bonus to by pass the npcs.

Even if you're not using cloak there are others ways to kills this saboteurs in second phase, jump boxes, wait to someone run first to get the aggro, use the survivality of the maco set, etc.

This stacking values in stealth were killing ground PvP by the simple fact that one tactical officer could sneak to your back and one-shot you and you couldn't do absolutely nothing to avoid it. Now, the stealth continue to exist in ground PvP but now you can use your perception skills to see when they get close.

Sorry for the bad english, is not my native language
I don't have any STF sets on Kihlass yet. I don't really know a lot about the layout of the map other than the precise location of each of the 4 saboteurs (just wandering around in phase 1). Don't have access to MACO as a KDF officer, and the whole point of the tactic is to go in while the team is busy on another one, optimising performance. And yes, I've actually done the PvP thingy in 1v1 duels with fleetmates before. Of course, the pet-following-cloaked-player bug as well as the targeting bug resulted in complete and utter defeat in my latest attempt.
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Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.
Captain
Join Date: Jun 2012
Posts: 993
# 32
08-16-2012, 02:32 PM
Quote:
Originally Posted by dalolorn View Post
I don't have any STF sets on Kihlass yet. I don't really know a lot about the layout of the map other than the precise location of each of the 4 saboteurs (just wandering around in phase 1). Don't have access to MACO as a KDF officer, and the whole point of the tactic is to go in while the team is busy on another one, optimising performance. And yes, I've actually done the PvP thingy in 1v1 duels with fleetmates before. Of course, the pet-following-cloaked-player bug as well as the targeting bug resulted in complete and utter defeat in my latest attempt.
You have the Honor Guard as equivalent and dont pretend to do every mission without a good set of items, they exist for a reason. Improvement

And you're confused, no exist such thing as pet following cloaked targets and targeting bugs in ground, we're discussing ground here
Division Hispana
www.divisionhispana.com
Captain
Join Date: Jun 2012
Posts: 2,160
# 33
08-16-2012, 03:39 PM
Quote:
Originally Posted by mrkollins View Post
You have the Honor Guard as equivalent and dont pretend to do every mission without a good set of items, they exist for a reason. Improvement

And you're confused, no exist such thing as pet following cloaked targets and targeting bugs in ground, we're discussing ground here
Yes, yes, yes... I'm working on it, you know!

I know for a fact that various support and seeker drones have pursued me to quite a distance, preventing me from making a sneak attack. Similarly, I've had problems aiming my pulsewave in shooter mode when doing said attacks. So I'd say they DO exist. (and before you ask, it was quite lagless - the projectile simply failed to damage.)
------------------------------------------------------------------------
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.
Captain
Join Date: Jun 2012
Posts: 993
# 34
08-16-2012, 03:53 PM
Quote:
Originally Posted by dalolorn View Post
Yes, yes, yes... I'm working on it, you know!

I know for a fact that various support and seeker drones have pursued me to quite a distance, preventing me from making a sneak attack. Similarly, I've had problems aiming my pulsewave in shooter mode when doing said attacks. So I'd say they DO exist. (and before you ask, it was quite lagless - the projectile simply failed to damage.)


Well they are Drones, no pets


I'll recommend the use of RPG mode, you will never miss.
Division Hispana
www.divisionhispana.com
Lieutenant
Join Date: Aug 2012
Posts: 75
# 35
08-16-2012, 07:47 PM
August 17th
When will the tribble server be back online? it says its down for maintenance
Captain
Join Date: Jun 2012
Posts: 2,160
# 36
08-17-2012, 05:14 AM
Quote:
Originally Posted by mrkollins View Post
Well they are Drones, no pets


I'll recommend the use of RPG mode, you will never miss.
They're still combat pets. A Horta would do the same thing.

Yeah, well, I was NEVER good at RPG mode. SWKOTOR had a nice action queueing thingy, but that's impossible to do here, and my response times would be HORRIBLE if I had to respond to everything by clicking buttons. Even more so since target selection is also manual.
------------------------------------------------------------------------
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 37
08-17-2012, 11:19 AM
Quote:
Originally Posted by zarathos1978 View Post
Since when Acetons are invincible? HYT I photons are one-shooting them for me, and I'm playing on elite.

Just please, please don't tell me that you were trying to kill them with energy weapons and never tried to use torpedoes or mines.

I don't usually use Torpedoes while leveling due to sparse tac stations (as I said, i think the character was L10 or under at the time).

I hadn't realized the pay to win consoles were added to all NPC ships across the entire level spectrum.

Aceton's are poorly balanced as it is, and really have no place on NPCs of that level.
Lieutenant
Join Date: Jul 2012
Posts: 97
# 38
08-17-2012, 12:14 PM
Let me get this straight - you're seriously going to complain about an enemy power that can be countered by a single torpedo, just because YOU choose not to fly with one equipped? Do you even realize how stupidly stubborn that makes you sound?

Acetons are a great challenge that shake up gameplay that can otherwise quickly become monotonous. You can't faceroll your way past a gorn fleet anymore - you have to watch your targeting and keep some of your Fire-At-Will spam in check, then use the tiniest amount of forethought to clear the battlefield. Why is having to pay attention when playing the game a bad thing?

That said, I wouldn't mind seeing them become less numerous in Fleet Defense maps. Especially considering the number of players that get other players killed by spamming beams and cannons at the things. Or maybe they just need to rename them from "Aceton Assimilator" to "Hit Me With Torpedoes or Die" so the newbs can be protected from themselves.
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